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Releases: FancyMcPlugins/FancyNpcs

2.0.9 HOTFIX

21 Feb 19:57
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This version fixes various of issues that accured in v2.0.8

  • Removed debug message console spam
  • Fixed not being able to modify playerCommands on new created npcs
  • Equipment is not shown when npc is invisible
  • Added a fix command (/npc fix (npc name)): run this command, if the npc is bugged and it will completely recreate the npc and might fix the issue

I'm sorry for these issues on the last version, I'll make sure that this won't happen again.

2.0.8

18 Feb 16:51
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  • Dynamic skin mirroring (/npc mirrorSkin (npcName) (true/false))
  • Random message sending (/npc message (index) sendRandomly (true/false))
  • Fixed right clicking villagers
  • Add multiple player commands (https://fancyplugins.de/docs/fn-commands.html#playercommand)
  • Fixed npcs sometimes not being visible on folia

2.0.7

09 Jan 16:40
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Additions

  • You can now set multiple npc messages:
    • /Npc message (npc name) add (message) - adds a new message
    • /Npc message (npc name) set (index) (message) - sets a message at an index
    • /Npc message (npc name) remove (index) - removes a message at an index
    • /Npc message (npc name) clear - removes all messages
  • Added support for legacy colors in the display name
  • Added player sitting pose (/npc attribute pose sitting)
  • Added the "/npc info (npc)" command
  • You can disable the "on interaction cooldown" message in the config (disable_interaction_cooldown_message=true)
  • Added config option to not register commands (helpful if you use FancyNpcs as library)

Fixes

  • Fixed setting showInTab to false not applying right away
  • Fixed npcs sometimes disappearing when teleporting from another world

Other

Added new documentation website: https://fancymcplugins.github.io/docs/

The docs will be included into the main website soon (https://fancyplugins.de/docs)

and soon the main website will be completely remade too.

Oliver

2.0.6.1

13 Dec 16:26
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  • Fixed "/npc glowingColor (npc) (color)" not working as intended

2.0.6

12 Dec 18:30
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  • Added support for 1.20.4 🎉
  • Added interaction cooldown (cooldown between player interactions with the npc)
  • Added teleport command (teleports the npc to specific coordinates)

2.0.5

05 Nov 16:25
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  • Added collidable command
  • Added support to execute the /npc command in console
  • Fixed problems with skins
  • Fixed fox attributes
  • Fixed player attributes
  • Fixed NpcSpawnEvent was not fired
  • Fixed npcs (randomly) disappearing

Created link for donations: https://www.buymeacoffee.com/realoliver

2.0.4

07 Oct 12:02
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Added support for 1.20.2

2.0.3

16 Sep 14:41
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  • Fixed saving removed npcs
  • Fixed display name disappearing after changing type
  • Fixed npc interaction for 1.19.4
  • Removed npc-attributes feature flag -> it's now a official feature
  • Added cat, shulker, wolf, pig and slime attributes

All npc attributes: https://pastebin.com/EtDd0A8k

Full Changelog: v2.0.2...v2.0.3

2.0.2.1

26 Aug 15:15
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Hotfix

Fixed NullPointerException when (auto)saving.

2.0.2

26 Aug 11:02
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Changes

  • Fixed right clicking npcs
  • Fixed sending entity metadata even when the player doesn't know about the entity
  • Added feature flag system
  • Added npc-attributes feature flag

[!] Important: make sure your server has paper build #132 or higher.
(Once these changes are merged into Folia, right clicking will work with Folia too)

Feature Flags

We've introduced feature flags in FancyNpcs to enhance your experience. These flags allow us to carefully control when certain features are available to you. This means we can ensure smoother updates, test new features without disrupting your usage, and quickly address any issues taht might arise. You can simply enable new features by opening the featureFlags.yml file (plugins/FancyNpcs/featureFlags.yml) and changing 'false' to 'true'. Keep in mind that these features might be uncomplete and could potentially cause problems.

Npc attributes

This is a new feature to modify different attributes of the entity. Currently there are 27 different attributes spread over 18 entity types.
The command to modify an attribute is: '/npc attribute (npc name) (attribute name) (value)'.
This feature is under the feature flag 'npc-attributes' and is not 100% complete, many attributes are still missing.

List of all attributes:

All entites: on_fire

Ageable entities: baby

Player: pose

Sheep: wool_color, sheared

Villager: profession, type

Frog: variant

Horse: variant, markings

Parrot: variant

Axolotl: variant

Tropical Fish: pattern baseColor, patternColor

Fox: type, pose

Panda: gene, pose

Goat: horns

Allay: dancing

Camel: pose

Rabbit: variant

Piglin: dancing