diff --git a/EXILED/Exiled.Events/Patches/Generic/IndividualFriendlyFire.cs b/EXILED/Exiled.Events/Patches/Generic/IndividualFriendlyFire.cs index 1100d39ca1..c848363583 100644 --- a/EXILED/Exiled.Events/Patches/Generic/IndividualFriendlyFire.cs +++ b/EXILED/Exiled.Events/Patches/Generic/IndividualFriendlyFire.cs @@ -89,7 +89,7 @@ public static bool CheckFriendlyFirePlayerRules(Footprint attackerFootprint, Ref // Return false, no custom friendly fire allowed, default to NW logic for FF. No point in processing if FF is enabled across the board. if (Server.FriendlyFire) - return HitboxIdentity.IsEnemy(attackerFootprint.Role, victimHub.roleManager.CurrentRole.RoleTypeId); + return HitboxIdentity.IsDamageable(attackerFootprint.Role, victimHub.roleManager.CurrentRole.RoleTypeId); // always allow damage from Server.Host if (attackerFootprint.Hub == Server.Host.ReferenceHub)