diff --git a/EXILED/Exiled.API/Features/Lockers/Chamber.cs b/EXILED/Exiled.API/Features/Lockers/Chamber.cs index 8209d39a5f..72304774f5 100644 --- a/EXILED/Exiled.API/Features/Lockers/Chamber.cs +++ b/EXILED/Exiled.API/Features/Lockers/Chamber.cs @@ -62,6 +62,16 @@ public Chamber(LockerChamber chamber, Locker locker) /// public Quaternion Rotation => Base.transform.rotation; + /// + /// Gets the . + /// + public GameObject GameObject => Base.gameObject; + + /// + /// Gets the . + /// + public Transform Transform => Base.transform; + /// /// Gets or sets all pickups that should be spawned when the door is initially opened. /// diff --git a/EXILED/Exiled.API/Features/Lockers/Locker.cs b/EXILED/Exiled.API/Features/Lockers/Locker.cs index 73108359bb..509f243efd 100644 --- a/EXILED/Exiled.API/Features/Lockers/Locker.cs +++ b/EXILED/Exiled.API/Features/Lockers/Locker.cs @@ -60,6 +60,11 @@ public Locker(BaseLocker locker) /// public LockerType Type { get; } + /// + /// Gets the . + /// + public GameObject GameObject => Base.gameObject; + /// /// Gets the . ///