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<html>
<head>
<title>Elias Hasle's personal Github page</title>
<link rel="stylesheet" type="text/css" href="style.css" />
</head>
<body>
<div id="maincontainer">
<article>
<h1>Elias Hasle's personal Github page</h1>
<section>
<h2>Experiments</h2>
<p>Made using <a href="https://github.com/mrdoob/three.js" target="_blank">three.js</a> and other Javascript. (Some pure WebGL will be published later.) All the 3D demos except "Tunnel" use THREE.OrbitControls for mouse/touch interaction. Some demos use <a href="https://github.com/dataarts/dat.gui" target="_blank">dat.GUI</a>.</p>
<dl class="experiments" id="mainexperiments">
<dt><a href="swarm2d-experiments">Swarm experiments</a></dt>
<dd>Made during a Swarm Intelligence course in Ålesund</dd>
<dt><a href="ghost_webcam.html">Ghost webcam</a></dt>
<dd>I recommend turning the audio volume down a bit before starting this, and turn it gradually up afterwards.</dd>
<dt><a href="cartoon_webcam.html">Cartoon webcam</a></dt>
<dd>A combination of Scharr filter, color transforms and temporal smoothing. Some settings behave unexpectedly (a bug).</dd>
<dt><a href="perfect_spheres_instanced.html">Perfect spheres</a></dt>
<dd>Pixel-perfect spheres rendered by raycasting on view-space quads in the fragment shader. (Work in progress.)</dd>
<dt><a href="fcc.html">Face-Centered Cubic grid</a></dt>
<dd>A dense stacking of spheres that can be formulated as a grid of cubic cells.</dd>
<dt><a href="bouncing_points_spatial_hashing.html">Bouncing spherical particles</a></dt>
<dd>In unidirectional gravity field. Spatial hashing, simple integration, not fully incompressible.</dd>
<dt><a href="masses_on_springs.html">Masses on springs</a></dt>
<dd>Particles under influence of gravity, connected by springs that stretch and break. Simple integration, no collisions, custom PRNG.</li>
<dt><a href="tunnel.html">Infinite tunnel</a></dt>
<dd>A very simple car driving simulator with procedurally generated graphics and optional gamepad control.</dd>
<dt><a href="viper.html">Viper</a></dt>
<dd>A photo of a viper projected onto a 3D plane and combined smoothly with a skyscraper. GUI controls for adjusting the geometry and lighting to match the photo.</dd>
<dt><a href="three-point_perspective.html">Three-point perspective</a></dt>
<dd>The R,G,B lines lead to vanishing points for X,Y,Z, respectively.</dd>
<dt><a href="golf_ball.html">Golf ball</a></dt>
<dd>Based on a "vertex-colored" (encoding barycentric coordinates) polyhedron with a custom shader.</dd>
<dt><a href="christmas_ball.html">Christmas ball</a></dt>
<dd>Or circus ball (for an elephant). Closely related to the above.</dd>
<dt><a href="map-view-controls/examples/map_example.html" target="_blank">Map view controls</a></dt>
<dd>Application example of zoom-to-pixel controls for THREE.OrthographicCamera (separate repository).</dd>
<dt><a href="STL_and_TDS_viewer.html">STL/3DS viewer</a></dt>
<dd>A very simple viewer for locally stored .STL and .3DS models.</dd>
<!--<dt><a href="LazyBinaryTree.html">Lazy calculations on a binary tree</a></dt>
<dd>Using prototype getters with cache. Logs to console. (I wouldn't trust this one.)</dd>-->
<!--<li><a href="headtrackr_test.html">Test of @auduno's headtrackr library in three.js.</a></li>-->
</dl>
<p>I have also contributed strongly to the <a href="https://shiplab.github.io/vesseljs/" target="_blank">vessel.js project</a>.</p>
</section>
<section>
<h2>Contact</h2>
<dl id="contact">
<dt>Github profile:</dt>
<dd><a href="https://github.com/EliasHasle">EliasHasle</a></dd>
<dt>Facebook profile:</dt>
<dd><a href="https://www.facebook.com/elias.hasle.3">elias.hasle.3</a></dd>
<dt>Private email:</dt>
<dd>Username: elias.hasle, domain: gmail.com</dd>
<dt>Phone:</dt>
<dd>Country code: +47 (Norway), number: 90 17 11 96</dd>
</dl>
</section>
</article>
<br />
</div>
</body>
</html>