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An example to show how to render to an offscreen (depth-only) render target and use it as a texture for shadow calculations. Also to validate that all necessary features are supported in EmberGL.
The text was updated successfully, but these errors were encountered:
An example to show how to render to an offscreen (depth-only) render target and use it as a texture for shadow calculations. Also to validate that all necessary features are supported in EmberGL.
The text was updated successfully, but these errors were encountered: