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seed.py
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seed.py
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#!/usr/bin/env python3
#####################################################################
# This script presents how to run deterministic episodes by setting
# seed. After setting the seed every episode will look the same (if
# agent will behave deterministicly of course).
# Configuration is loaded from "../../scenarios/<SCENARIO_NAME>.cfg" file.
# <episodes> number of episodes are played.
# Random combination of buttons is chosen for every action.
#
# Game variables from state and last reward are printed.
#
# To see the scenario description go to "../../scenarios/README.md"
#####################################################################
import itertools as it
import os
from argparse import ArgumentParser
from random import choice
from time import sleep
import vizdoom as vzd
DEFAULT_CONFIG = os.path.join(vzd.scenarios_path, "basic.cfg")
if __name__ == "__main__":
parser = ArgumentParser(
"ViZDoom example showing how to set seed to have deterministic episodes."
)
parser.add_argument(
dest="config",
default=DEFAULT_CONFIG,
nargs="?",
help="Path to the configuration file of the scenario."
" Please see "
"../../scenarios/*cfg for more scenarios.",
)
parser.add_argument(
"-s",
"--seed",
default=666,
type=int,
help="Seed for the random generator in DoomGame.",
)
parser.add_argument(
"-e", "--per_episode", action="store_true", help="Set seed for every episode."
)
args = parser.parse_args()
game = vzd.DoomGame()
# Choose the scenario config file you wish to watch.
# Don't load two configs cause the second will overwrite the first one.
# Multiple config files are ok but combining these ones doesn't make much sense.
game.load_config(args.config)
game.set_screen_resolution(vzd.ScreenResolution.RES_640X480)
# Lets make episode shorter and observe starting position of Cacodemon.
game.set_episode_timeout(50)
if args.seed is not None:
# Sets the seed. It can be change after init.
game.set_seed(args.seed)
game.init()
# Creates all possible actions depending on how many buttons there are.
actions_num = game.get_available_buttons_size()
actions = []
for perm in it.product([False, True], repeat=actions_num):
actions.append(list(perm))
episodes = 10
sleep_time = 0.028
for i in range(episodes):
print(f"Episode #{i + 1}")
# Seed can be changed anytime. It will take effect from next episodes.
# game.set_seed(seed)
if args.seed is not None and args.per_episode:
game.set_seed(args.seed)
game.new_episode()
while not game.is_episode_finished():
# Gets the state and possibly to something with it
state = game.get_state()
screen_buf = state.screen_buffer
vars = state.game_variables
# Check which action you chose!
reward = game.make_action(choice(actions))
print(f"State #{state.number}")
print("Game Variables:", vars)
print("Last Reward:", reward)
print("Seed:", game.get_seed())
print("=====================")
# Sleep some time because processing is too fast to watch.
if sleep_time > 0:
sleep(sleep_time)
print("Episode finished!")
print("Total reward:", game.get_total_reward())
print("************************")