Remember: You have to add this line to include all packages of manim.
from big_ol_pile_of_manim_imports import *
In the first line.
class WriteText(Scene):
def construct(self):
text = TextMobject("This is a regular text")
self.play(Write(text))
self.wait(3)
class AddText(Scene):
def construct(self):
text = TextMobject("This is a regular text")
self.add(text)
self.wait(3)
class Formula(Scene):
def construct(self):
formula = TexMobject("This is a formula")
self.play(Write(formula))
self.wait(3)
class TypesOfText(Scene):
def construct(self):
typesOfText = TextMobject("""
This is a regular text,
$this is a formula$,
$$this is a formula$$
""")
self.play(Write(typesOfText))
self.wait(3)
class TypesOfText2(Scene):
def construct(self):
typesOfText = TextMobject("""
This is a regular text,
$\\frac{x}{y}$,
$$x^2+y^2=a^2$$
""")
self.play(Write(typesOfText))
self.wait(3)
class DisplayFormula(Scene):
def construct(self):
typesOfText = TextMobject("""
This is a regular text,
$\\displaystyle\\frac{x}{y}$,
$$x^2+y^2=a^2$$
""")
self.play(Write(typesOfText))
self.wait(3)
class TextInCenter(Scene):
def construct(self):
text = TextMobject("Text")
self.play(Write(text))
self.wait(3)
class TextOnTopEdge(Scene):
def construct(self):
text = TextMobject("Text")
text.to_edge(UP)
self.play(Write(text))
self.wait(3)
class TextOnBottomEdge(Scene):
def construct(self):
text = TextMobject("Text")
text.to_edge(DOWN)
self.play(Write(text))
self.wait(3)
class TextOnRightEdge(Scene):
def construct(self):
text = TextMobject("Text")
text.to_edge(RIGHT)
self.play(Write(text))
self.wait(3)
class TextOnLeftEdge(Scene):
def construct(self):
text = TextMobject("Text")
text.to_edge(LEFT)
self.play(Write(text))
self.wait(3)
class TextInUpperRightCorner(Scene):
def construct(self):
text = TextMobject("Text")
text.to_edge(UP+RIGHT)
self.play(Write(text))
self.wait(3)
class TextInLowerLeftCorner(Scene):
def construct(self):
text = TextMobject("Text")
text.to_edge(LEFT+DOWN)
self.play(Write(text))
self.wait(3)
class CustomPosition1(Scene):
def construct(self):
textM = TextMobject("Text")
textC = TextMobject("Central text")
textM.move_to(0.25*UP)
self.play(Write(textM),Write(textC))
self.wait(3)
class CustomPosition2(Scene):
def construct(self):
textM = TextMobject("Text")
textC = TextMobject("Central text")
textM.move_to(1*UP+1*RIGHT)
self.play(Write(textM),Write(textC))
self.wait(1)
textM.move_to(1*UP+1*RIGHT)
self.play(Write(textM))
self.wait(3)
class RelativePosition1(Scene):
def construct(self):
textM = TextMobject("Text")
textC = TextMobject("Reference text")
textM.next_to(textC,LEFT,buff=1)
self.play(Write(textM),Write(textC))
self.wait(3)
class RelativePosition2(Scene):
def construct(self):
textM = TextMobject("Text")
textC = TextMobject("Reference text")
textM.shift(UP*0.1)
self.play(Write(textM),Write(textC))
self.wait(3)
class RotateObject(Scene):
def construct(self):
textM = TextMobject("Text")
textC = TextMobject("Reference text")
textM.shift(UP)
textM.rotate(PI/4) # <- Radians
# You can use .rotate(45*DEGREES) too
self.play(Write(textM),Write(textC))
self.wait(2)
textM.rotate(PI/4)
self.wait(2)
textM.rotate(PI/4)
self.wait(2)
textM.rotate(PI/4)
self.wait(2)
textM.rotate(PI)
self.wait(2)
class FlipObject(Scene):
def construct(self):
textM = TextMobject("Text")
textM.flip(UP)
self.play(Write(textM))
self.wait(2)
class SizeTextOnLaTeX(Scene):
def construct(self):
textHuge = TextMobject("{\\Huge Huge Text 012.\\#!?} Text")
texthuge = TextMobject("{\\huge huge Text 012.\\#!?} Text")
textLARGE = TextMobject("{\\LARGE LARGE Text 012.\\#!?} Text")
textLarge = TextMobject("{\\Large Large Text 012.\\#!?} Text")
textlarge = TextMobject("{\\large large Text 012.\\#!?} Text")
textNormal = TextMobject("{\\normalsize normal Text 012.\\#!?} Text")
textsmall = TextMobject("{\\small small Text 012.\\#!?} Texto normal")
textfootnotesize = TextMobject("{\\footnotesize footnotesize Text 012.\\#!?} Text")
textscriptsize = TextMobject("{\\scriptsize scriptsize Text 012.\\#!?} Text")
texttiny = TextMobject("{\\tiny tiny Texto 012.\\#!?} Text normal")
textHuge.to_edge(UP)
texthuge.next_to(textHuge,DOWN,buff=0.1)
textLARGE.next_to(texthuge,DOWN,buff=0.1)
textLarge.next_to(textLARGE,DOWN,buff=0.1)
textlarge.next_to(textLarge,DOWN,buff=0.1)
textNormal.next_to(textlarge,DOWN,buff=0.1)
textsmall.next_to(textNormal,DOWN,buff=0.1)
textfootnotesize.next_to(textsmall,DOWN,buff=0.1)
textscriptsize.next_to(textfootnotesize,DOWN,buff=0.1)
texttiny.next_to(textscriptsize,DOWN,buff=0.1)
self.add(textHuge,texthuge,textLARGE,textLarge,textlarge,textNormal,textsmall,textfootnotesize,textscriptsize,texttiny)
self.wait(3)
class TextFonts(Scene):
def construct(self):
textNormal = TextMobject("\\textrm{Roman serif text 012.\\#!?} Text")
textItalic = TextMobject("\\textit{Italic text 012.\\#!?} Text")
textTypewriter = TextMobject("\\texttt{Typewritter text 012.\\#!?} Text")
textBold = TextMobject("\\textbf{Bold text 012.\\#!?} Text")
textSL = TextMobject("\\textsl{Slanted text 012.\\#!?} Text")
textSC = TextMobject("\\textsc{Small caps text 012.\\#!?} Text")
textNormal.to_edge(UP)
textItalic.next_to(textNormal,DOWN,buff=.5)
textTypewriter.next_to(textItalic,DOWN,buff=.5)
textBold.next_to(textTypewriter,DOWN,buff=.5)
textSL.next_to(textBold,DOWN,buff=.5)
textSC.next_to(textSL,DOWN,buff=.5)
self.add(textNormal,textItalic,textTypewriter,textBold,textSL,textSC)
self.wait(3)