diff --git a/EXILED/Exiled.API/Features/Roles/FpcRole.cs b/EXILED/Exiled.API/Features/Roles/FpcRole.cs
index 2abfc50377..363ecc4cc7 100644
--- a/EXILED/Exiled.API/Features/Roles/FpcRole.cs
+++ b/EXILED/Exiled.API/Features/Roles/FpcRole.cs
@@ -313,5 +313,15 @@ public void ResetStamina(bool multipliers = false)
StaminaUsageMultiplier = 1f;
StaminaRegenMultiplier = 1f;
}
+
+ ///
+ /// Makes the player jump using the default or a specified strength.
+ ///
+ /// Optional. The strength of the jump. If not provided, the default jump speed for Role is used.
+ public void Jump(float? jumpStrength = null)
+ {
+ float strength = jumpStrength ?? FirstPersonController.FpcModule.JumpSpeed;
+ FirstPersonController.FpcModule.Motor.JumpController.ForceJump(strength);
+ }
}
}