TwoColorPolygonBatch implements Batch interface, updated gdx to 1.9.8 #1057
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TwoColorPolygonBatch now implements Batch interface with support for dark tint for all draw types.
Sprite vertices are transformed when submitted.
Theres one issue,
SkeletonRenderer#draw(Batch)
andSkeletonRenderer#draw(TwoColorPolygonBatch)
are now ambiguous. Im not certain whats the best way to solve that.I had to update gdx for separate blend functions.
See #1043