diff --git a/EXILED/Exiled.CustomItems/API/Features/CustomWeapon.cs b/EXILED/Exiled.CustomItems/API/Features/CustomWeapon.cs index 0eb927dc3e..6e8cf58e29 100644 --- a/EXILED/Exiled.CustomItems/API/Features/CustomWeapon.cs +++ b/EXILED/Exiled.CustomItems/API/Features/CustomWeapon.cs @@ -237,7 +237,7 @@ private void OnInternalReloaded(ReloadedWeaponEventArgs ev) int firearmAmmo = ev.Firearm.MagazineAmmo; int ammoDrop = -(ClipSize - firearmAmmo - ammoChambered); - int ammoInInventory = ev.Player.Ammo[ammoType.GetItemType()] + firearmAmmo; + int ammoInInventory = ev.Player.GetAmmo(ammoType) + firearmAmmo; if (ammoToGive < ammoInInventory) { ev.Firearm.MagazineAmmo = ammoToGive;