diff --git a/EXILED/Exiled.API/Features/Lockers/Chamber.cs b/EXILED/Exiled.API/Features/Lockers/Chamber.cs
index 8209d39a5f..72304774f5 100644
--- a/EXILED/Exiled.API/Features/Lockers/Chamber.cs
+++ b/EXILED/Exiled.API/Features/Lockers/Chamber.cs
@@ -62,6 +62,16 @@ public Chamber(LockerChamber chamber, Locker locker)
///
public Quaternion Rotation => Base.transform.rotation;
+ ///
+ /// Gets the .
+ ///
+ public GameObject GameObject => Base.gameObject;
+
+ ///
+ /// Gets the .
+ ///
+ public Transform Transform => Base.transform;
+
///
/// Gets or sets all pickups that should be spawned when the door is initially opened.
///
diff --git a/EXILED/Exiled.API/Features/Lockers/Locker.cs b/EXILED/Exiled.API/Features/Lockers/Locker.cs
index 73108359bb..509f243efd 100644
--- a/EXILED/Exiled.API/Features/Lockers/Locker.cs
+++ b/EXILED/Exiled.API/Features/Lockers/Locker.cs
@@ -60,6 +60,11 @@ public Locker(BaseLocker locker)
///
public LockerType Type { get; }
+ ///
+ /// Gets the .
+ ///
+ public GameObject GameObject => Base.gameObject;
+
///
/// Gets the .
///