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Added libntfs support and changed the progress format
- added libntfs support via (https://github.com/Maschell/libntfs-wiiu).
When dumping to a ntfs device creating the hash will be disabled because
of crashes.
- updated dynamic libs (and added them as a submodule)
- added logging
Copy file name to clipboardExpand all lines: README.md
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# wudump
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dump raw images from a wiiu game disc
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# Usage
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Download and run the .elf from homebrew launcher with a fat32 sd card/usb device inserted that has at least 23.3gb free.
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The files will be dumped in 2gb parts, you will have to merge them yourself afterwards if you need the full game.wud.
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Download and run the .elf from homebrew launcher with a fat32 sd card/usb device or NTFS usb device inserted that has at least 23.3gb free.
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On fat32 devices the files will be dumped in 2gb parts, you will have to merge them yourself afterwards if you need the full game.wud. On NTFS devices it will be dumped into a single file.
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A full dump can take a little over one and a half hours.
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After it has been dumped the wud parts, common.key and game.key will be in a "wudump" folder on your sd card/usb device, to get the full game.wud you will have to merge them.
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After it has been dumped the wud, common.key and game.key will be in a "wudump" folder on your sd card/usb device.
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## Merging the wud parts on FAT32 devices.
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This step is not needed, when the file was dumped to a ntfs device.
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To get the full game.wud with FAT32 devices you will have to merge them.
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If you are on windows you can use something like this for example to merge them into a game.wud on a "wudump" folder on your C drive from a cmd in the sd/usb folder:
If you dont want to merge all .wud files you can put wud2app into a folder on your pc and run it from a cmd with the wudump folder path as argument, for example if the sd/usb folder happens to be in "P:\wudump\WUP-P-TEST" on windows you can just run wud2app like:
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