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Should mostly be mechanical changes, though we'll also have to port our fixes for cross-compilation since those are (I assume) still broken in the new one since they never responded to our PR.
The text was updated successfully, but these errors were encountered:
So unfortunately physx 5 changed some important things, like all of the core math types being converted (unnecessarily) to templates, and some other changes making pxbind no longer function (possibly due to using 15 instead). So I've started porting pxbind to rust, and instead of using the clunky libclang, just dumping the ast and parsing it, which still gives us all the info we need, but in a form that is easier to use with rust.
https://github.com/NVIDIA-Omniverse/PhysX
Should mostly be mechanical changes, though we'll also have to port our fixes for cross-compilation since those are (I assume) still broken in the new one since they never responded to our PR.
The text was updated successfully, but these errors were encountered: