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prelude.rs
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prelude.rs
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use serde::{Deserialize, Serialize};
use std::path::PathBuf;
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct Game {
pub _type: String,
pub id: String,
pub name: String,
pub path: Option<PathBuf>,
pub commands: GameCommands,
pub state: GameState,
}
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct GameCommands {
pub install: Option<Vec<String>>,
pub launch: Option<Vec<String>>,
pub uninstall: Option<Vec<String>>,
}
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct GameState {
pub installed: bool,
pub needs_update: bool,
pub downloading: bool,
pub total_bytes: Option<u64>,
pub received_bytes: Option<u64>,
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub enum GameType {
AmazonGames,
Blizzard,
EpicGames,
GOG,
Origin,
RiotGames,
Steam,
Ubisoft,
}
impl GameType {
pub fn to_string(&self) -> String {
match self {
Self::AmazonGames => "amazongames",
Self::Blizzard => "blizzard",
Self::EpicGames => "epicgames",
Self::GOG => "gog",
Self::Origin => "origin",
Self::RiotGames => "riotgames",
Self::Steam => "steam",
Self::Ubisoft => "ubisoft",
}
.to_string()
}
}
impl From<String> for GameType {
fn from(value: String) -> Self {
match value.as_str() {
"amazongames" => Self::AmazonGames,
"blizzard" => Self::Blizzard,
"epicgames" => Self::EpicGames,
"gog" => Self::GOG,
"origin" => Self::Origin,
"riotgames" => Self::RiotGames,
"steam" => Self::Steam,
"ubisoft" => Self::Ubisoft,
_ => panic!("invalid game type"),
}
}
}