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2D textures currently support only a single LOD. This task is about adding the mipmap support to the texture asset & tools, and implementing the 2D texture sampling supporting LODs. For proper LOD calculation from UV derivatives we may have to implement quad rasterization.
The text was updated successfully, but these errors were encountered:
2D textures currently support only a single LOD. This task is about adding the mipmap support to the texture asset & tools, and implementing the 2D texture sampling supporting LODs. For proper LOD calculation from UV derivatives we may have to implement quad rasterization.
The text was updated successfully, but these errors were encountered: