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main/.buildinfo

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# Sphinx build info version 1
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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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config: f65256db0e212928adfdc2731b26ebb8
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config: f9180cf26c2c24885dcaf5e433159d2a
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tags: d77d1c0d9ca2f4c8421862c7c5a0d620

main/api/cpp/doomGame/index.html

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@@ -838,10 +838,6 @@ <h3><code class="docutils literal notranslate"><span class="pre">setAvailableBut
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<p>Sets given list of <a class="reference internal" href="../enums/#button"><span class="std std-ref"><code class="docutils literal notranslate"><span class="pre">Button</span></code></span></a> s (e.g. <code class="docutils literal notranslate"><span class="pre">TURN_LEFT</span></code>, <code class="docutils literal notranslate"><span class="pre">MOVE_FORWARD</span></code>) as available buttons.</p>
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<p>Has no effect when the game is running.</p>
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<p>Config key: <code class="docutils literal notranslate"><span class="pre">availableButtons</span></code>/<code class="docutils literal notranslate"><span class="pre">available_buttons</span></code> (list of values)</p>
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<p>See also:</p>
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<ul class="simple">
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<li><p><a class="reference internal" href="../../configurationFiles/#list-of-values"><span class="std std-ref">Configuration files: List of values</span></a></p></li>
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</ul>
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</section>
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<hr class="docutils" />
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<section id="addavailablebutton">
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If the given button has already been added, it will not be added again, but the maximum value will be overridden.</p>
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<p>Has no effect when the game is running.</p>
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<p>Config key: <code class="docutils literal notranslate"><span class="pre">availableButtons</span></code>/<code class="docutils literal notranslate"><span class="pre">available_buttons</span></code> (list of values)</p>
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<p>See also:</p>
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<ul class="simple">
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<li><p><a class="reference internal" href="../../configurationFiles/#list-of-values"><span class="std std-ref">Configuration files: List of values</span></a></p></li>
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</ul>
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</section>
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<hr class="docutils" />
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<section id="clearavailablebuttons">
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<p>Sets list of <a class="reference internal" href="../enums/#gamevariable"><span class="std std-ref"><code class="docutils literal notranslate"><span class="pre">GameVariable</span></code></span></a> s as available game variables in the <a class="reference internal" href="../gameState/#gamestate"><span class="std std-ref"><code class="docutils literal notranslate"><span class="pre">GameState</span></code></span></a> returned by <a class="reference internal" href="#getstate"><span class="xref myst"><code class="docutils literal notranslate"><span class="pre">getState</span></code></span></a> method.</p>
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<p>Has no effect when the game is running.</p>
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<p>Config key: <code class="docutils literal notranslate"><span class="pre">availableGameVariables</span></code>/<code class="docutils literal notranslate"><span class="pre">available_game_variables</span></code> (list of values)</p>
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<p>See also:</p>
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<ul class="simple">
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<li><p><a class="reference internal" href="../../configurationFiles/#list-of-values"><span class="std std-ref">Configuration files: List of values</span></a></p></li>
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</ul>
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</section>
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<hr class="docutils" />
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<section id="addavailablegamevariable">
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<p>Adds the specified <a class="reference internal" href="../enums/#gamevariable"><span class="std std-ref"><code class="docutils literal notranslate"><span class="pre">GameVariable</span></code></span></a> to the list of available game variables (e.g. <code class="docutils literal notranslate"><span class="pre">HEALTH</span></code>, <code class="docutils literal notranslate"><span class="pre">AMMO1</span></code>, <code class="docutils literal notranslate"><span class="pre">ATTACK_READY</span></code>) in the <a class="reference internal" href="../gameState/#gamestate"><span class="std std-ref"><code class="docutils literal notranslate"><span class="pre">GameState</span></code></span></a> returned by <a class="reference internal" href="#getstate"><span class="xref myst"><code class="docutils literal notranslate"><span class="pre">getState</span></code></span></a> method.</p>
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<p>Has no effect when the game is running.</p>
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<p>Config key: <code class="docutils literal notranslate"><span class="pre">availableGameVariables</span></code>/<code class="docutils literal notranslate"><span class="pre">available_game_variables</span></code> (list of values)</p>
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<p>See also:</p>
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<ul class="simple">
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<li><p><a class="reference internal" href="../../configurationFiles/#list-of-values"><span class="std std-ref">Configuration files: List of values</span></a></p></li>
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</ul>
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</section>
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<hr class="docutils" />
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<section id="clearavailablegamevariables">
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</div>
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<p>Clears the list of available <a class="reference internal" href="../enums/#gamevariable"><span class="std std-ref"><code class="docutils literal notranslate"><span class="pre">GameVariable</span></code></span></a> s that are included in the <a class="reference internal" href="../gameState/#gamestate"><span class="std std-ref"><code class="docutils literal notranslate"><span class="pre">GameState</span></code></span></a> returned by <a class="reference internal" href="#getstate"><span class="xref myst"><code class="docutils literal notranslate"><span class="pre">getState</span></code></span></a> method.</p>
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<p>Has no effect when the game is running.</p>
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<p>See also:</p>
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<ul class="simple">
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<li><p><a class="reference internal" href="../../configurationFiles/#list-of-values"><span class="std std-ref">Configuration files: List of values</span></a></p></li>
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</ul>
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</section>
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<hr class="docutils" />
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<section id="getavailablegamevariablessize">
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</div>
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<p>Returns the number of available <a class="reference internal" href="../enums/#gamevariable"><span class="std std-ref"><code class="docutils literal notranslate"><span class="pre">GameVariable</span></code></span></a>.
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It corresponds to taking the size of the list returned by <a class="reference internal" href="#getavailablegamevariables"><span class="xref myst"><code class="docutils literal notranslate"><span class="pre">getAvailableGameVariables</span></code></span></a>.</p>
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<p>See also:</p>
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<ul class="simple">
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<li><p><a class="reference internal" href="../../configurationFiles/#list-of-values"><span class="std std-ref">Configuration files: List of values</span></a></p></li>
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</ul>
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</section>
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<hr class="docutils" />
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<section id="getgamevariable">
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The method returns true if the whole configuration file was correctly read and applied,
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false if the file contained errors.</p>
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<p>If the file relative path is given, it will be searched for in the following order: <code class="docutils literal notranslate"><span class="pre">&lt;current</span> <span class="pre">directory&gt;</span></code>, <code class="docutils literal notranslate"><span class="pre">&lt;current</span> <span class="pre">directory&gt;/scenarios/</span></code>, <code class="docutils literal notranslate"><span class="pre">&lt;ViZDoom</span> <span class="pre">library</span> <span class="pre">location&gt;/scenarios/</span></code>.</p>
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<p>See also:</p>
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<ul class="simple">
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<li><p><a class="reference internal" href="../../configurationFiles/"><span class="std std-doc">Configuration files</span></a></p></li>
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</ul>
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</section>
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<hr class="docutils" />
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<section id="getmode">

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