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Mac version possible? #56
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I second this |
yes, mac version please :) |
Me too!!! |
Has anyone given the latest Vulcan branch of geopix a try? It in theory should sort of work now on macs, though there are still some windows things going on that will prevent it from being fully compatible.. however a big step closer. If anyone does get the chance to try it out please let me know how it goes and leave any specific issues you find here. |
How would we go about installing it on a mac? |
You can download a zip of the repo of the Vulcan branch here: https://github.com/EnviralDesign/GeoPix/tree/vulcan-update Uncompress the zip file to a folder, then open the geopix.toe with the notes version of touchdesigner that is listed in the readme. I need to update it to latest soon, but it's very close. |
Hello! Great to see support for MacOS. I happened upon this tool just yesterday and was about to walk on because of PC-only requirement until I found this issue. I am able to load only TouchPlayer with GeoPix, not touchdesigner (intel build TouchPlayer.2022.32660.intel) When I load TouchDesigner with GeoPix, errors occur. Additionally, if I load the Apple Silicon version of TouchPlayer, it also errors I'll put some screenshots below |
Awesome, thank you for the detailed logs and updates! |
I made a bash version of the assets download script in #63 which removes the Windows req. As others have pointed out, launching on Mac is a matter of just opening the toe in TD, but right now it has a bunch of errors. Happy to help debug if there's interest.
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Hi, this project looks very promising, thank you so much!
Would it be possible to get this working on a Mac? Or is there any dependency that only runs natively in Windows? If it is possible could maybe someone guide me on how to get this working on a Mac? Maybe the python requirements.txt or all the needed dependencies.
Greetings.
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