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gui.py
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"""
Today: 27-APR-2022
"""
import tkinter
import json
import tkinter.messagebox
from tkinter import ttk
import everything
class Cell(ttk.Button):
""" Represents the location of a mine or player input
"""
def __init__(self, parent, row, col, text, command=None, style=None):
super().__init__(parent, text=text, command=command, style=style)
self.row = row
self.col = col
self.is_visited = False
self.is_flagged = False
def flag_cell(self, event):
if event.num == 3: # ttk number for right-click
self.is_flagged = not self.is_flagged
# print(f"({self.row},{self.col}) flagged")
if self.is_flagged:
self.configure(style="yellow.TButton")
else:
self.configure(style=f"white.TButton")
class StatsArea(ttk.Frame):
def __init__(self, tkinter_root, padding):
super().__init__(tkinter_root, padding=padding)
self.mines_selected = ttk.Label(self, padding=padding, text=' ')
self.difficulty_info = ttk.Label(self, padding=padding, text=' ')
self.mines_selected.configure(justify=tkinter.CENTER)
self.difficulty_info.configure(justify=tkinter.CENTER)
def update_stats(self, info, text):
if info == 'difficulty':
self.difficulty_info.configure(text=f'Difficulty: {text}')
elif info == 'selected':
self.mines_selected.configure(text=f'Cells clicked: {text}')
def grid(self, row, col):
super().grid(row=row, column=col)
self.mines_selected.pack(side='top')
self.difficulty_info.pack(side='bottom')
class ButtonArea(ttk.Frame):
def __init__(self, tkinter_root_frame, padding):
super().__init__(tkinter_root_frame, padding=padding)
class MenuArea:
def __init__(self, root_menu):
self.boardsizeMenu = tkinter.Menu(root_menu)
self.levelMenu = tkinter.Menu(root_menu)
self.gamedata = tkinter.Menu(root_menu)
# Configure difficulty menu
self.levelMenu.add_command(label="Easy", command=lambda: everything.set_menu_selection('l:easy'))
self.levelMenu.add_command(label="Medium", command=lambda: everything.set_menu_selection('l:medium'))
self.levelMenu.add_command(label="Pro", command=lambda: everything.set_menu_selection('l:hard'))
# Configure board size menu
self.boardsizeMenu.add_command(label="9 by 9", command=lambda: everything.set_menu_selection("s:9"))
self.boardsizeMenu.add_command(label="12 by 12", command=lambda: everything.set_menu_selection("s:12"))
self.boardsizeMenu.add_command(label="15 by 15", command=lambda: everything.set_menu_selection("s:15"))
# Display the menu
root_menu.add_command(label="New game", command=everything.clean_game_data)
root_menu.add_cascade(label="Difficulty", menu=self.levelMenu)
root_menu.add_cascade(label="Board size", menu=self.boardsizeMenu)
# Menu to save and load game data
self.gamedata.add_command(label="Save", command=save_game_data)
self.gamedata.add_command(label="Load", command=everything.load_game_data)
root_menu.add_cascade(label="Game", menu=self.gamedata)
def create_all_buttons():
style = ttk.Style()
style.configure(f"yellow.TButton", background='yellow') # Create style for yellow background
style.configure(f"white.TButton", background='white')
everything.list_of_cells.extend([[None for _ in range(everything.nrows)] for _ in range(everything.ncols)])
for r in range(everything.nrows):
for c in range(everything.ncols):
t = Cell(everything.button_area, r, c, ' ')
everything.list_of_cells[r][c] = t
t.grid_configure(row=r, column=c)
t.configure(command=game_main_logic, width=4, style="white.TButton") # Set initial
t.bind('<Button-3>', t.flag_cell) # right click
def game_main_logic():
everything.player_input = everything.button_area.focus_get()
everything.val[0] = everything.player_input.row
everything.val[1] = everything.player_input.col
if not everything.list_of_cells[everything.player_input.row][everything.player_input.col].is_visited:
everything.list_of_cells[everything.player_input.row][everything.player_input.col].is_visited = True
everything.nselect += 1
everything.stats_area.update_stats('difficulty', everything.difficulty_level)
everything.stats_area.update_stats('selected', everything.nselect)
# Get row and column number
r = everything.val[0] - 1
col = everything.val[1] - 1
# Unflag the cell if already flagged
if [r, col] in everything.flags:
everything.flags.remove([r, col])
# If landing on a mine --- GAME OVER
if everything.numbers[r][col] == -1:
everything.mine_values[r][col] = 'M'
everything.player_input.configure(text='M')
everything.show_mines()
tkinter.messagebox.showinfo("MINESWEEPER", "Landed on a mine. GAME OVER!!!")
everything.clean_game_data()
everything.over = True
return
# If landing on a cell with 0 mines in neighboring cells
elif everything.numbers[r][col] == 0:
vis = []
everything.mine_values[r][col] = '0'
everything.player_input.configure(text=everything.mine_values[r][col])
everything.neighbours(r, col)
# If selecting a cell with atleast 1 mine in neighboring cells
else:
everything.player_input.configure(text=str(everything.numbers[r][col]))
everything.mine_values[r][col] = everything.numbers[r][col]
# Check for game completion
if (everything.check_over()):
everything.show_mines()
everything.over = True
tkinter.messagebox.showinfo("MINESWEEPER", "Congratulations!!! YOU WIN")
return
def save_game_data():
if everything.over:
return
everything.game_data['val'] = everything.val
everything.game_data['vis'] = everything.vis
everything.game_data['flags'] = everything.flags
everything.game_data['difficuly_level'] = everything.difficulty_level
everything.game_data['list_of_cells'] = list()
for row in everything.list_of_cells:
for cell in row:
tmp = [cell.row, cell.col, cell.is_visited, cell.is_flagged]
everything.game_data['list_of_cells'].append(tmp)
everything.game_data['nselect'] = everything.nselect
everything.game_data['nrows'] = everything.nrows
everything.game_data['ncols'] = everything.ncols
everything.game_data['mines_no'] = everything.mines_no
with open(everything.game_data_file, "w") as foo:
foo.write(json.dumps(everything.game_data))
tkinter.messagebox.showinfo("MINESWEEPER", "Game saved.")
def launch_gui():
# False elsewhere except in set_menu-whatever
everything.program_exit = True
everything.tkinter_loop = tkinter.Tk()
everything.main_menu = tkinter.Menu(everything.tkinter_loop)
everything.menu_kids = MenuArea(everything.main_menu)
everything.tkinter_loop.config(menu=everything.main_menu)
everything.tkinter_loop.title("MINESWEEPER")
everything.clean_game_data()
everything.initialise_game_data()
everything.button_area = ButtonArea(everything.tkinter_loop, padding=10)
everything.button_area.grid(row=0, column=0)
create_all_buttons()
everything.stats_area = StatsArea(everything.tkinter_loop, 10)
# everything.stats_info = StatsInfo(everything.stats_area, 10)
everything.stats_area.update_stats('difficulty', everything.difficulty_level)
everything.stats_area.update_stats('selected', everything.nselect)
everything.stats_area.grid(row=1, col=0)
try:
everything.tkinter_loop.resizable(0, 0)
everything.tkinter_loop.mainloop()
except AttributeError: # everything.tkinter_loop becomes None on exit
pass
print("")
return everything.program_exit