diff --git a/editor/icons/TileMapLayer.svg b/editor/icons/TileMapLayer.svg new file mode 100644 index 000000000000..1903a87e3b3d --- /dev/null +++ b/editor/icons/TileMapLayer.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/misc/extension_api_validation/4.2-stable.expected b/misc/extension_api_validation/4.2-stable.expected index 2c52144896b2..25094dda77ee 100644 --- a/misc/extension_api_validation/4.2-stable.expected +++ b/misc/extension_api_validation/4.2-stable.expected @@ -51,3 +51,11 @@ Validate extension JSON: Error: Field 'classes/RenderingDevice/methods/texture_u Barrier arguments have been removed from all relevant functions as they're no longer required. Draw and compute list overlap no longer needs to be specified. Initial and final actions have been simplified into fewer options. + + +GH-87115 +-------- +Validate extension JSON: Error: Field 'classes/TileMap/methods/get_collision_visibility_mode': is_const changed value in new API, from false to true. +Validate extension JSON: Error: Field 'classes/TileMap/methods/get_navigation_visibility_mode': is_const changed value in new API, from false to true. + +Two TileMap getters were made const. No adjustments should be necessary. diff --git a/scene/2d/tile_map.compat.inc b/scene/2d/tile_map.compat.inc index ed216173c7e5..04937bdf7ef8 100644 --- a/scene/2d/tile_map.compat.inc +++ b/scene/2d/tile_map.compat.inc @@ -42,10 +42,20 @@ int TileMap::_get_quadrant_size_compat_81070() const { return get_rendering_quadrant_size(); } +TileMap::VisibilityMode TileMap::_get_collision_visibility_mode_bind_compat_87115() { + return get_collision_visibility_mode(); +} + +TileMap::VisibilityMode TileMap::_get_navigation_visibility_mode_bind_compat_87115() { + return get_navigation_visibility_mode(); +} + void TileMap::_bind_compatibility_methods() { ClassDB::bind_compatibility_method(D_METHOD("get_used_rect"), &TileMap::_get_used_rect_bind_compat_78328); ClassDB::bind_compatibility_method(D_METHOD("set_quadrant_size", "quadrant_size"), &TileMap::_set_quadrant_size_compat_81070); ClassDB::bind_compatibility_method(D_METHOD("get_quadrant_size"), &TileMap::_get_quadrant_size_compat_81070); + ClassDB::bind_compatibility_method(D_METHOD("get_collision_visibility_mode"), &TileMap::_get_collision_visibility_mode_bind_compat_87115); + ClassDB::bind_compatibility_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::_get_navigation_visibility_mode_bind_compat_87115); } #endif diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index decbbab476bb..24eefce99de4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -167,7 +167,7 @@ void TileMap::set_selected_layer(int p_layer_id) { emit_signal(CoreStringNames::get_singleton()->changed); // Update the layers modulation. - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER); } } @@ -178,45 +178,9 @@ int TileMap::get_selected_layer() const { void TileMap::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - for (Ref &layer : layers) { - layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE); - } - } break; - - case NOTIFICATION_EXIT_TREE: { - for (Ref &layer : layers) { - layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE); - } - } break; - - case TileMap::NOTIFICATION_ENTER_CANVAS: { - for (Ref &layer : layers) { - layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS); - } - } break; - - case TileMap::NOTIFICATION_EXIT_CANVAS: { - for (Ref &layer : layers) { - layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS); - } - } break; - - case NOTIFICATION_DRAW: { - // Rendering. - if (tile_set.is_valid()) { - RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled()); - } - } break; - - case TileMap::NOTIFICATION_VISIBILITY_CHANGED: { - for (Ref &layer : layers) { - layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_VISIBILITY); - } - } break; - case TileMap::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - // Physics. + // This is only executed when collision_animatable is enabled. + bool in_editor = false; #ifdef TOOLS_ENABLED in_editor = Engine::get_singleton()->is_editor_hint(); @@ -224,39 +188,30 @@ void TileMap::_notification(int p_what) { if (is_inside_tree() && collision_animatable && !in_editor) { // Update transform on the physics tick when in animatable mode. last_valid_transform = new_transform; + print_line("Physics: ", new_transform); set_notify_local_transform(false); set_global_transform(new_transform); - _update_notify_local_transform(); - } - } break; - - case NOTIFICATION_TRANSFORM_CHANGED: { - // Physics. - for (Ref &layer : layers) { - layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_XFORM); + set_notify_local_transform(true); } } break; case TileMap::NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { - for (Ref &layer : layers) { - layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM); - } + // This is only executed when collision_animatable is enabled. - // Physics. bool in_editor = false; #ifdef TOOLS_ENABLED in_editor = Engine::get_singleton()->is_editor_hint(); #endif - // Only active when animatable. Send the new transform to the physics... if (is_inside_tree() && collision_animatable && !in_editor) { // Store last valid transform. new_transform = get_global_transform(); + print_line("local XFORM: ", last_valid_transform); // ... but then revert changes. set_notify_local_transform(false); set_global_transform(last_valid_transform); - _update_notify_local_transform(); + set_notify_local_transform(true); } } break; } @@ -285,7 +240,7 @@ void TileMap::_internal_update() { } // Update dirty quadrants on layers. - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->internal_update(); } @@ -308,7 +263,7 @@ void TileMap::set_tileset(const Ref &p_tileset) { tile_set->connect_changed(callable_mp(this, &TileMap::_tile_set_changed)); } - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TILE_SET); } @@ -323,7 +278,7 @@ void TileMap::set_rendering_quadrant_size(int p_size) { ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); rendering_quadrant_size = p_size; - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE); } emit_signal(CoreStringNames::get_singleton()->changed); @@ -429,10 +384,11 @@ void TileMap::add_layer(int p_to_pos) { ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); // Must clear before adding the layer. - Ref new_layer; - new_layer.instantiate(); - new_layer->set_tile_map(this); + TileMapLayer *new_layer = memnew(TileMapLayer); layers.insert(p_to_pos, new_layer); + add_child(new_layer); + new_layer->set_name(vformat("Layer%d", p_to_pos)); + move_child(new_layer, p_to_pos); for (uint32_t i = 0; i < layers.size(); i++) { layers[i]->set_layer_index_in_tile_map_node(i); } @@ -449,10 +405,11 @@ void TileMap::move_layer(int p_layer, int p_to_pos) { ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); // Clear before shuffling layers. - Ref layer = layers[p_layer]; + TileMapLayer *layer = layers[p_layer]; layers.insert(p_to_pos, layer); layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer); for (uint32_t i = 0; i < layers.size(); i++) { + move_child(layer, i); layers[i]->set_layer_index_in_tile_map_node(i); } queue_internal_update(); @@ -471,6 +428,7 @@ void TileMap::remove_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); // Clear before removing the layer. + layers[p_layer]->queue_free(); layers.remove_at(p_layer); for (uint32_t i = 0; i < layers.size(); i++) { layers[i]->set_layer_index_in_tile_map_node(i); @@ -513,7 +471,6 @@ Color TileMap::get_layer_modulate(int p_layer) const { void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_enabled, p_y_sort_enabled); - _update_notify_local_transform(); } bool TileMap::is_layer_y_sort_enabled(int p_layer) const { @@ -552,17 +509,16 @@ RID TileMap::get_layer_navigation_map(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, RID(), get_navigation_map); } -void TileMap::set_collision_animatable(bool p_enabled) { - if (collision_animatable == p_enabled) { +void TileMap::set_collision_animatable(bool p_collision_animatable) { + if (collision_animatable == p_collision_animatable) { return; } - collision_animatable = p_enabled; - _update_notify_local_transform(); - set_physics_process_internal(p_enabled); - for (Ref &layer : layers) { - layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE); + collision_animatable = p_collision_animatable; + set_notify_local_transform(p_collision_animatable); + set_physics_process_internal(p_collision_animatable); + for (TileMapLayer *layer : layers) { + layer->set_use_kinematic_bodies(layer); } - emit_signal(CoreStringNames::get_singleton()->changed); } bool TileMap::is_collision_animatable() const { @@ -574,13 +530,13 @@ void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_colli return; } collision_visibility_mode = p_show_collision; - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE); } emit_signal(CoreStringNames::get_singleton()->changed); } -TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { +TileMap::VisibilityMode TileMap::get_collision_visibility_mode() const { return collision_visibility_mode; } @@ -589,13 +545,13 @@ void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navi return; } navigation_visibility_mode = p_show_navigation; - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE); } emit_signal(CoreStringNames::get_singleton()->changed); } -TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { +TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() const { return navigation_visibility_mode; } @@ -604,7 +560,7 @@ void TileMap::set_y_sort_enabled(bool p_enable) { return; } Node2D::set_y_sort_enabled(p_enable); - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED); } emit_signal(CoreStringNames::get_singleton()->changed); @@ -640,27 +596,8 @@ Ref TileMap::get_pattern(int p_layer, TypedArray p_coo } Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref p_pattern) { - ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i()); - ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i()); - - Vector2i output = p_position_in_tilemap + p_coords_in_pattern; - if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { - if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { - output.x += 1; - } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { - output.y += 1; - } - } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { - output.x -= 1; - } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { - output.y -= 1; - } - } - } - - return output; + ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); + return tile_set->map_pattern(p_position_in_tilemap, p_coords_in_pattern, p_pattern); } void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref p_pattern) { @@ -700,7 +637,7 @@ TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_ } Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) { - for (const Ref &layer : layers) { + for (const TileMapLayer *layer : layers) { if (layer->has_body_rid(p_physics_body)) { return layer->get_coords_for_body_rid(p_physics_body); } @@ -718,7 +655,7 @@ int TileMap::get_layer_for_body_rid(RID p_physics_body) { } void TileMap::fix_invalid_tiles() { - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->fix_invalid_tiles(); } } @@ -728,7 +665,7 @@ void TileMap::clear_layer(int p_layer) { } void TileMap::clear() { - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->clear(); } } @@ -742,7 +679,7 @@ void TileMap::notify_runtime_tile_data_update(int p_layer) { if (p_layer >= 0) { TILEMAP_CALL_FOR_LAYER(p_layer, notify_tile_map_change, TileMapLayer::DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE); } else { - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE); } } @@ -780,9 +717,9 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { else if (p_name == "tile_data") { // Kept for compatibility reasons. if (p_value.is_array()) { if (layers.size() == 0) { - Ref new_layer; - new_layer.instantiate(); - new_layer->set_tile_map(this); + TileMapLayer *new_layer = memnew(TileMapLayer); + add_child(new_layer); + new_layer->set_name("Layer0"); new_layer->set_layer_index_in_tile_map_node(0); layers.push_back(new_layer); } @@ -804,9 +741,9 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { if (index >= (int)layers.size()) { while (index >= (int)layers.size()) { - Ref new_layer; - new_layer.instantiate(); - new_layer->set_tile_map(this); + TileMapLayer *new_layer = memnew(TileMapLayer); + add_child(new_layer); + new_layer->set_name(vformat("Layer%d", index)); new_layer->set_layer_index_in_tile_map_node(index); layers.push_back(new_layer); } @@ -985,623 +922,23 @@ bool TileMap::_property_get_revert(const StringName &p_name, Variant &r_property } Vector2 TileMap::map_to_local(const Vector2i &p_pos) const { - // SHOULD RETURN THE CENTER OF THE CELL. ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); - - Vector2 ret = p_pos; - TileSet::TileShape tile_shape = tile_set->get_tile_shape(); - TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); - - if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { - // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. - // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap. - if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - switch (tile_set->get_tile_layout()) { - case TileSet::TILE_LAYOUT_STACKED: - ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y); - break; - case TileSet::TILE_LAYOUT_STACKED_OFFSET: - ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y); - break; - case TileSet::TILE_LAYOUT_STAIRS_RIGHT: - ret = Vector2(ret.x + ret.y / 2, ret.y); - break; - case TileSet::TILE_LAYOUT_STAIRS_DOWN: - ret = Vector2(ret.x / 2, ret.y * 2 + ret.x); - break; - case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: - ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x); - break; - case TileSet::TILE_LAYOUT_DIAMOND_DOWN: - ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x); - break; - } - } else { // TILE_OFFSET_AXIS_VERTICAL. - switch (tile_set->get_tile_layout()) { - case TileSet::TILE_LAYOUT_STACKED: - ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5)); - break; - case TileSet::TILE_LAYOUT_STACKED_OFFSET: - ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5)); - break; - case TileSet::TILE_LAYOUT_STAIRS_RIGHT: - ret = Vector2(ret.x * 2 + ret.y, ret.y / 2); - break; - case TileSet::TILE_LAYOUT_STAIRS_DOWN: - ret = Vector2(ret.x, ret.y + ret.x / 2); - break; - case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: - ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2); - break; - case TileSet::TILE_LAYOUT_DIAMOND_DOWN: - ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2); - break; - } - } - } - - // Multiply by the overlapping ratio. - double overlapping_ratio = 1.0; - if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { - overlapping_ratio = 0.5; - } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { - overlapping_ratio = 0.75; - } - ret.y *= overlapping_ratio; - } else { // TILE_OFFSET_AXIS_VERTICAL. - if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { - overlapping_ratio = 0.5; - } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { - overlapping_ratio = 0.75; - } - ret.x *= overlapping_ratio; - } - - return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size(); + return tile_set->map_to_local(p_pos); } -Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const { +Vector2i TileMap::local_to_map(const Vector2 &p_pos) const { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); - - Vector2 ret = p_local_position; - ret /= tile_set->get_tile_size(); - - TileSet::TileShape tile_shape = tile_set->get_tile_shape(); - TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); - TileSet::TileLayout tile_layout = tile_set->get_tile_layout(); - - // Divide by the overlapping ratio. - double overlapping_ratio = 1.0; - if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { - overlapping_ratio = 0.5; - } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { - overlapping_ratio = 0.75; - } - ret.y /= overlapping_ratio; - } else { // TILE_OFFSET_AXIS_VERTICAL. - if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { - overlapping_ratio = 0.5; - } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { - overlapping_ratio = 0.75; - } - ret.x /= overlapping_ratio; - } - - // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly. - if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { - // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. - // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap. - if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - // Smart floor of the position - Vector2 raw_pos = ret; - if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { - ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y)); - } else { - ret = ret.floor(); - } - - // Compute the tile offset, and if we might the output for a neighbor top tile. - Vector2 in_tile_pos = raw_pos - ret; - bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0; - bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0; - - switch (tile_layout) { - case TileSet::TILE_LAYOUT_STACKED: - ret = ret.floor(); - if (in_top_left_triangle) { - ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1); - } else if (in_top_right_triangle) { - ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1); - } - break; - case TileSet::TILE_LAYOUT_STACKED_OFFSET: - ret = ret.floor(); - if (in_top_left_triangle) { - ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1); - } else if (in_top_right_triangle) { - ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1); - } - break; - case TileSet::TILE_LAYOUT_STAIRS_RIGHT: - ret = Vector2(ret.x - ret.y / 2, ret.y).floor(); - if (in_top_left_triangle) { - ret += Vector2i(0, -1); - } else if (in_top_right_triangle) { - ret += Vector2i(1, -1); - } - break; - case TileSet::TILE_LAYOUT_STAIRS_DOWN: - ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor(); - if (in_top_left_triangle) { - ret += Vector2i(-1, 0); - } else if (in_top_right_triangle) { - ret += Vector2i(1, -1); - } - break; - case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: - ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor(); - if (in_top_left_triangle) { - ret += Vector2i(0, -1); - } else if (in_top_right_triangle) { - ret += Vector2i(1, 0); - } - break; - case TileSet::TILE_LAYOUT_DIAMOND_DOWN: - ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor(); - if (in_top_left_triangle) { - ret += Vector2i(-1, 0); - } else if (in_top_right_triangle) { - ret += Vector2i(0, -1); - } - break; - } - } else { // TILE_OFFSET_AXIS_VERTICAL. - // Smart floor of the position. - Vector2 raw_pos = ret; - if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { - ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5); - } else { - ret = ret.floor(); - } - - // Compute the tile offset, and if we might the output for a neighbor top tile. - Vector2 in_tile_pos = raw_pos - ret; - bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0; - bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0; - - switch (tile_layout) { - case TileSet::TILE_LAYOUT_STACKED: - ret = ret.floor(); - if (in_top_left_triangle) { - ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1); - } else if (in_bottom_left_triangle) { - ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0); - } - break; - case TileSet::TILE_LAYOUT_STACKED_OFFSET: - ret = ret.floor(); - if (in_top_left_triangle) { - ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0); - } else if (in_bottom_left_triangle) { - ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1); - } - break; - case TileSet::TILE_LAYOUT_STAIRS_RIGHT: - ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor(); - if (in_top_left_triangle) { - ret += Vector2i(0, -1); - } else if (in_bottom_left_triangle) { - ret += Vector2i(-1, 1); - } - break; - case TileSet::TILE_LAYOUT_STAIRS_DOWN: - ret = Vector2(ret.x, ret.y - ret.x / 2).floor(); - if (in_top_left_triangle) { - ret += Vector2i(-1, 0); - } else if (in_bottom_left_triangle) { - ret += Vector2i(-1, 1); - } - break; - case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: - ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor(); - if (in_top_left_triangle) { - ret += Vector2i(0, -1); - } else if (in_bottom_left_triangle) { - ret += Vector2i(-1, 0); - } - break; - case TileSet::TILE_LAYOUT_DIAMOND_DOWN: - ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor(); - if (in_top_left_triangle) { - ret += Vector2i(-1, 0); - } else if (in_bottom_left_triangle) { - ret += Vector2i(0, 1); - } - break; - } - } - } else { - ret = (ret + Vector2(0.00005, 0.00005)).floor(); - } - return Vector2i(ret); + return tile_set->local_to_map(p_pos); } bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const { ERR_FAIL_COND_V(!tile_set.is_valid(), false); - - TileSet::TileShape shape = tile_set->get_tile_shape(); - if (shape == TileSet::TILE_SHAPE_SQUARE) { - return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; - - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { - return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - } else { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - } else { - return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - } - } + return tile_set->is_existing_neighbor(p_cell_neighbor); } Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { - ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords); - - TileSet::TileShape shape = tile_set->get_tile_shape(); - if (shape == TileSet::TILE_SHAPE_SQUARE) { - switch (p_cell_neighbor) { - case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: - return p_coords + Vector2i(1, 0); - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: - return p_coords + Vector2i(1, 1); - case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: - return p_coords + Vector2i(0, 1); - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: - return p_coords + Vector2i(-1, 1); - case TileSet::CELL_NEIGHBOR_LEFT_SIDE: - return p_coords + Vector2i(-1, 0); - case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: - return p_coords + Vector2i(-1, -1); - case TileSet::CELL_NEIGHBOR_TOP_SIDE: - return p_coords + Vector2i(0, -1); - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: - return p_coords + Vector2i(1, -1); - default: - ERR_FAIL_V(p_coords); - } - } else { // Half-offset shapes (square and hexagon). - switch (tile_set->get_tile_layout()) { - case TileSet::TILE_LAYOUT_STACKED: { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - bool is_offset = p_coords.y % 2; - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { - return p_coords + Vector2i(1, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(is_offset ? 1 : 0, 1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { - return p_coords + Vector2i(0, 2); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(is_offset ? 0 : -1, 1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { - return p_coords + Vector2i(-1, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(is_offset ? 0 : -1, -1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { - return p_coords + Vector2i(0, -2); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(is_offset ? 1 : 0, -1); - } else { - ERR_FAIL_V(p_coords); - } - } else { - bool is_offset = p_coords.x % 2; - - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { - return p_coords + Vector2i(0, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(1, is_offset ? 1 : 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { - return p_coords + Vector2i(2, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(1, is_offset ? 0 : -1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { - return p_coords + Vector2i(0, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(-1, is_offset ? 0 : -1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { - return p_coords + Vector2i(-2, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(-1, is_offset ? 1 : 0); - } else { - ERR_FAIL_V(p_coords); - } - } - } break; - case TileSet::TILE_LAYOUT_STACKED_OFFSET: { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - bool is_offset = p_coords.y % 2; - - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { - return p_coords + Vector2i(1, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(is_offset ? 0 : 1, 1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { - return p_coords + Vector2i(0, 2); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(is_offset ? -1 : 0, 1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { - return p_coords + Vector2i(-1, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(is_offset ? -1 : 0, -1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { - return p_coords + Vector2i(0, -2); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(is_offset ? 0 : 1, -1); - } else { - ERR_FAIL_V(p_coords); - } - } else { - bool is_offset = p_coords.x % 2; - - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { - return p_coords + Vector2i(0, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(1, is_offset ? 0 : 1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { - return p_coords + Vector2i(2, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(1, is_offset ? -1 : 0); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { - return p_coords + Vector2i(0, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(-1, is_offset ? -1 : 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { - return p_coords + Vector2i(-2, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(-1, is_offset ? 0 : 1); - } else { - ERR_FAIL_V(p_coords); - } - } - } break; - case TileSet::TILE_LAYOUT_STAIRS_RIGHT: - case TileSet::TILE_LAYOUT_STAIRS_DOWN: { - if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { - return p_coords + Vector2i(1, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(0, 1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { - return p_coords + Vector2i(-1, 2); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(-1, 1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { - return p_coords + Vector2i(-1, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(0, -1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { - return p_coords + Vector2i(1, -2); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(1, -1); - } else { - ERR_FAIL_V(p_coords); - } - - } else { - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { - return p_coords + Vector2i(0, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(1, 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { - return p_coords + Vector2i(2, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(1, -1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { - return p_coords + Vector2i(0, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(-1, 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { - return p_coords + Vector2i(-2, 1); - - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(-1, 1); - } else { - ERR_FAIL_V(p_coords); - } - } - } else { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { - return p_coords + Vector2i(2, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(1, 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { - return p_coords + Vector2i(0, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(-1, 1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { - return p_coords + Vector2i(-2, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(-1, 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { - return p_coords + Vector2i(0, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(1, -1); - } else { - ERR_FAIL_V(p_coords); - } - - } else { - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { - return p_coords + Vector2i(-1, 2); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(0, 1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { - return p_coords + Vector2i(1, 0); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(1, -1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { - return p_coords + Vector2i(1, -2); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(0, -1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { - return p_coords + Vector2i(-1, 0); - - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(-1, 1); - } else { - ERR_FAIL_V(p_coords); - } - } - } - } break; - case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: - case TileSet::TILE_LAYOUT_DIAMOND_DOWN: { - if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { - return p_coords + Vector2i(1, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(0, 1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { - return p_coords + Vector2i(-1, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(-1, 0); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { - return p_coords + Vector2i(-1, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(0, -1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { - return p_coords + Vector2i(1, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(1, 0); - } else { - ERR_FAIL_V(p_coords); - } - - } else { - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { - return p_coords + Vector2i(1, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(1, 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { - return p_coords + Vector2i(1, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(0, -1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { - return p_coords + Vector2i(-1, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(-1, 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { - return p_coords + Vector2i(-1, 1); - - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(0, 1); - } else { - ERR_FAIL_V(p_coords); - } - } - } else { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { - return p_coords + Vector2i(1, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(1, 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { - return p_coords + Vector2i(1, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(0, 1); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { - return p_coords + Vector2i(-1, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(-1, 0); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { - return p_coords + Vector2i(-1, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(0, -1); - } else { - ERR_FAIL_V(p_coords); - } - - } else { - if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { - return p_coords + Vector2i(-1, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { - return p_coords + Vector2i(0, 1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { - return p_coords + Vector2i(1, 1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { - return p_coords + Vector2i(1, 0); - } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { - return p_coords + Vector2i(1, -1); - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { - return p_coords + Vector2i(0, -1); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { - return p_coords + Vector2i(-1, -1); - - } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { - return p_coords + Vector2i(-1, 0); - } else { - ERR_FAIL_V(p_coords); - } - } - } - } break; - default: - ERR_FAIL_V(p_coords); - } - } + ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); + return tile_set->get_neighbor_cell(p_coords, p_cell_neighbor); } TypedArray TileMap::get_used_cells(int p_layer) const { @@ -1616,7 +953,7 @@ Rect2i TileMap::get_used_rect() const { // Return the visible rect of the tilemap. bool first = true; Rect2i rect = Rect2i(); - for (const Ref &layer : layers) { + for (const TileMapLayer *layer : layers) { Rect2i layer_rect = layer->get_used_rect(); if (layer_rect == Rect2i()) { continue; @@ -1636,7 +973,7 @@ Rect2i TileMap::get_used_rect() const { void TileMap::set_light_mask(int p_light_mask) { // Occlusion: set light mask. CanvasItem::set_light_mask(p_light_mask); - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_LIGHT_MASK); } } @@ -1646,7 +983,7 @@ void TileMap::set_material(const Ref &p_material) { CanvasItem::set_material(p_material); // Update material for the whole tilemap. - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_MATERIAL); } } @@ -1656,7 +993,7 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { CanvasItem::set_use_parent_material(p_use_parent_material); // Update use_parent_material for the whole tilemap. - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL); } } @@ -1664,7 +1001,7 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { void TileMap::set_texture_filter(TextureFilter p_texture_filter) { // Set a default texture filter for the whole tilemap. CanvasItem::set_texture_filter(p_texture_filter); - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER); } } @@ -1672,7 +1009,7 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) { void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { // Set a default texture repeat for the whole tilemap. CanvasItem::set_texture_repeat(p_texture_repeat); - for (Ref &layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT); } } @@ -1771,14 +1108,14 @@ PackedStringArray TileMap::get_configuration_warnings() const { // Retrieve the set of Z index values with a Y-sorted layer. RBSet y_sorted_z_index; - for (const Ref &layer : layers) { + for (const TileMapLayer *layer : layers) { if (layer->is_y_sort_enabled()) { y_sorted_z_index.insert(layer->get_z_index()); } } // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer. - for (const Ref &layer : layers) { + for (const TileMapLayer *layer : layers) { if (!layer->is_y_sort_enabled() && y_sorted_z_index.has(layer->get_z_index())) { warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); break; @@ -1787,7 +1124,7 @@ PackedStringArray TileMap::get_configuration_warnings() const { if (!is_y_sort_enabled()) { // Check if Y-sort is enabled on a layer but not on the node. - for (const Ref &layer : layers) { + for (const TileMapLayer *layer : layers) { if (layer->is_y_sort_enabled()) { warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself.")); break; @@ -1796,7 +1133,7 @@ PackedStringArray TileMap::get_configuration_warnings() const { } else { // Check if Y-sort is enabled on the node, but not on any of the layers. bool need_warning = true; - for (const Ref &layer : layers) { + for (const TileMapLayer *layer : layers) { if (layer->is_y_sort_enabled()) { need_warning = false; break; @@ -1811,7 +1148,7 @@ PackedStringArray TileMap::get_configuration_warnings() const { if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) { bool warn = !is_y_sort_enabled(); if (!warn) { - for (const Ref &layer : layers) { + for (const TileMapLayer *layer : layers) { if (!layer->is_y_sort_enabled()) { warn = true; break; @@ -1926,42 +1263,27 @@ void TileMap::_bind_methods() { void TileMap::_tile_set_changed() { emit_signal(CoreStringNames::get_singleton()->changed); - for (Ref layer : layers) { + for (TileMapLayer *layer : layers) { layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TILE_SET); } update_configuration_warnings(); } -void TileMap::_update_notify_local_transform() { - bool notify = collision_animatable || is_y_sort_enabled(); - if (!notify) { - for (const Ref &layer : layers) { - if (layer->is_y_sort_enabled()) { - notify = true; - break; - } - } - } - set_notify_local_transform(notify); -} - TileMap::TileMap() { - set_notify_transform(true); - _update_notify_local_transform(); - - Ref new_layer; - new_layer.instantiate(); - new_layer->set_tile_map(this); + TileMapLayer *new_layer = memnew(TileMapLayer); + add_child(new_layer); + new_layer->set_name("Layer0"); new_layer->set_layer_index_in_tile_map_node(0); layers.push_back(new_layer); - default_layer.instantiate(); + default_layer = memnew(TileMapLayer); } TileMap::~TileMap() { if (tile_set.is_valid()) { tile_set->disconnect_changed(callable_mp(this, &TileMap::_tile_set_changed)); } + memdelete(default_layer); } #undef TILEMAP_CALL_FOR_LAYER diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 29af0ad2b17b..f2b481cdd1f2 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -71,18 +71,17 @@ class TileMap : public Node2D { VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT; // Layers. - LocalVector> layers; - Ref default_layer; // Dummy layer to fetch default values. + LocalVector layers; + TileMapLayer *default_layer; // Dummy layer to fetch default values. int selected_layer = -1; bool pending_update = false; + // Transforms for collision_animatable. Transform2D last_valid_transform; Transform2D new_transform; void _tile_set_changed(); - void _update_notify_local_transform(); - protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -97,6 +96,8 @@ class TileMap : public Node2D { Rect2i _get_used_rect_bind_compat_78328(); void _set_quadrant_size_compat_81070(int p_quadrant_size); int _get_quadrant_size_compat_81070() const; + VisibilityMode _get_collision_visibility_mode_bind_compat_87115(); + VisibilityMode _get_navigation_visibility_mode_bind_compat_87115(); static void _bind_compatibility_methods(); #endif @@ -150,15 +151,15 @@ class TileMap : public Node2D { void set_selected_layer(int p_layer_id); // For editor use. int get_selected_layer() const; - void set_collision_animatable(bool p_enabled); + void set_collision_animatable(bool p_collision_animatable); bool is_collision_animatable() const; // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); - VisibilityMode get_collision_visibility_mode(); + VisibilityMode get_collision_visibility_mode() const; void set_navigation_visibility_mode(VisibilityMode p_show_navigation); - VisibilityMode get_navigation_visibility_mode(); + VisibilityMode get_navigation_visibility_mode() const; // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); @@ -192,7 +193,6 @@ class TileMap : public Node2D { Vector2 map_to_local(const Vector2i &p_pos) const; Vector2i local_to_map(const Vector2 &p_pos) const; - bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const; Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp index ed93b8d05189..df79b3fee658 100644 --- a/scene/2d/tile_map_layer.cpp +++ b/scene/2d/tile_map_layer.cpp @@ -40,6 +40,18 @@ #include "servers/navigation_server_3d.h" #endif // DEBUG_ENABLED +TileMap *TileMapLayer::_fetch_tilemap() const { + return TileMap::cast_to(get_parent()); +} + +Ref TileMapLayer::_fetch_tileset() const { + TileMap *tile_map_node = _fetch_tilemap(); + if (!tile_map_node) { + return Ref(); + } + return tile_map_node->get_tileset(); +} + #ifdef DEBUG_ENABLED /////////////////////////////// Debug ////////////////////////////////////////// constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16; @@ -51,11 +63,11 @@ Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords } void TileMapLayer::_debug_update() { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); RenderingServer *rs = RenderingServer::get_singleton(); // Check if we should cleanup everything. - bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); + bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree(); if (forced_cleanup) { for (KeyValue> &kv : debug_quadrant_map) { @@ -120,10 +132,10 @@ void TileMapLayer::_debug_update() { } else { ci = rs->canvas_item_create(); rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1); - rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item()); + rs->canvas_item_set_parent(ci, get_canvas_item()); } - const Vector2 quadrant_pos = tile_map_node->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE); + const Vector2 quadrant_pos = tile_set->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE); Transform2D xform(0, quadrant_pos); rs->canvas_item_set_transform(ci, xform); @@ -179,48 +191,33 @@ void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList< /////////////////////////////// Rendering ////////////////////////////////////// void TileMapLayer::_rendering_update() { - const Ref &tile_set = tile_map_node->get_tileset(); + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref &tile_set = _fetch_tileset(); RenderingServer *rs = RenderingServer::get_singleton(); // Check if we should cleanup everything. - bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); + bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree(); // ----------- Layer level processing ----------- - if (forced_cleanup) { - // Cleanup. - if (canvas_item.is_valid()) { - rs->free(canvas_item); - canvas_item = RID(); - } - } else { - // Create/Update the layer's CanvasItem. - if (!canvas_item.is_valid()) { - RID ci = rs->canvas_item_create(); - rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item()); - canvas_item = ci; - } - RID &ci = canvas_item; - rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000); - rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled); - rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid()); - rs->canvas_item_set_z_index(ci, z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree())); - rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask()); + if (!forced_cleanup) { + // Update the layer's CanvasItem. + set_use_parent_material(true); + set_light_mask(tile_map_node->get_light_mask()); // Modulate the layer. - Color layer_modulate = modulate; + Color layer_modulate = get_modulate(); int selected_layer = tile_map_node->get_selected_layer(); if (selected_layer >= 0 && layer_index_in_tile_map_node != selected_layer) { int z_selected = tile_map_node->get_layer_z_index(selected_layer); - if (z_index < z_selected || (z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) { + int layer_z_index = get_z_index(); + if (layer_z_index < z_selected || (layer_z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) { layer_modulate = layer_modulate.darkened(0.5); - } else if (z_index > z_selected || (z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) { + } else if (layer_z_index > z_selected || (layer_z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) { layer_modulate = layer_modulate.darkened(0.5); layer_modulate.a *= 0.3; } } - rs->canvas_item_set_modulate(ci, layer_modulate); + rs->canvas_item_set_modulate(get_canvas_item(), layer_modulate); } // ----------- Quadrants processing ----------- @@ -231,7 +228,7 @@ void TileMapLayer::_rendering_update() { // Check if anything changed that might change the quadrant shape. // If so, recreate everything. bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE] || - (tile_map_node->is_y_sort_enabled() && y_sort_enabled && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM] || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET])); + (is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET])); // Free all quadrants. if (forced_cleanup || quandrant_shape_changed) { @@ -250,7 +247,7 @@ void TileMapLayer::_rendering_update() { if (!forced_cleanup) { // List all quadrants to update, recreating them if needed. - if (dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || _rendering_was_cleaned_up) { + if (dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] || _rendering_was_cleaned_up) { // Update all cells. for (KeyValue &kv : tile_map) { CellData &cell_data = kv.value; @@ -290,7 +287,7 @@ void TileMapLayer::_rendering_update() { rendering_quadrant->canvas_items.clear(); // Sort the quadrant cells. - if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) { + if (is_y_sort_enabled()) { // For compatibility reasons, we use another comparator for Y-sorted layers. rendering_quadrant->cells.sort_custom(); } else { @@ -330,8 +327,8 @@ void TileMapLayer::_rendering_update() { if (mat.is_valid()) { rs->canvas_item_set_material(ci, mat->get_rid()); } - rs->canvas_item_set_parent(ci, canvas_item); - rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid()); + rs->canvas_item_set_parent(ci, get_canvas_item()); + rs->canvas_item_set_use_parent_material(ci, true); Transform2D xform(0, rendering_quadrant->canvas_items_position); rs->canvas_item_set_transform(ci, xform); @@ -340,8 +337,8 @@ void TileMapLayer::_rendering_update() { rs->canvas_item_set_z_as_relative_to_parent(ci, true); rs->canvas_item_set_z_index(ci, tile_z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rendering_quadrant->canvas_items.push_back(ci); @@ -354,7 +351,7 @@ void TileMapLayer::_rendering_update() { ci = prev_ci; } - const Vector2 local_tile_pos = tile_map_node->map_to_local(cell_data.coords); + const Vector2 local_tile_pos = tile_set->map_to_local(cell_data.coords); // Random animation offset. real_t random_animation_offset = 0.0; @@ -366,7 +363,7 @@ void TileMapLayer::_rendering_update() { } // Drawing the tile in the canvas item. - tile_map_node->draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset); + TileMap::draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, get_self_modulate(), tile_data, random_animation_offset); } } else { // Free the quadrant. @@ -393,7 +390,7 @@ void TileMapLayer::_rendering_update() { RBMap, RenderingQuadrant::CoordsWorldComparator> local_to_map; for (KeyValue> &kv : rendering_quadrant_map) { Ref &rendering_quadrant = kv.value; - local_to_map[tile_map_node->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant; + local_to_map[tile_set->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant; } // Sort the quadrants. @@ -409,14 +406,15 @@ void TileMapLayer::_rendering_update() { dirty.flags[DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL] || dirty.flags[DIRTY_FLAGS_TILE_MAP_MATERIAL] || dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER] || - dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT]) { + dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT] || + dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE]) { for (KeyValue> &kv : rendering_quadrant_map) { Ref &rendering_quadrant = kv.value; for (const RID &ci : rendering_quadrant->canvas_items) { rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask()); - rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid()); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); + rs->canvas_item_set_self_modulate(ci, get_self_modulate()); } } } @@ -441,30 +439,37 @@ void TileMapLayer::_rendering_update() { _rendering_occluders_update_cell(cell_data); } } + } - // Updates on TileMap changes. - if (dirty.flags[DIRTY_FLAGS_TILE_MAP_IN_CANVAS] || dirty.flags[DIRTY_FLAGS_TILE_MAP_VISIBILITY]) { + // ----------- + // Mark the rendering state as up to date. + _rendering_was_cleaned_up = forced_cleanup; +} + +void TileMapLayer::_rendering_notification(int p_what) { + RenderingServer *rs = RenderingServer::get_singleton(); + const Ref &tile_set = _fetch_tileset(); + if (p_what == NOTIFICATION_TRANSFORM_CHANGED || p_what == NOTIFICATION_ENTER_CANVAS || p_what == NOTIFICATION_VISIBILITY_CHANGED) { + if (tile_set.is_valid()) { + Transform2D tilemap_xform = get_global_transform(); for (KeyValue &kv : tile_map) { - CellData &cell_data = kv.value; + const CellData &cell_data = kv.value; for (const RID &occluder : cell_data.occluders) { if (occluder.is_null()) { continue; } - Transform2D xform(0, tile_map_node->map_to_local(kv.key)); - rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas()); - rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform); + Transform2D xform(0, tile_set->map_to_local(kv.key)); + rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); + rs->canvas_light_occluder_set_transform(occluder, tilemap_xform * xform); } } } } - - // ----------- - // Mark the rendering state as up to date. - _rendering_was_cleaned_up = forced_cleanup; } void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList::List &r_dirty_rendering_quadrant_list) { - const Ref &tile_set = tile_map_node->get_tileset(); + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref &tile_set = _fetch_tileset(); // Check if the cell is valid and retrieve its y_sort_origin. bool is_valid = false; @@ -489,8 +494,8 @@ void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfL // Get the quadrant coords. Vector2 canvas_items_position; Vector2i quadrant_coords; - if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) { - canvas_items_position = Vector2(0, tile_map_node->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin); + if (is_y_sort_enabled()) { + canvas_items_position = Vector2(0, tile_set->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin); quadrant_coords = canvas_items_position * 100; } else { int quad_size = tile_map_node->get_rendering_quadrant_size(); @@ -500,7 +505,7 @@ void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfL quadrant_coords = Vector2i( coords.x > 0 ? coords.x / quad_size : (coords.x - (quad_size - 1)) / quad_size, coords.y > 0 ? coords.y / quad_size : (coords.y - (quad_size - 1)) / quad_size); - canvas_items_position = tile_map_node->map_to_local(quad_size * quadrant_coords); + canvas_items_position = tile_set->map_to_local(quad_size * quadrant_coords); } Ref rendering_quadrant; @@ -564,8 +569,7 @@ void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) { } void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { - bool node_visible = tile_map_node->is_visible_in_tree(); - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); RenderingServer *rs = RenderingServer::get_singleton(); // Free unused occluders then resize the occluders array. @@ -606,14 +610,13 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { if (occluder_polygon.is_valid()) { // Create or update occluder. Transform2D xform; - xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords)); + xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); if (!occluder.is_valid()) { occluder = rs->canvas_light_occluder_create(); } - rs->canvas_light_occluder_set_enabled(occluder, node_visible); - rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform); + rs->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid()); - rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas()); + rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index)); } else { // Clear occluder. @@ -635,7 +638,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { #ifdef DEBUG_ENABLED void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); if (!Engine::get_singleton()->is_editor_hint()) { @@ -671,7 +674,7 @@ void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Ve // Draw a placeholder tile. Transform2D cell_to_quadrant; - cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos); + cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } @@ -684,17 +687,17 @@ void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Ve /////////////////////////////// Physics ////////////////////////////////////// void TileMapLayer::_physics_update() { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); // Check if we should cleanup everything. - bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid(); + bool forced_cleanup = in_destructor || !enabled || !is_inside_tree() || !tile_set.is_valid(); if (forced_cleanup) { // Clean everything. for (KeyValue &kv : tile_map) { _physics_clear_cell(kv.value); } } else { - if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE]) { + if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) { // Update all cells. for (KeyValue &kv : tile_map) { _physics_update_cell(kv.value); @@ -713,60 +716,43 @@ void TileMapLayer::_physics_update() { _physics_was_cleaned_up = forced_cleanup; } -void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_what) { - Transform2D gl_transform = tile_map_node->get_global_transform(); +void TileMapLayer::_physics_notification(int p_what) { + const Ref &tile_set = _fetch_tileset(); + Transform2D gl_transform = get_global_transform(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - bool in_editor = false; -#ifdef TOOLS_ENABLED - in_editor = Engine::get_singleton()->is_editor_hint(); -#endif - - if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) { - if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) { + switch (p_what) { + case NOTIFICATION_TRANSFORM_CHANGED: // Move the collisison shapes along with the TileMap. - for (KeyValue &kv : tile_map) { - const CellData &cell_data = kv.value; + if (is_inside_tree() && tile_set.is_valid()) { + for (KeyValue &kv : tile_map) { + const CellData &cell_data = kv.value; - for (RID body : cell_data.bodies) { - if (body.is_valid()) { - Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body])); - xform = gl_transform * xform; - ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); - } - } - } - } - } else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) { - // With collisions animatable, move the collisison shapes along with the TileMap only on local xform change (they are synchornized on physics tick instead). - if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) { - for (KeyValue &kv : tile_map) { - const CellData &cell_data = kv.value; - - for (RID body : cell_data.bodies) { - if (body.is_valid()) { - Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body])); - xform = gl_transform * xform; - ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + for (RID body : cell_data.bodies) { + if (body.is_valid()) { + Transform2D xform(0, tile_set->map_to_local(kv.key)); + xform = gl_transform * xform; + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + } } } } - } - } else if (p_what == DIRTY_FLAGS_TILE_MAP_IN_TREE) { - // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport). - if (tile_map_node->is_inside_tree()) { - RID space = tile_map_node->get_world_2d()->get_space(); + break; + case NOTIFICATION_ENTER_TREE: + // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport). + if (is_inside_tree()) { + RID space = get_world_2d()->get_space(); - for (KeyValue &kv : tile_map) { - const CellData &cell_data = kv.value; + for (KeyValue &kv : tile_map) { + const CellData &cell_data = kv.value; - for (RID body : cell_data.bodies) { - if (body.is_valid()) { - ps->body_set_space(body, space); + for (RID body : cell_data.bodies) { + if (body.is_valid()) { + ps->body_set_space(body, space); + } } } } - } } } @@ -784,9 +770,10 @@ void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) { } void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { - const Ref &tile_set = tile_map_node->get_tileset(); - Transform2D gl_transform = tile_map_node->get_global_transform(); - RID space = tile_map_node->get_world_2d()->get_space(); + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref &tile_set = _fetch_tileset(); + Transform2D gl_transform = get_global_transform(); + RID space = get_world_2d()->get_space(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); // Recreate bodies and shapes. @@ -813,10 +800,11 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { // Free unused bodies then resize the bodies array. for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) { - RID body = r_cell_data.bodies[i]; + RID &body = r_cell_data.bodies[i]; if (body.is_valid()) { bodies_coords.erase(body); ps->free(body); + body = RID(); } } r_cell_data.bodies.resize(tile_set->get_physics_layers_count()); @@ -844,7 +832,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { ps->body_set_space(body, space); Transform2D xform; - xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords)); + xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); xform = gl_transform * xform; ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); @@ -900,17 +888,18 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) { #ifdef DEBUG_ENABLED void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { // Draw the debug collision shapes. - const Ref &tile_set = tile_map_node->get_tileset(); + TileMap *tile_map_node = _fetch_tilemap(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); - if (!tile_map_node->get_tree()) { + if (!get_tree()) { return; } bool show_collision = false; switch (tile_map_node->get_collision_visibility_mode()) { case TileMap::VISIBILITY_MODE_DEFAULT: - show_collision = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_collisions_hint(); + show_collision = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_collisions_hint(); break; case TileMap::VISIBILITY_MODE_FORCE_HIDE: show_collision = false; @@ -926,12 +915,12 @@ void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vect RenderingServer *rs = RenderingServer::get_singleton(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - Color debug_collision_color = tile_map_node->get_tree()->get_debug_collisions_color(); + Color debug_collision_color = get_tree()->get_debug_collisions_color(); Vector color; color.push_back(debug_collision_color); Transform2D quadrant_to_local(0, p_quadrant_pos); - Transform2D global_to_quadrant = (tile_map_node->get_global_transform() * quadrant_to_local).affine_inverse(); + Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse(); for (RID body : r_cell_data.bodies) { if (body.is_valid()) { @@ -956,11 +945,11 @@ void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vect void TileMapLayer::_navigation_update() { ERR_FAIL_NULL(NavigationServer2D::get_singleton()); - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); NavigationServer2D *ns = NavigationServer2D::get_singleton(); // Check if we should cleanup everything. - bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid(); + bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !is_inside_tree() || !tile_set.is_valid(); // ----------- Layer level processing ----------- if (forced_cleanup) { @@ -973,7 +962,7 @@ void TileMapLayer::_navigation_update() { if (!navigation_map.is_valid()) { if (layer_index_in_tile_map_node == 0) { // Use the default World2D navigation map for the first layer when empty. - navigation_map = tile_map_node->get_world_2d()->get_navigation_map(); + navigation_map = get_world_2d()->get_navigation_map(); uses_world_navigation_map = true; } else { RID new_layer_map = ns->map_create(); @@ -993,7 +982,7 @@ void TileMapLayer::_navigation_update() { _navigation_clear_cell(kv.value); } } else { - if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { + if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) { // Update all cells. for (KeyValue &kv : tile_map) { _navigation_update_cell(kv.value); @@ -1005,9 +994,18 @@ void TileMapLayer::_navigation_update() { _navigation_update_cell(cell_data); } } + } + + // ----------- + // Mark the navigation state as up to date. + _navigation_was_cleaned_up = forced_cleanup; +} - if (dirty.flags[DIRTY_FLAGS_TILE_MAP_XFORM]) { - Transform2D tilemap_xform = tile_map_node->get_global_transform(); +void TileMapLayer::_navigation_notification(int p_what) { + const Ref &tile_set = _fetch_tileset(); + if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { + if (tile_set.is_valid()) { + Transform2D tilemap_xform = get_global_transform(); for (KeyValue &kv : tile_map) { const CellData &cell_data = kv.value; // Update navigation regions transform. @@ -1016,16 +1014,12 @@ void TileMapLayer::_navigation_update() { continue; } Transform2D tile_transform; - tile_transform.set_origin(tile_map_node->map_to_local(kv.key)); + tile_transform.set_origin(tile_set->map_to_local(kv.key)); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } } } - - // ----------- - // Mark the navigation state as up to date. - _navigation_was_cleaned_up = forced_cleanup; } void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) { @@ -1042,9 +1036,10 @@ void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) { } void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) { - const Ref &tile_set = tile_map_node->get_tileset(); + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref &tile_set = _fetch_tileset(); NavigationServer2D *ns = NavigationServer2D::get_singleton(); - Transform2D tilemap_xform = tile_map_node->get_global_transform(); + Transform2D gl_xform = get_global_transform(); // Get the navigation polygons and create regions. TileMapCell &c = r_cell_data.cell; @@ -1088,13 +1083,13 @@ void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) { if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) { // Create or update regions. Transform2D tile_transform; - tile_transform.set_origin(tile_map_node->map_to_local(r_cell_data.coords)); + tile_transform.set_origin(tile_set->map_to_local(r_cell_data.coords)); if (!region.is_valid()) { region = ns->region_create(); } ns->region_set_owner_id(region, tile_map_node->get_instance_id()); ns->region_set_map(region, navigation_map); - ns->region_set_transform(region, tilemap_xform * tile_transform); + ns->region_set_transform(region, gl_xform * tile_transform); ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index)); ns->region_set_navigation_polygon(region, navigation_polygon); } else { @@ -1119,10 +1114,11 @@ void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) { #ifdef DEBUG_ENABLED void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { // Draw the debug collision shapes. + const TileMap *tile_map_node = _fetch_tilemap(); bool show_navigation = false; switch (tile_map_node->get_navigation_visibility_mode()) { case TileMap::VISIBILITY_MODE_DEFAULT: - show_navigation = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_navigation_hint(); + show_navigation = !Engine::get_singleton()->is_editor_hint() && get_tree()->is_debugging_navigation_hint(); break; case TileMap::VISIBILITY_MODE_FORCE_HIDE: show_navigation = false; @@ -1140,7 +1136,7 @@ void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const V return; } - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); RenderingServer *rs = RenderingServer::get_singleton(); const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); @@ -1170,7 +1166,7 @@ void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const V } Transform2D cell_to_quadrant; - cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos); + cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { @@ -1226,10 +1222,10 @@ void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const V /////////////////////////////// Scenes ////////////////////////////////////// void TileMapLayer::_scenes_update() { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); // Check if we should cleanup everything. - bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid(); + bool forced_cleanup = in_destructor || !enabled || !is_inside_tree() || !tile_set.is_valid(); if (forced_cleanup) { // Clean everything. @@ -1237,7 +1233,7 @@ void TileMapLayer::_scenes_update() { _scenes_clear_cell(kv.value); } } else { - if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { + if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE]) { // Update all cells. for (KeyValue &kv : tile_map) { _scenes_update_cell(kv.value); @@ -1257,6 +1253,11 @@ void TileMapLayer::_scenes_update() { } void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) { + const TileMap *tile_map_node = _fetch_tilemap(); + if (!tile_map_node) { + return; + } + // Cleanup existing scene. Node *node = tile_map_node->get_node_or_null(r_cell_data.scene); if (node) { @@ -1266,7 +1267,8 @@ void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) { } void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) { - const Ref &tile_set = tile_map_node->get_tileset(); + TileMap *tile_map_node = _fetch_tilemap(); + const Ref &tile_set = _fetch_tileset(); // Clear the scene in any case. _scenes_clear_cell(r_cell_data); @@ -1287,10 +1289,10 @@ void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) { Control *scene_as_control = Object::cast_to(scene); Node2D *scene_as_node2d = Object::cast_to(scene); if (scene_as_control) { - scene_as_control->set_position(tile_map_node->map_to_local(r_cell_data.coords) + scene_as_control->get_position()); + scene_as_control->set_position(tile_set->map_to_local(r_cell_data.coords) + scene_as_control->get_position()); } else if (scene_as_node2d) { Transform2D xform; - xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords)); + xform.set_origin(tile_set->map_to_local(r_cell_data.coords)); scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); } tile_map_node->add_child(scene); @@ -1303,7 +1305,7 @@ void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) { #ifdef DEBUG_ENABLED void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2 &p_quadrant_pos, const CellData &r_cell_data) { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); if (!Engine::get_singleton()->is_editor_hint()) { @@ -1341,7 +1343,7 @@ void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vecto // Draw a placeholder tile. Transform2D cell_to_quadrant; - cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos); + cell_to_quadrant.set_origin(tile_set->map_to_local(r_cell_data.coords) - p_quadrant_pos); rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant); rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } @@ -1353,10 +1355,11 @@ void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vecto ///////////////////////////////////////////////////////////////////// void TileMapLayer::_build_runtime_update_tile_data() { - const Ref &tile_set = tile_map_node->get_tileset(); + const TileMap *tile_map_node = _fetch_tilemap(); + const Ref &tile_set = _fetch_tileset(); // Check if we should cleanup everything. - bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); + bool forced_cleanup = in_destructor || !enabled || !tile_set.is_valid() || !is_visible_in_tree(); if (!forced_cleanup) { if (tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) { if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) { @@ -1382,7 +1385,8 @@ void TileMapLayer::_build_runtime_update_tile_data() { } void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list) { - const Ref &tile_set = tile_map_node->get_tileset(); + TileMap *tile_map_node = _fetch_tilemap(); + const Ref &tile_set = _fetch_tileset(); TileMapCell &c = r_cell_data.cell; TileSetSource *source; @@ -1425,7 +1429,7 @@ void TileMapLayer::_clear_runtime_update_tile_data() { } TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet &p_constraints, TileSet::TerrainsPattern p_current_pattern) { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (!tile_set.is_valid()) { return TileSet::TerrainsPattern(); } @@ -1437,7 +1441,7 @@ TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints int score = 0; // Check the center bit constraint. - TerrainConstraint terrain_constraint = TerrainConstraint(tile_map_node, p_position, terrain_pattern.get_terrain()); + TerrainConstraint terrain_constraint = TerrainConstraint(tile_set, p_position, terrain_pattern.get_terrain()); const RBSet::Element *in_set_constraint_element = p_constraints.find(terrain_constraint); if (in_set_constraint_element) { if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) { @@ -1453,7 +1457,7 @@ TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { // Check if the bit is compatible with the constraints. - TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_map_node, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit)); + TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_set, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit)); in_set_constraint_element = p_constraints.find(terrain_bit_constraint); if (in_set_constraint_element) { if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { @@ -1486,19 +1490,19 @@ TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints } RBSet TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (!tile_set.is_valid()) { return RBSet(); } // Compute the constraints needed from the surrounding tiles. RBSet output; - output.insert(TerrainConstraint(tile_map_node, p_position, p_terrains_pattern.get_terrain())); + output.insert(TerrainConstraint(tile_set, p_position, p_terrains_pattern.get_terrain())); for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor side = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) { - TerrainConstraint c = TerrainConstraint(tile_map_node, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side)); + TerrainConstraint c = TerrainConstraint(tile_set, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side)); output.insert(c); } } @@ -1507,7 +1511,7 @@ RBSet TileMapLayer::_get_terrain_constraints_from_added_patte } RBSet TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (!tile_set.is_valid()) { return RBSet(); } @@ -1520,7 +1524,7 @@ RBSet TileMapLayer::_get_terrain_constraints_from_painted_cel for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits. TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { - dummy_constraints.insert(TerrainConstraint(tile_map_node, E, bit, -1)); + dummy_constraints.insert(TerrainConstraint(tile_set, E, bit, -1)); } } } @@ -1587,27 +1591,89 @@ RBSet TileMapLayer::_get_terrain_constraints_from_painted_cel int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1; if (!p_ignore_empty_terrains || terrain >= 0) { - constraints.insert(TerrainConstraint(tile_map_node, E_coords, terrain)); + constraints.insert(TerrainConstraint(tile_set, E_coords, terrain)); } } return constraints; } -void TileMapLayer::set_tile_map(TileMap *p_tile_map) { - tile_map_node = p_tile_map; +void TileMapLayer::_renamed() { + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); +} + +void TileMapLayer::_update_notify_local_transform() { + TileMap *tile_map_node = _fetch_tilemap(); + bool notify = tile_map_node->is_collision_animatable() || is_y_sort_enabled(); + if (!notify) { + if (is_y_sort_enabled()) { + notify = true; + } + } + set_notify_local_transform(notify); +} + +void TileMapLayer::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_POSTINITIALIZE: { + connect(SNAME("renamed"), callable_mp(this, &TileMapLayer::_renamed)); + break; + } + case NOTIFICATION_ENTER_TREE: { + _update_notify_local_transform(); + dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + + case NOTIFICATION_EXIT_TREE: { + dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + + case TileMap::NOTIFICATION_ENTER_CANVAS: { + dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + + case TileMap::NOTIFICATION_EXIT_CANVAS: { + dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + + case TileMap::NOTIFICATION_VISIBILITY_CHANGED: { + dirty.flags[DIRTY_FLAGS_LAYER_VISIBILITY] = true; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + } break; + } + + _rendering_notification(p_what); + _physics_notification(p_what); + _navigation_notification(p_what); } void TileMapLayer::set_layer_index_in_tile_map_node(int p_index) { if (p_index == layer_index_in_tile_map_node) { return; } + TileMap *tile_map_node = _fetch_tilemap(); layer_index_in_tile_map_node = p_index; dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true; tile_map_node->queue_internal_update(); } Rect2 TileMapLayer::get_rect(bool &r_changed) const { + const Ref &tile_set = _fetch_tileset(); + if (tile_set.is_null()) { + r_changed = rect_cache != Rect2(); + return Rect2(); + } + // Compute the displayed area of the tilemap. r_changed = false; #ifdef DEBUG_ENABLED @@ -1617,7 +1683,7 @@ Rect2 TileMapLayer::get_rect(bool &r_changed) const { bool first = true; for (const KeyValue &E : tile_map) { Rect2 r; - r.position = tile_map_node->map_to_local(E.key); + r.position = tile_set->map_to_local(E.key); r.size = Size2(); if (first) { r_total = r; @@ -1637,7 +1703,7 @@ Rect2 TileMapLayer::get_rect(bool &r_changed) const { } HashMap TileMapLayer::terrain_fill_constraints(const Vector &p_to_replace, int p_terrain_set, const RBSet &p_constraints) { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (!tile_set.is_valid()) { return HashMap(); } @@ -1686,7 +1752,7 @@ HashMap TileMapLayer::terrain_fill_constrain HashMap TileMapLayer::terrain_fill_connect(const Vector &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { HashMap output; - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND_V(!tile_set.is_valid(), output); ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); @@ -1704,8 +1770,8 @@ HashMap TileMapLayer::terrain_fill_connect(c // Find the adequate neighbor. for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); - if (tile_map_node->is_existing_neighbor(bit)) { - Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit); + if (tile_set->is_existing_neighbor(bit)) { + Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); if (!can_modify_set.has(neighbor)) { can_modify_list.push_back(neighbor); can_modify_set.insert(neighbor); @@ -1746,7 +1812,7 @@ HashMap TileMapLayer::terrain_fill_connect(c // Add new constraints from the path drawn. for (Vector2i coords : p_coords_array) { // Constraints on the center bit. - TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain); + TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain); c.set_priority(10); constraints.insert(c); @@ -1754,11 +1820,11 @@ HashMap TileMapLayer::terrain_fill_connect(c for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { - c = TerrainConstraint(tile_map_node, coords, bit, p_terrain); + c = TerrainConstraint(tile_set, coords, bit, p_terrain); c.set_priority(10); if ((int(bit) % 2) == 0) { // Side peering bits: add the constraint if the center is of the same terrain. - Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit); + Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); if (cells_with_terrain_center_bit.has(neighbor)) { constraints.insert(c); } @@ -1792,7 +1858,7 @@ HashMap TileMapLayer::terrain_fill_connect(c HashMap TileMapLayer::terrain_fill_path(const Vector &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { HashMap output; - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND_V(!tile_set.is_valid(), output); ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); @@ -1803,8 +1869,8 @@ HashMap TileMapLayer::terrain_fill_path(cons TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX; for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); - if (tile_map_node->is_existing_neighbor(bit)) { - if (tile_map_node->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) { + if (tile_set->is_existing_neighbor(bit)) { + if (tile_set->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) { found_bit = bit; break; } @@ -1829,7 +1895,7 @@ HashMap TileMapLayer::terrain_fill_path(cons for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { - Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit); + Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); if (!can_modify_set.has(neighbor)) { can_modify_list.push_back(neighbor); can_modify_set.insert(neighbor); @@ -1843,13 +1909,13 @@ HashMap TileMapLayer::terrain_fill_path(cons // Add new constraints from the path drawn. for (Vector2i coords : p_coords_array) { // Constraints on the center bit. - TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain); + TerrainConstraint c = TerrainConstraint(tile_set, coords, p_terrain); c.set_priority(10); constraints.insert(c); } for (int i = 0; i < p_coords_array.size() - 1; i++) { // Constraints on the peering bits. - TerrainConstraint c = TerrainConstraint(tile_map_node, p_coords_array[i], neighbor_list[i], p_terrain); + TerrainConstraint c = TerrainConstraint(tile_set, p_coords_array[i], neighbor_list[i], p_terrain); c.set_priority(10); constraints.insert(c); } @@ -1866,7 +1932,7 @@ HashMap TileMapLayer::terrain_fill_path(cons HashMap TileMapLayer::terrain_fill_pattern(const Vector &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) { HashMap output; - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND_V(!tile_set.is_valid(), output); ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output); @@ -1885,7 +1951,7 @@ HashMap TileMapLayer::terrain_fill_pattern(c for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(j); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { - Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit); + Vector2i neighbor = tile_set->get_neighbor_cell(coords, bit); if (!can_modify_set.has(neighbor)) { can_modify_list.push_back(neighbor); can_modify_set.insert(neighbor); @@ -1922,7 +1988,7 @@ TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords, bool p_use_proxies) return TileMapCell(); } else { TileMapCell c = tile_map.find(p_coords)->value.cell; - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (p_use_proxies && tile_set.is_valid()) { Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile); c.source_id = proxyed[0]; @@ -1998,7 +2064,7 @@ void TileMapLayer::set_tile_data(TileMapDataFormat p_format, const Vector & coord_y = decode_uint16(&local[10]); } - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (tile_set.is_valid()) { Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose); if (a.size() == 3) { @@ -2039,9 +2105,9 @@ Vector TileMapLayer::get_tile_data() const { } void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) { + TileMap *tile_map_node = _fetch_tilemap(); dirty.flags[p_what] = true; tile_map_node->queue_internal_update(); - _physics_notify_tilemap_change(p_what); } void TileMapLayer::internal_update() { @@ -2124,7 +2190,10 @@ void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vec if (!E->value.dirty_list_element.in_list()) { dirty.cell_list.add(&(E->value.dirty_list_element)); } - tile_map_node->queue_internal_update(); + TileMap *tile_map_node = _fetch_tilemap(); + if (tile_map_node) { // Needed to avoid crashes in destructor. + tile_map_node->queue_internal_update(); + } used_rect_cache_dirty = true; } @@ -2141,7 +2210,7 @@ int TileMapLayer::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxie return TileSet::INVALID_SOURCE; } - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (p_use_proxies && tile_set.is_valid()) { Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); return proxyed[0]; @@ -2158,7 +2227,7 @@ Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords, bool p_us return TileSetSource::INVALID_ATLAS_COORDS; } - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (p_use_proxies && tile_set.is_valid()) { Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); return proxyed[1]; @@ -2175,7 +2244,7 @@ int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use return TileSetSource::INVALID_TILE_ALTERNATIVE; } - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); if (p_use_proxies && tile_set.is_valid()) { Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile); return proxyed[2]; @@ -2190,7 +2259,7 @@ TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords, bool p_use_ return nullptr; } - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); Ref source = tile_set->get_source(source_id); if (source.is_valid()) { return source->get_tile_data(get_cell_atlas_coords(p_coords, p_use_proxies), get_cell_alternative_tile(p_coords, p_use_proxies)); @@ -2208,7 +2277,7 @@ void TileMapLayer::clear() { } Ref TileMapLayer::get_pattern(TypedArray p_coords_array) { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); Ref output; @@ -2262,19 +2331,19 @@ Ref TileMapLayer::get_pattern(TypedArray p_coords_arra } void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref p_pattern) { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND(tile_set.is_null()); ERR_FAIL_COND(p_pattern.is_null()); TypedArray used_cells = p_pattern->get_used_cells(); for (int i = 0; i < used_cells.size(); i++) { - Vector2i coords = tile_map_node->map_pattern(p_position, used_cells[i], p_pattern); + Vector2i coords = tile_set->map_pattern(p_position, used_cells[i], p_pattern); set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i])); } } void TileMapLayer::set_cells_terrain_connect(TypedArray p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); @@ -2314,7 +2383,7 @@ void TileMapLayer::set_cells_terrain_connect(TypedArray p_cells, int p } void TileMapLayer::set_cells_terrain_path(TypedArray p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { - const Ref &tile_set = tile_map_node->get_tileset(); + const Ref &tile_set = _fetch_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); @@ -2415,24 +2484,13 @@ Rect2i TileMapLayer::get_used_rect() const { return used_rect_cache; } -void TileMapLayer::set_name(String p_name) { - if (name == p_name) { - return; - } - name = p_name; - tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); -} - -String TileMapLayer::get_name() const { - return name; -} - void TileMapLayer::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true; + TileMap *tile_map_node = _fetch_tilemap(); tile_map_node->queue_internal_update(); tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); @@ -2443,34 +2501,29 @@ bool TileMapLayer::is_enabled() const { return enabled; } -void TileMapLayer::set_modulate(Color p_modulate) { - if (modulate == p_modulate) { +void TileMapLayer::set_self_modulate(const Color &p_self_modulate) { + if (get_self_modulate() == p_self_modulate) { return; } - modulate = p_modulate; - dirty.flags[DIRTY_FLAGS_LAYER_MODULATE] = true; + CanvasItem::set_self_modulate(p_self_modulate); + dirty.flags[DIRTY_FLAGS_LAYER_SELF_MODULATE] = true; + TileMap *tile_map_node = _fetch_tilemap(); tile_map_node->queue_internal_update(); tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); } -Color TileMapLayer::get_modulate() const { - return modulate; -} - void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) { - if (y_sort_enabled == p_y_sort_enabled) { + if (is_y_sort_enabled() == p_y_sort_enabled) { return; } - y_sort_enabled = p_y_sort_enabled; + CanvasItem::set_y_sort_enabled(p_y_sort_enabled); dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true; + TileMap *tile_map_node = _fetch_tilemap(); tile_map_node->queue_internal_update(); tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); tile_map_node->update_configuration_warnings(); -} - -bool TileMapLayer::is_y_sort_enabled() const { - return y_sort_enabled; + _update_notify_local_transform(); } void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) { @@ -2479,6 +2532,7 @@ void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) { } y_sort_origin = p_y_sort_origin; dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true; + TileMap *tile_map_node = _fetch_tilemap(); tile_map_node->queue_internal_update(); tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); } @@ -2488,19 +2542,28 @@ int TileMapLayer::get_y_sort_origin() const { } void TileMapLayer::set_z_index(int p_z_index) { - if (z_index == p_z_index) { + if (get_z_index() == p_z_index) { return; } - z_index = p_z_index; + CanvasItem::set_z_index(p_z_index); dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true; + TileMap *tile_map_node = _fetch_tilemap(); tile_map_node->queue_internal_update(); tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); tile_map_node->update_configuration_warnings(); } -int TileMapLayer::get_z_index() const { - return z_index; +void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) { + use_kinematic_bodies = p_use_kinematic_bodies; + dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies; + TileMap *tile_map_node = _fetch_tilemap(); + tile_map_node->queue_internal_update(); + tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); +} + +bool TileMapLayer::is_using_kinematic_bodies() const { + return use_kinematic_bodies; } void TileMapLayer::set_navigation_enabled(bool p_enabled) { @@ -2509,6 +2572,7 @@ void TileMapLayer::set_navigation_enabled(bool p_enabled) { } navigation_enabled = p_enabled; dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true; + TileMap *tile_map_node = _fetch_tilemap(); tile_map_node->queue_internal_update(); tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed); } @@ -2518,9 +2582,9 @@ bool TileMapLayer::is_navigation_enabled() const { } void TileMapLayer::set_navigation_map(RID p_map) { - ERR_FAIL_COND_MSG(!tile_map_node->is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree."); + ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree."); navigation_map = p_map; - uses_world_navigation_map = p_map == tile_map_node->get_world_2d()->get_navigation_map(); + uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map(); } RID TileMapLayer::get_navigation_map() const { @@ -2531,7 +2595,7 @@ RID TileMapLayer::get_navigation_map() const { } void TileMapLayer::fix_invalid_tiles() { - Ref tileset = tile_map_node->get_tileset(); + Ref tileset = _fetch_tileset(); ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet."); RBSet coords; @@ -2554,12 +2618,11 @@ Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const { return bodies_coords[p_physics_body]; } -TileMapLayer::~TileMapLayer() { - if (!tile_map_node) { - // Temporary layer. - return; - } +TileMapLayer::TileMapLayer() { + set_notify_transform(true); +} +TileMapLayer::~TileMapLayer() { in_destructor = true; clear(); internal_update(); @@ -2569,26 +2632,24 @@ HashMap TerrainConstraint::get_overlapping_coor HashMap output; ERR_FAIL_COND_V(is_center_bit(), output); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); - Ref ts = tile_map->get_tileset(); - ERR_FAIL_COND_V(!ts.is_valid(), output); - - TileSet::TileShape shape = ts->get_tile_shape(); + TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (bit) { case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; break; default: ERR_FAIL_V(output); @@ -2597,47 +2658,47 @@ HashMap TerrainConstraint::get_overlapping_coor switch (bit) { case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); } } else { // Half offset shapes. - TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis(); + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (bit) { case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 4: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; break; case 5: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); @@ -2646,25 +2707,25 @@ HashMap TerrainConstraint::get_overlapping_coor switch (bit) { case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; break; case 4: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; break; case 5: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + output[tile_set->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); @@ -2674,25 +2735,20 @@ HashMap TerrainConstraint::get_overlapping_coor return output; } -TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) { - tile_map = p_tile_map; - - Ref ts = tile_map->get_tileset(); - ERR_FAIL_COND(!ts.is_valid()); - +TerrainConstraint::TerrainConstraint(Ref p_tile_set, const Vector2i &p_position, int p_terrain) { + ERR_FAIL_COND(!p_tile_set.is_valid()); + tile_set = p_tile_set; bit = 0; base_cell_coords = p_position; terrain = p_terrain; } -TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { +TerrainConstraint::TerrainConstraint(Ref p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { // The way we build the constraint make it easy to detect conflicting constraints. - tile_map = p_tile_map; - - Ref ts = tile_map->get_tileset(); - ERR_FAIL_COND(!ts.is_valid()); + ERR_FAIL_COND(!p_tile_set.is_valid()); + tile_set = p_tile_set; - TileSet::TileShape shape = ts->get_tile_shape(); + TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: @@ -2709,23 +2765,23 @@ TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i & break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; default: ERR_FAIL(); @@ -2735,7 +2791,7 @@ TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i & switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: bit = 1; @@ -2751,19 +2807,19 @@ TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i & break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); @@ -2771,7 +2827,7 @@ TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i & } } else { // Half-offset shapes. - TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis(); + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: @@ -2796,31 +2852,31 @@ TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i & break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 4; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 5; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 4; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); @@ -2846,7 +2902,7 @@ TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i & break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: bit = 5; @@ -2854,27 +2910,27 @@ TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i & break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: bit = 4; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 5; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + base_cell_coords = tile_set->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h index f31c5406a407..2cc57f50d1b6 100644 --- a/scene/2d/tile_map_layer.h +++ b/scene/2d/tile_map_layer.h @@ -38,7 +38,7 @@ class TileSetAtlasSource; class TerrainConstraint { private: - const TileMap *tile_map = nullptr; + Ref tile_set; Vector2i base_cell_coords; int bit = -1; int terrain = -1; @@ -83,8 +83,8 @@ class TerrainConstraint { return priority; } - TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit - TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits + TerrainConstraint(Ref p_tile_set, const Vector2i &p_position, int p_terrain); // For the center terrain bit + TerrainConstraint(Ref p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits TerrainConstraint(){}; }; @@ -214,23 +214,24 @@ class RenderingQuadrant : public RefCounted { } }; -class TileMapLayer : public RefCounted { - GDCLASS(TileMapLayer, RefCounted); +class TileMapLayer : public Node2D { + GDCLASS(TileMapLayer, Node2D); public: enum DirtyFlags { DIRTY_FLAGS_LAYER_ENABLED = 0, - DIRTY_FLAGS_LAYER_MODULATE, + DIRTY_FLAGS_LAYER_IN_TREE, + DIRTY_FLAGS_LAYER_IN_CANVAS, + DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM, + DIRTY_FLAGS_LAYER_VISIBILITY, + DIRTY_FLAGS_LAYER_SELF_MODULATE, DIRTY_FLAGS_LAYER_Y_SORT_ENABLED, DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN, DIRTY_FLAGS_LAYER_Z_INDEX, + DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES, DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED, DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE, - DIRTY_FLAGS_TILE_MAP_IN_TREE, - DIRTY_FLAGS_TILE_MAP_IN_CANVAS, - DIRTY_FLAGS_TILE_MAP_VISIBILITY, - DIRTY_FLAGS_TILE_MAP_XFORM, - DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM, + DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER, DIRTY_FLAGS_TILE_MAP_LIGHT_MASK, DIRTY_FLAGS_TILE_MAP_MATERIAL, @@ -239,7 +240,6 @@ class TileMapLayer : public RefCounted { DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT, DIRTY_FLAGS_TILE_MAP_TILE_SET, DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE, - DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE, DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE, DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE, DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED, @@ -249,20 +249,15 @@ class TileMapLayer : public RefCounted { private: // Exposed properties. - String name; bool enabled = true; - Color modulate = Color(1, 1, 1, 1); - bool y_sort_enabled = false; int y_sort_origin = 0; - int z_index = 0; + bool use_kinematic_bodies = false; bool navigation_enabled = true; RID navigation_map; bool uses_world_navigation_map = false; // Internal. - TileMap *tile_map_node = nullptr; int layer_index_in_tile_map_node = -1; - RID canvas_item; HashMap tile_map; // Dirty flag. Allows knowing what was modified since the last update. @@ -278,6 +273,10 @@ class TileMapLayer : public RefCounted { mutable Rect2i used_rect_cache; mutable bool used_rect_cache_dirty = true; + // Method to fetch the TileSet to use + TileMap *_fetch_tilemap() const; + Ref _fetch_tileset() const; + // Runtime tile data. bool _runtime_update_tile_data_was_cleaned_up = false; void _build_runtime_update_tile_data(); @@ -296,6 +295,7 @@ class TileMapLayer : public RefCounted { HashMap> rendering_quadrant_map; bool _rendering_was_cleaned_up = false; void _rendering_update(); + void _rendering_notification(int p_what); void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList::List &r_dirty_rendering_quadrant_list); void _rendering_occluders_clear_cell(CellData &r_cell_data); void _rendering_occluders_update_cell(CellData &r_cell_data); @@ -306,7 +306,7 @@ class TileMapLayer : public RefCounted { HashMap bodies_coords; // Mapping for RID to coords. bool _physics_was_cleaned_up = false; void _physics_update(); - void _physics_notify_tilemap_change(DirtyFlags p_what); + void _physics_notification(int p_what); void _physics_clear_cell(CellData &r_cell_data); void _physics_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED @@ -315,6 +315,7 @@ class TileMapLayer : public RefCounted { bool _navigation_was_cleaned_up = false; void _navigation_update(); + void _navigation_notification(int p_what); void _navigation_clear_cell(CellData &r_cell_data); void _navigation_update_cell(CellData &r_cell_data); #ifdef DEBUG_ENABLED @@ -334,9 +335,14 @@ class TileMapLayer : public RefCounted { RBSet _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; RBSet _get_terrain_constraints_from_painted_cells_list(const RBSet &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const; + void _renamed(); + void _update_notify_local_transform(); + +protected: + void _notification(int p_what); + public: // TileMap node. - void set_tile_map(TileMap *p_tile_map); void set_layer_index_in_tile_map_node(int p_index); // Rect caching. @@ -383,18 +389,15 @@ class TileMapLayer : public RefCounted { Rect2i get_used_rect() const; // Layer properties. - void set_name(String p_name); - String get_name() const; void set_enabled(bool p_enabled); bool is_enabled() const; - void set_modulate(Color p_modulate); - Color get_modulate() const; - void set_y_sort_enabled(bool p_y_sort_enabled); - bool is_y_sort_enabled() const; + virtual void set_self_modulate(const Color &p_self_modulate) override; + virtual void set_y_sort_enabled(bool p_y_sort_enabled) override; void set_y_sort_origin(int p_y_sort_origin); int get_y_sort_origin() const; - void set_z_index(int p_z_index); - int get_z_index() const; + virtual void set_z_index(int p_z_index) override; + void set_use_kinematic_bodies(bool p_use_kinematic_bodies); + bool is_using_kinematic_bodies() const; void set_navigation_enabled(bool p_enabled); bool is_navigation_enabled() const; void set_navigation_map(RID p_map); @@ -407,6 +410,7 @@ class TileMapLayer : public RefCounted { bool has_body_rid(RID p_physics_body) const; Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision. + TileMapLayer(); ~TileMapLayer(); }; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index a35ee178686d..0dbbbf7fd6ea 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -277,6 +277,8 @@ void CanvasItem::_notification(int p_what) { ERR_MAIN_THREAD_GUARD; ERR_FAIL_COND(!is_inside_tree()); + _set_global_invalid(true); + Node *parent = get_parent(); if (parent) { CanvasItem *ci = Object::cast_to(parent); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 36f0e179241a..ce1dbce6c37f 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -237,7 +237,7 @@ class CanvasItem : public Node { Color get_modulate() const; Color get_modulate_in_tree() const; - void set_self_modulate(const Color &p_self_modulate); + virtual void set_self_modulate(const Color &p_self_modulate); Color get_self_modulate() const; void set_visibility_layer(uint32_t p_visibility_layer); @@ -248,7 +248,7 @@ class CanvasItem : public Node { /* ORDERING */ - void set_z_index(int p_z); + virtual void set_z_index(int p_z); int get_z_index() const; int get_effective_z_index() const; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index a99102e847c1..66e1b7bcf900 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -1563,6 +1563,632 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform } } +Vector2 TileSet::map_to_local(const Vector2i &p_pos) const { + // SHOULD RETURN THE CENTER OF THE CELL. + Vector2 ret = p_pos; + + if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. + // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap. + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y); + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y); + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x + ret.y / 2, ret.y); + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x / 2, ret.y * 2 + ret.x); + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x); + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x); + break; + } + } else { // TILE_OFFSET_AXIS_VERTICAL. + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5)); + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5)); + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x * 2 + ret.y, ret.y / 2); + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x, ret.y + ret.x / 2); + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2); + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2); + break; + } + } + } + + // Multiply by the overlapping ratio. + double overlapping_ratio = 1.0; + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.y *= overlapping_ratio; + } else { // TILE_OFFSET_AXIS_VERTICAL. + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.x *= overlapping_ratio; + } + + return (ret + Vector2(0.5, 0.5)) * tile_size; +} + +Vector2i TileSet::local_to_map(const Vector2 &p_local_position) const { + Vector2 ret = p_local_position; + ret /= tile_size; + + // Divide by the overlapping ratio. + double overlapping_ratio = 1.0; + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.y /= overlapping_ratio; + } else { // TILE_OFFSET_AXIS_VERTICAL. + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.x /= overlapping_ratio; + } + + // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly. + if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. + // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap. + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + // Smart floor of the position + Vector2 raw_pos = ret; + if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { + ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y)); + } else { + ret = ret.floor(); + } + + // Compute the tile offset, and if we might the output for a neighbor top tile. + Vector2 in_tile_pos = raw_pos - ret; + bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0; + bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0; + + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1); + } + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x - ret.y / 2, ret.y).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(1, -1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_top_right_triangle) { + ret += Vector2i(1, -1); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(1, 0); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_top_right_triangle) { + ret += Vector2i(0, -1); + } + break; + } + } else { // TILE_OFFSET_AXIS_VERTICAL. + // Smart floor of the position. + Vector2 raw_pos = ret; + if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { + ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5); + } else { + ret = ret.floor(); + } + + // Compute the tile offset, and if we might the output for a neighbor top tile. + Vector2 in_tile_pos = raw_pos - ret; + bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0; + bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0; + + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0); + } + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x, ret.y - ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 1); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 0); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(0, 1); + } + break; + } + } + } else { + ret = (ret + Vector2(0.00005, 0.00005)).floor(); + } + return Vector2i(ret); +} + +bool TileSet::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const { + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } else { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } else { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } + } +} + +Vector2i TileSet::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { + if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { + switch (p_cell_neighbor) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + return p_coords + Vector2i(1, 0); + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + return p_coords + Vector2i(1, 1); + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + return p_coords + Vector2i(0, 1); + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + return p_coords + Vector2i(-1, 1); + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + return p_coords + Vector2i(-1, 0); + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + return p_coords + Vector2i(-1, -1); + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + return p_coords + Vector2i(0, -1); + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + return p_coords + Vector2i(1, -1); + default: + ERR_FAIL_V(p_coords); + } + } else { // Half-offset shapes (square and hexagon). + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + bool is_offset = p_coords.y % 2; + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 1 : 0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : -1, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : -1, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 1 : 0, -1); + } else { + ERR_FAIL_V(p_coords); + } + } else { + bool is_offset = p_coords.x % 2; + + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 1 : 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 0 : -1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 0 : -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 1 : 0); + } else { + ERR_FAIL_V(p_coords); + } + } + } break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + bool is_offset = p_coords.y % 2; + + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : 1, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? -1 : 0, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? -1 : 0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : 1, -1); + } else { + ERR_FAIL_V(p_coords); + } + } else { + bool is_offset = p_coords.x % 2; + + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 0 : 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? -1 : 0); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? -1 : 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 0 : 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + case TileSet::TILE_LAYOUT_STAIRS_DOWN: { + if ((tile_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(-1, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(1, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } else { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(2, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-2, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(-1, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(1, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, 0); + + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } + } break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: { + if ((tile_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(0, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } else { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(0, -1); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if ((tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (tile_shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, -1); + + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else { + ERR_FAIL_V(p_coords); + } + } + } + } break; + default: + ERR_FAIL_V(p_coords); + } + } +} + +Vector2i TileSet::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref p_pattern) { + ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i()); + ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i()); + + Vector2i output = p_position_in_tilemap + p_coords_in_pattern; + if (tile_shape != TileSet::TILE_SHAPE_SQUARE) { + if (tile_layout == TileSet::TILE_LAYOUT_STACKED) { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { + output.x += 1; + } else if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { + output.y += 1; + } + } else if (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET) { + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { + output.x -= 1; + } else if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { + output.y -= 1; + } + } + } + + return output; +} + Vector TileSet::get_terrain_polygon(int p_terrain_set) { if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { return _get_square_terrain_polygon(tile_size); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index a71982cd566c..0a6d879047ce 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -530,6 +530,13 @@ class TileSet : public Resource { Vector get_tile_shape_polygon(); void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref p_texture = Ref()); + // Used by TileMap/TileMapLayer + Vector2 map_to_local(const Vector2i &p_pos) const; + Vector2i local_to_map(const Vector2 &p_pos) const; + bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const; + Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; + Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref p_pattern); + Vector get_terrain_polygon(int p_terrain_set); Vector get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit); void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);