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Changelog.txt
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Changelog.txt
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April 2020
* New Features
* Move the System Map to PiGUI (#4821)
* Internal Changes
* Refactor the ModelViewer to use PiGui (#4849)
March 2020
* New Features
* Stars that are brighter are now bigger and have a brighter colour on the Starfield (#4833)
* Texture Cache Visualizer and Memory Usage Tracker (#4835)
* Complete overhaul of commodity prices, to be similar to Frontier (#4831)
* Fixes
* Prevent change of Pioneer's mouse pointer when hiding HUD (#4827)
* Fix body grouping and setspeed target behaviour in flightUI (#4794)
* Fix starfield not taking player's location into account (#4838)
* Improve Mouse Capture Handling, fix UI deadlock (#4842)
* Internal Changes
* Perf counter Windows memory info (#4820)
* Remove unused newUI code, remove old StationView code (#4819)
* Exposed plotHistogram to pigui code (#4828)
* Fix compilation error with operator= ambiguity (#4840)
* Move clang-format to Github Actions (#4841)
* Cleanup Modal Window manager registration (#4843)
* Fix Commodity Market Message Lag (#4844)
* Refactor Main Loop, add Application abstraction (#4845)
* Cleaned up GPU flags for AMD (#4846)
February 2020
* New Features
* Convert Police screen to pigui (#4790)
* Move ShipRepair screen to pigui (#4791)
* Move Bulletin Board view to pigui (#4775)
* Make police non-persistent in Goodstrader (#4796)
* Update advice for Goodstrader, reflecting new behaviour (#4824)
* Move ship jump state strings to translation system (#4814)
* Add new icons (#4822)
* Fixes
* Fix on-demand glyph loading (#4779)
* Fix unused/free cabins shown in station footer being wrong (#4808)
* Re-introduce support for remote Lua console (#4799)
* Internal Changes
* Small additional improvements to orbit calculation (#4784)
* Improve System Map rendering and interaction (#4787)
* Make continue button load _quicksave if autosave not active (#4758)
* Add PiGui docstrings and fix ui.columns (#4792)
* Deprecate import() and replace with require() (#4786)
* Add rewinding to fix ImGui stack when catching an error (#4776)
* Draw performance information with ImGui, new performance counter backend (#4813)
* Add a sponsor-button to pioneer's github (#4816)
January 2020
* New Features
* Move Ship Market to pigui (#4774)
* Improve usability of in-space body indicators (#4764)
* Fixes
* Fix scrollbars appearing at different resolutions (#4771)
* Fix mission screen obscuring buttons (#4770)
* Fix / improve orbit calculations (#4777)
* Internal Changes
* CMake profiler build option: support older versions of cmake (#4772)
* Modal Window PiGui class that allows nesting (#4767)
* Ship warning system also detects missiles (#4746)
December 2019
* Fixes
* Fix possible CameraFrame duplication / memory leak when saving (#4754)
* Fix calculation of latitude and longitude for PlanetaryInfo (#4757)
* Restore feature: maximum display distance for ship indicators (#4761)
* Internal Changes
* Restore lost feature to show/don't show icon / label (#4753)
* Upgrade bundled ImGui to v1.74 (#4752)
* VS2019 make Debug usable for testing (#4756)
November 2019
* New Features
* More station names (#4726)
* Use system time at start (#4735)
* Fixes
* Make windows installer remove old install (#4748)
* Fix segmentation fault & cleanup (#4745)
* Modal save/load windows, fixes UI crash (#4743)
* Internal Changes
* Little improvements (#4669)
* Fix OSX Travis deployment (#4737)
* ASAN/valgrind fixes (#4739)
* Add a maximum distance to the hyperspace exit calculation (#4660)
October 2019
* New Features
* Music upgrade (#4678)
* Fixes
* Fix for medical emergency mission (#4682)
* Fix midhyperjump game crash (#4709)
* Hang up chat on visibility change (#4710)
* Clarify HUD Delta-v tooltip text message (#4723)
* Internal Changes
* cmake: Don't install .gitignore files (#4683)
* travis: Install libsigc++@2 instead of libsigc++ (#4694)
* Use AudioDevices instead of legacy SDL 1.2 code (#4692)
* Update vs2019 and profiling (#4711)
* Optimise sector view and docked face generation (#4722)
* Fix cmake/bootstrap not running properly (#4724)
* Decouple (#4717)
September 2019
* New Features
* Move lobby, commodity- & equipment market to pigui (#4663)
* Fixes
* Hyperspace range (#4545)
* Spelling (#4666)
August 2019
* Internal Changes
* CMake: Fix indentation (#4656)
* Use an equation in order to calculate HullTemperature (#4653)
* Object Viewer tweaks (#4659)
* Use a unique function to display Hyperspace range (#4650)
* Remove old vs2015 & 17 projects (#4661)
* Fix ModelNameComparator illegal const conversion (#4665)
* Fixes
* Remove rings around Venus and Ariel (#4655)
* CMake Ship Debian's FindGLEW.cmake script (#4664)
July 2019
* New Features
* Custom Wolf 359 system added (#4596)
* Internal Changes
* Remove leftover autotools files (#4635)
* Support VS2017 through CMake (#4634)
* Speed up start up time (#4626)
* Remove unused virtualization of Space and emplace_back elements (#4643)
* Autodetect availability of FPE ops (#4646)
* Consider thruster upgrade (#4644)
* Update pioneer wrapper script to use CMake (#4639)
* Fix VS CMake (#4649)
* Fixes
* Fix transparency on menu items (#4640)
* Fixes loading old SGM models (#4647)
June 2019
* Internal Changes
* Further Input and WorldView improvements (#4607)
* Remove Color from Lua instead use LuaColor as a userdata (#4595)
* Refactor game UI, refactor flag handling, move InfoView to pigui (#4576)
* Refactor landing lights, rework the NavLights class (#4608)
* Cleanup LuaVector and LuaColor implementations (#4615)
* Star rendering optimisation (#4617)
* Move Shipinfo view to PiGui (#4614)
* Police patrol will treat first ship to shoot is a pirate (#4619)
* Fixes
* Fix pad collision, no noise if speed < 1/ms (#4605)
* Basic Atmospheric heating re-enabled (#4606)
* Use Equatorial Radius when making the frame for a star (#4616)
* Fix hiding/showing new tab-view (#4620)
* Bug fix LuaFlags initialisation problem (#4622)
May 2019
* New Features
* Start move of InfovIew to PiGui (#4573)
* Pigui personal view (#4584)
* Internal Changes
* Speedup pilua (#4548)
* Gracefully handle destroyed target ships in SAR missions (#4569)
* Consider hyperdrive fuel type in the hyperjump-planer (#4582)
* Remove unused and decouple (#4585)
* Remove the (unmaintained) Autotools build method (#4511)
* Fix build with WITH_DEVKEYS=OFF (#4591)
* Decouple and warnings (#4592)
* Friction and sinking (#4588)
* Fixup naming and update the visual studio project files (#4593)
* Decouple terrain and related file (#4598)
* Start moving station-view to PiGui (#4597)
* Fixes
* Fix crash on main menu (#4578)
* Replace leftover lua Vectors with Vector2 (#4581)
* Initialize variables to be integers (#4579)
* Fix flight UI direction and vector indicators (#4583)
* Adjusted position of the overview window button (#4589)
April 2019
* New Features
* Input/settings system now available in translation system (#4568)
* Manual player face generator (#4571)
* Atmospheric flight (#4556)
* Fixes
* Autofit main menu (#4572)
March 2019
* Internal Changes
* PiGui profiling changes (#4549)
* Terrain Cleanup (#4550)
* Avoid reallocation of vector using a list of nearby bodies (#4546)
* Modified asserts to be correct now (#4553)
* Add instructions on building pioneer with CMake and MSYS2 (#4535)
* Refactor sound code to it's own folder (#4557)
* Fix build under OSX (#4563)
* Fixes
* Fix game load crash with unattached hyperspace clouds (#4555)
* Fix middle mouse not working in paused mode (#3032)
* Fix game load crash typo (#4561)
* Fix an error preventing keybinding when joysticks are disabled (#4566)
February 2019
* New Features
* New setting option for less UI in screenshots (#4528)
* Show ship name in main menu ship spinner (#4529)
* Allow multiple names for star systems (#4531)
* Show name and class of ship in intro ship spinner (#4534)
* Internal Changes
* Close default ctors and use a Ctor for load (#4527)
* Make modelcompiler handle custom data dir (#4523)
* Another decouple (#4538)
* Improve clang format tools (#4539)
* Improve OSX Travis build script (#4540)
January 2019
* New Features
* Non-instant system exploration (#4517)
* Internal Changes
* Fix cmake error (#4505)
* Use dummy video driver for modelcompiler (#4509)
* clang-format the entire c++ code base (#4508)
* FindDataDir uses working directory (#4519)
* Faster build after commit (#4514)
* Update the clang-format hook, add an auto-apply script (#4516)
* Install metadata (#4512)
* Fix VS2017 buildopts (#4521)
* Include decouple (#4520)
* Fixes
* Fix crash on exit (#4503)
* Fix compilation crash in modelcompiler (#4510)
* Modelcompiler fixes, no video init, clean shutdown (#4518)
* Removing parenting to fix Lodos camera issue (#4524)
December 2018
* Internal Changes
* Don't show military allegiance info for player (#4499)
* Adjust hyperspace exit calculations (#4495)
* metadata: Add version number to release in AppData (#4500)
* Generate an installer for Windows in the cloud with AppVeyor CI (#4427)
* Fixup Travis build script for CMake support (#4501)
November 2018
* New Features
* Two new systems: Bathlight and Delta Pavonis (#4490)
* Added 6 new music tracks (#4491)
* Internal Changes
* Switch travis to CMake (#4465)
* Fixes
* Fix alert status not changing to red (#4492)
October 2018
* New Features
* Adds two custom systems (#4462)
* Move Hyperspace exit locations into the heart of systems (#4444)
* Partial Real Starfield Rendering (#4471)
* Remove option -skipmenu, add option -startat (#4476)
* Bring smooth transitions to system view (#4480)
* Internal Changes
* Update JSON to a better library, save games in CBOR (#4459)
* Fix the unused variable warnings (#4474)
* Support module.submodlue syntax in Lua (#4478)
* Fixes
* Fix dual fire weapon origin problems (#4417)
* Improve main menu styling (#4477)
* Restore 3 action bindings to event dispatch sequence (#4485)
September 2018
* New Features
* Add hyperdrive breakdown sound effect (#4401)
* Unexplored systems soundtrack (#4398)
* Two new custom systems (#4395)
* Move start location to Mars (Douglas Quaid!!!) (#4363)
* Custom systems continued (#4439)
* Adds the Fomalhaut custom system (#4455)
* Star Icons overhaul (#4308)
* Internal Changes
* Provide other_names to add multiple names to custom systems (#4388)
* Change tech levels (#4363)
* Acceleration cap (#4378)
* Improve Joystick / Input Handling (#4432)
* Update bundled IMGUI to v1.64 (#4437)
* Added a clang-format harness (#4429)
* More Input Improvements (#4440)
* Update CMakeLists.txt to build the modelcompiler (#4447)
* Cleanup ExportBodyToLua and the names it uses for output (#4451)
* Remove OpenGL 2.1 code from the project (#4450)
* Pickle Lua values to JSON (#4207)
* Save game optimisations (#4454)
* Add Travis build scrips for building releases (#4446)
* Fixes
* Quick fix for 4418, disallow zero length buffers (#4420)
* Fix crash when changing distance sort choice (#4428)
* Fix for issue 4386 (#4404)
* The docking request does not require an Autopilot (#4431)
* SystemPath was not fully specified causing a crash (#4449)
* Fix 4452 (#4453)
* Fixes 4456, typo / wrong language file used for localized string (#4457)
August 2018
* New Features
* Add heavy atmospheric shielding, allows easier fuel scooping (#4377)
* Laser Beam Weapons (PEW-PEW!) added (#4331)
* Internal Changes
* Ship parser script for wiki (json -> wiki, and json->csv) now working (#4169)
* Added more tooltips in settings menu (#4387)
* Cleanup PatchJobs code (#4393)
* Update COMPILING.txt (#4396)
* Add support for building using the system install of libGLEW (#4391, #4414)
* Add support for building using CMake (#4104)
* Delete unmaintained premake configuration and XCode project files (#4407)
* Fixes to the Nix build config and instructions (#4412)
* Fixes
* In the game load dialog, detect and handle unloadable save files (#4415, #4416)
July 2018
* New Features
* Add flyby camera view (#4355)
* Add new hold-right-mouse-button menu for autopilot and orbital commands (#4369)
* Add new in-flight system overview window (F4 while flying) (#4369)
* F4 screen in-flight, replaced by system overview window and rmb-menu (#4369)
* New ship Lodos, medium freighter (#4374)
* More music! (#4385)
* Internal Changes
* Translation updates. running everything through jq, whitespace, sort (#4365)
* StarTypeInfo cleanup (#4366)
* Turn ship towards destination at end of voyage (#4362)
* Fixes
* Check for nullptr (#4367)
* Fix misplaced ships in external view (#4361)
* Split what needs to be done for pick up mission for cargo run (#4360)
* Equip ships spawned planet side with atmoshields (#4368)
* fix crash if user disables AntiAliasing (#4372)
* Combat mission icon (#4375)
* Uninvert system map camera (#4373)
* Do not toggle bindings when in settings view (#4364)
* Make it possible to change position of flyby camera (#4376)
* Deny docking request too far from station (#4371)
* Fix issue 4383 (#4384)
* Fix spotted issues with SAR mission (#4379)
June 2018
* New Features
* Audio alarms (#4335)
* Internal Changes
* Correct minor formatting/indentation (#4321)
* Do not callback if button if disabled (#4342)
* Add MSVC2017 to COMPILING.txt (#4344)
* Check also for local_data.ads in all mission modules (#4349)
* Make assassination mission time depends on distance (#4348)
* Fixes
* Cleanup minor warnings, header inclusion, Windows versioning (#4339)
* Fix various isuess when saving/loading games (#4338)
* Reinstate searching by Sector coordinates (#4341)
* Update changed files so vs2015 builds again (#4346)
* Small saveloadgame script cleanup (#4343)
* Fix possible crash in system info view (#4351)
* Improve quality of docking4 music track (#4345)
* Various small GUI tweaks (#4354)
* Fix audio crossfade and do not play planet ambient sounds in hyperspace (#4356)
* Fix Ship positions in SystemView when not flying (#4347)
* Fix tab not hiding sector view window (#4298)
* Fix planets size "popping into view" as approaching from afar (#4190)
May 2018
* New Features
* New mission: Combat #4319
* Fixes
* fix spoiled eggs (#4334)
* Bug fix for large Star Rendering (#4332)
* Invoke dummy Ship::TimeStepUpdate when refueling (#4320)
April 2018
* Fixes
* Don't crash when missing translation (#4328)
March 2018
* New Features
* Keepers orbital texture updates and patterns (#4315)
* Small BBS Easter egg added (#4316)
* New music added (#4293)
February 2018
* New Features
* Main menu converted to ImGui (#4299)
* Fixes
* Don't crash when opening sector view in hyperspace (#4303)
* Bugfix for new main menu changes (#4310)
* Fix startup crash, m_prop was null (#4312)
* Activate the cockpit if it's being used (#4313)
January 2018
* New Features
* F2 sector view UI moved to ImGui (#4204)
* Hyperjump planner for F2 sector view (#4241)
* Lua API StarSystem has new 'govtype' attribute (#4236)
* Unexplored systems in the sector view zoomed out mode are now grey. (#4229)
* Commodity market shows description of the commodity selected (#4213)
* Allow custom factions to make claims (#4233)
* Don't show radar in hyperspace (#4559)
* CustomSystem input syntax adapted for easier data entry (#4238)
* Sectorview zoomout prettier homeworld labels (#4245)
* Hydrogen scooping from small planets with hydrogen atmosphere (#4254)
* Commodity market shows import/export icons if trade computer exists (#4227)
* access all systembody attributes in lua (#4256)
* Move LowThrust Setting to ImGui (#4261)
* Small display changes (#4279)
* Keepers new textures and patterns for ships (#4286)
* Internal Changes
* Happy new year! (#4240)
* Errors parsing Ship and Space Station data files will now make the game fail during load, instead of leaving those objects in an indeterminate state to cause a hard-to-diagnose crash later. (#4230)
* Fix spelling error in docs (#4244)
* Remove unused strings (#4250)
* Add forgotten copyright headers to ImGui-files (#4263)
* Trivial micro change of variable (#4264)
* Some hash_random related fixes (#4257)
* Change lua_pushinteger for lua_pushnumber to preserve value of seed (#4255)
* Updatefuel code duplication (#4262)
* CityOnPlanet rewrite: recursive to iterative (#4266)
* New calculations for station commodity stocks (#4267)
* Asteroid mining results controlled by lua (#4272)
* Route planner optimisations (#4283)
* Remove unused variable and update the comment (#4290)
* CityOnPlanet setuserdata optimized (#4289)
* Updates to Geom class (#4292)
* Minor optimisations around avoiding isqrt (#4294)
* Square the values now that the isqrt was removed (#4301)
* Fixes
* Planar and azimuthal radar at same time (#4265)
* Tradeships getSystemAndJump checking (#4268)
* Fudge-fix projectile ray tracing (#4278)
* Fix ship stat CSV output (#4277)
* Make the black hole system navigable (#4282)
* Modelcompiler fixes for x64 linking (#4285)
* Set the user data for city geom objects (#4284)
* Fix broken Lua->C seed transfers in Face & CustomSystem (#4296)
December 2017
* New Features
* Rounded rewards (#4195)
* Save files are now written in gzip format so they don't need a custom tool to extract (#4205)
* WKFO's Military hyperdrive sound effects (#4202)
* Add VS2017 Build files (#4217)
* Force time acceleration if right mouse button is held down (#4225)
* Internal Changes
* Refactor buffers to have a capacity and size (#4201)
* Add GZipFormat source files to VS2015 Solution (#4212)
* Library version information logging to aid debugging (#4209)
* Some minor code cleanup (#4211)
* Query the maximum AA samples (#4224)
* Fixes
* tradeships.lua unexplored crashfix (#4220)
* AlertState cache cleared on load (#4218)
November 2017
* New Features
* Adding base to Moon (JAXA lava cave location) (#4186)
* Internal Changes
* Added -skipmenu/-sm flag (#4185)
* Fixes
* Fix the MainMenu nil args crash (#4198)
October 2017
* Internal Changes
* Work around for pioneer crashing at start due to bug in new SDL 2.0.6 (#4174)
* Removed unnecessary symlink + pioner now executes from any place (#4179)
* Begin removing direct libpng usage (#4182)
* OSX Binary Build script (#4183)
* Part 2 of removing the libpng files (#4184)
* Fixes
* Fix crash on MacOS (#4176)
* Fix bug in SAR mission regarding available passengers (#4175)
* Trigger onShipDestroyed on fatal crash into city (#4180)
September 2017
* New Features
* Attack outlaws immediately (#4089)
* New music tracks (#4139)
* Allow planets to have rings (#4146)
* Internal Changes
* Ignore all Pioneer x64 Visual Studio files (#4125)
* VS2015, Fix 64-bit SSE2 flag warning #4114
* Spread the terrain skirts wider to avoid some sparklies (#4147)
* XCode, update project and config files (#4152)
* Fix module instances being created twice (#4124)
* Don't show 'None' for drive specs when asking to service engine (#4171)
* PushStyleVar now pushing also vector variables (#4138)
* Fixes
* Fix orbital stations sharing an orbit (#4129)
* Make orbit radius relative to GetPhysRadius, clamp to frame radius (#4131)
* Avoid division by zero doing AABB ray test (#4135)
* Fix cities overlapping (#4137)
* Use fabs for double instead of abs for cross-platform compatibility (#4145)
* Set ARFlags for OSX builds (#4080)
* Stop tradeships crashing into landing pads while trying to hyperspace (#4150)
* Fix missile death notifications, clear thrusters and AI on target death (#4156)
* Fix engineers constantly repairing engines, and negative jump counter (#4161)
* Fix combat rating messages not being in sync with actual ranks (#4165)
* Fix heading jump when switching reference frames with RMB held down (#4170)
* Don't fail assassins when entering mission system (#4167)
* Fix autopilot tooltip when (nav)targeting other ships (#4166)
August 2017
* New Features
* Moved remaining cpanel UI to imgui/lua (#4093)
* Hide mouse pointer when GUI is not drawn (#4066)
* Make all main menu button tooltips translatable (#4072)
* Setspeed indicator, larger hud size, more frame info (#4065)
* Show alerts near the reticule with imgui (#4079)
* Add Eros and Phoebe (#4084)
* Adding TRAPPIST-1 (#4085)
* Make Ctrl-clicking select the set-speed target (#4086)
* Orbit stations lobby shows orbit info (#4091)
* Add Earth g comparison in system info view (#4101)
* Add search field to BBS adverts (#4109)
* Orbit and ground station use different welcome messages (#4116)
* Internal Changes
* Change laser to weapon in some core en.json (#4069)
* Removing unused cpanel icons (#4076)
* Putting back the lagrange icons (#4087)
* Silence GCC warning (#4090)
* Move Brasilia a little bit (#4102)
* Move game start location for Earth back to London (#4092)
* Add SystemPath to the ObjectViewerView (#4107)
* Fixes
* Additional sort order fix (#4062)
* Fix occasional nil dereference (#4073)
* Add missing flight state in crew rooster (#4082)
* Fix Star/planet/gas giants popping into view (#4083)
* Show a warning message if trying to hyperjump with wheels down. (#4074)
* Fix player not being fined for murder and piracy (#4096)
* Adding gun and light tags to Mola Ramsayi (#4097)
* Fix AI ships not hyper-jumping (#4098)
* Workaround for issue 4098 (#4103)
* Fix zero mass asteroids in custom systems (#4108)
* Fix autopilot being confused by bespoke thrusters (#4113)
July 2017
* New Features
* Added Swap button for sector map (#4039)
* New default keybindings (#4050)
* Fail hyperdrive when wheels are down (#4049)
* New music for ship-destroyed (#4038)
* Internal Changes
* Install package for OS X (July 2017) (#4047)
* VS2015, 64bit linking fix (#4046)
* Cleaup 64-bit warnings in vs2015 (#4051)
* Fixes
* Adding some missing letters to Orbiteer for Turkish translation (#4043)
* Fix comparison for "most important" object (#4053)
* Handle assimp major versions greater than 3 (#4055)
* Removing collision mesh for those little fin things top and bottom (#4044)
* Fix segfault when exiting Pioneer (#4057)
* Avoid crash on ESCaping a UI Dropdown (#4060)
June 2017
* New Features
* Move time and time accel window to lua (#4025)
* Internal Changes
* Remove WindowSDL class (#4018)
* Support modifier keys in lua (#4026)
* Fix all GCC 7.1.1 warnings (#4029)
* Decreased density for speedlines (#4031)
* Configurable Speedlines via ini (#4037)
* Fixes
* Fix for incorrectly implemented comparison function crashing Pioneer upon entering system (#4024)
* Fixed a crash pumping fuel into full tank (#4032)
May 2017
* New Features
* In-space indicators have icons and let you select collapsed ones (#3995)
* Show combat target pro- and retrograde velocities (#4007)
* New ship added Mola Ramsayi (#4006)
* Simple atmospheric crush pressure (#4005)
* Internal Changes
* Remove unimplemented method declarations (#4010)
* Make Propulsion a component (#3989)
* Upgraded Assimp to v.3.2.0 in Xcode project (#4011)
* Make FixedGuns a component (#4012)
* Fixes
* Restore correct mouse position after MMB/RMB movement (#4004)
* Remove remaining legacy camera button (#4014)
April 2017
* New Features
* New imgui-driven GUI reticule (#3868)
* New Advice/rumour module for BBS (#3978)
* Implement an alternative 2D Azimuthal Equidistant Projection Radar (#3986)
* Add :space_station_type to CustomSystemBody (#3990)
* Use ffmpeg to record video realtime (#3992)
* Internal Changes
* Updated Xcode project for Mac OSX build (#3960)
* Update libassimp version requirement in COMPILING.txt (#3958)
* Update to full (correct) Creative Commons Attribution-shareAlike 3.0 (#3971)
* VS2015 win32 & x64 plus reorganisation (#3975)
* Fix most build warnings (#3982)
* Fix all build warnings (#3985)
* Include sigc++ directly from pioneer-thirdparty and build as static lib (#3981)
* clang only warnings silenced on other platforms (#3983)
* Replace switch default with explicit list in RandomColor (#3991)
* Fixes
* Bugfix for issue #3967 related to PR #3948 (#3968)
* Ever damage ship when docking (#3953)
* Add screenshot support for OpenGL 2.1 renderer (#3977)
* Initialise the TextureFont to 0 (#3980)
* Fix minor error in buildfiles (#3973)
* Fix output message copy-paste error (#3984)
* Fix Mac build (#3987)
* Fixup the modelview linker inputs (#3999)
* Fix sqrt exception (#4002)
* Avoid damaging ships when you have permission to dock (#3998)
March 2017
* New Features
* Orthographic view in modelviewer (#3936)
* OpenGL 2.1 support (#3934)
* Thruster colors can be modified globally or per direction (#3948)
* Police patrol (#3954)
* Internal Changes
* Upgrade of Xcode project for Mac OSX build (#3937)
* Resolve the mismatched attribute numbering (#3938)
* Refactor the Vertex, Index, etc buffers (#3941)
* Eliminate the evil trailing whitespace (#3942)
* All white spaces be gone! (#3943)
* Configure cleanup (#3955)
* Fixes
* Fix bug making trade computer un-installable (#3947)
* Fix PhysRadius calculation for low orbiting bodies (#3957)
February 2017
* New Features
* Slowly position ship to landing tag when landing on planetary bases (#3901)
* Internal Changes
* Remove the LineMaterial as it is unused (#3929)
* Collision with docking surface entirely moved on SpaceStation (#3920)
* Choose enemy ships by role, not hull mass (#3906)
* Generous Minimum PhysRadius (#3491)
* GLEW resurrection, initial code and project changes (#3925)
* Fixes
* Destructor on AICmdKill ensure no gun fire (#3926)
* Avoid CTD when trade ship try to decide hyperjump (#3919)
* Fix some orbital data in Sol system (#3889)
* Avoid jousting when docking on orbitals at high time steps (#3933)
January 2017
* New Features
* Toggle cursor position when flying (#3909)
* Can no longer set speed above lightspeed (#3908)
* Internal Changes
* Correct and clarify a misleading comment (#3898)
* Use the gas giant textures RAW instead of Billboard (#3897)
* MERRY HAPPY 2017 (#3899)
* Remove IsPlayerShip from Ship (#3904)
* Handle collision/docking better (#3915), (#3912)
* Fixes
* Never spawn toothless pirates (#3903)
December 2016
* Fixes
* Set ImgUI shaders to version 140 to work around junk Intel drivers (#3885)
* Fix translations (#3890)
* Use dynamic vertex buffers for UI labels (#3887)
* Provide config flag and warning to work around Intel pointsprite bug (#3895)
* Internal Changes
* Convert more PNG files to DDS (#3883)
* Render error check (#3884)
* Keep quit confirmation messages modern and stylish (#3896)
November 2016
* Fixes
* Set delta-t to 1/60 if it is <= 0 (#3854)
* fix pattern selection if no pattern present (#3855)
* Lobby: Disconnect the property listeners when the docked station changes (#3857)
* Docking message should not mention auto refuel (#3863)
* Player shouldn't sell fuel they don't have (#3864)
* Render the navlights for orbital stations (#3874)
* Jitter fix (#3872)
* fix navbutton crash without target (#3865)
* Fix orphaned connections in WorldView (#3876)
* Disable the modelcompiler multithreading (#3879)
* Fix undefined renderer bug in SGM LOD loader (#3880)
* Internal Changes
* Freebsd patches (#3851)
* Enhance serializer crash output (#3853)
* Custom system checking (#3856)
* Sprinkle SpaceStation with asserts to find naughty bug (#3861)
* isnan is std, MXE build complained (#3867)
* Add GL_CFLAGS value to AM_CFLAGS (#3870)
* Remove GL buffer init fills, add init checks (#3877)
* Optimisation: Reserve VA capacity correctly for Gui::TextLayout (#3878)
October 2016
* New Features
* Added military drives from 5 to 9 (#3830)
* Thruster upgrades (#3831)
* Calculate selling price including equipment (#3835)
* Remove autorefuel (#3837)
* Rename scanner -> radar; radar mapper -> target scanner (#3825)
* Fixes
* Search&Rescue: set ship look and bugfix (#3823)
* Fixing the scaled down collision mesh of New Ground station (#3833)
* Updating the Bluenose Medium LOD with the correct mesh (#3845)
* Avoid crash if player jumps to next system (#3848)
* Internal Changes
* Add "override" to silence warnings in clang (#3828)
* Update the .gitignore file for more vs2015 files outputs (#3829)
* Fix ARFLAGS to remove warning (#3827)
* Attempt to find the nearest matching exact name (#3832)
* Terrain gen cleanup (#3834)
* Introduce imgui library, make load screen use it (#3826)
* Simple reduction in memory usage (#3838)
* Put imgui.ini into user config dir (#3843)
* Arm asm fix (#3847)
* Don't try to instance zero entries (#3849)
* Update attrib binding locations (#3850)
September 2016
* New Features
* Set ship texture patterns from lua (#3811)
* Fixes
* Model pattern range and status checking (#3814)
* New seed and new locations of star ports for New Hope in Epsilon Eridani (#3818)
* Internal Changes
* Update GasGiant config, detail and initialisation timing (#3792)
* Change SAR mission rewards (#3806)
* Made NavLights responsible for their billboard rendering (#3809)
* Adding an editorconfig file to define coding style (#3810)
* Add annotations to ShipDef (#3812)
* Additional mesh optimisation (#3813)
* Unused files from JobSwarm experiments 4 years ago! (#3816)
* Belt and braces approach to sanity checking for patterns (#3817)
* Brighter luminosity for random colours (#3815)
* Minor performance cleanup (#3820)
* Use a function to access the s_patchFaces to silence a gcc warning (#3822)
* Multi-Threading modelcompiler (#3821)
August 2016
* New Features
* F3 and F4 Toggles between worldview and their thing (#3765)
* Navbutton added to mission screens (#3736)
* Add a TCP Lua console (#3768)
* Low altitude hyperjumps are illegal (#3753)
* Add button to Settings menus so user can open their Pioneer folder (#3790)
* Navigation button update to allow for dynamicBodies as nav targets (SAR and general) (#3789)
* Loads of SAR improvements ! (#3795)
* Fixes
* Fix crash in by Search & Rescue missions (#3770)
* NaN in your numbers (#3772)
* Fix hyperspace star streaks (#3773)
* prefix std:: to isnan so it builds on Linux (#3775)
* Use ImageMagick to fix the iCCP profile problem (#3778)
* Fix crash when jumping into empty system (#3791)
* Fix risk of game crash from SAR when landing on wrong planet (#3797)
* Fix potential instability in SAR (#3802)
* Internal Changes
* Add a function for typesetting time intervals (#3764)
* Restore Starfield colourisation (#3774)
* Animated city buildings, instancing improvement (#3777)
* Small code cleanup in SAR (#3798)
* Make colour range of stars more narrow (#3793)
July 2016
* New Features
* Point sprite background stars (#3757)
* Fixes
* SAR: fix fuel transfer (#3755)
* SAR: fix wrong distance (#3650)
* Fix grammar error in module-cargorun (#3748)
* Internal Changes
* Swap LuaVector for a table (#3747)
* Faster float convert (#3751)
* Revert my changes to use atoi and atoll (#3754)
* XCode now compiles again (#3759)
June 2016
* New Features
* Improve distance format, by introducing ly and Mm (#3745)
* GPU jobs for generating gas giant textures (#3719)
* Add some flare for black market, through flavoured slogans (#3744)
* Passenger warns when jumping to wrong system with right name (#3746)
* Fixes
* Prevent the galaxy map from crashing if in hyperspace (#3714)
* Eclipse r600 (#3721)
* Internal Changes
* Enable using dedicated nVidia GPUs in Windows laptops with Optimus (#3715)
* Minor Noise library improvements (#3716)
* Add AMD Power Xpress performance flag keyword and value (#3717)
* Add EXTRA_CXXFLAGS to CXXFLAGS for assimp's version check (#3718)
* Keep cargo if buying a new ship (#3725)
* Disable Continue button if no saved game to load (#3731)
* Don't hard code strings we already have in translation system (#3728)
* Make trade analyzer removable again. Undo #3474, close #3742 (#3743)
May 2016
* New Features
* Sfx ini configuration file (#3697)
* Fixes
* Textures can be anonymous (#3693)
* Fix ship systeminfo crash (#3699)
* Make Autopilot purchasable from everywhere (#3701)
* Fix CTD for missile target hyperjumps (#3704)
* Fix CTD caused by S&R after-mission states (#3648)
* Fix crash when player explodes in-dock (#3710)
* Clean up the police tables on ship destruction (#3709)
* Internal Changes
* Landing resets time compression (#3696)
* Rework SFX rendering to fix giant sprites (#3695)
* Internal renderer cleanup (#3702)
* Small filename consistency fix (#3707)
* Change the Lua AIKill command to check how legit is its target (#3708)
* Optimise Eclipse Calculations (#3711)
April 2016
* New Features
* First commit of the Bluenose frieghter (#3668)
* Change to GetPosition and GetVelocity LuaShip functions (#3679)
* Back port some of Marcels hometowns mod (#3676)
* Fixes
* Fix ModelViewer crash (#3672)
* Fix editing the gas giants in ObjectViewer editor mode (#3677)
* Legal custom cargo (#3692)
* Internal Changes
* NavLight Billboard Gathering (#3667)
* Change DrawPointSprites to really use Point Sprites (#3670)
* Lua debug tools, part one (#3675)
* Updated Xcode project to fix "missing vtable" error (#3686)
* Saving changes (#3684)
* SpawnShipNear velocity matching (#3674)
* Pre-convert to DDS more textures (#3687)
* Fire once warnings (#3689)
* Texture code tidy (#3691)
March 2016
* New Features
* Ship stat planner addon for Blender. Exports ship.json (#3639)
* Bowfin fighter for Kaluri/CIW (#3641)
* Invisible disabled button for commodity market (#3605)
* Include modelcompiler in OSX build (#3660)
* Minor changes and tweaks
* gun locator tag fix (#3633)
* Ability to set Combat and Nav targets to null validly (#3634)
* Redirect stdout for modelviewer mode (#3640)
* Kanara resize (75%) (#3642)
* RandomColor Port for better random colours (#3644)
* Bowfin: Deleting some duplicate .dae mesh files (#3653)
* Fixes
* Fix rare crash. #3645
* Fix OSX shader compilation (#3652)
* Fix wrong price for Kanara (#3666)
* Fix crash on del/bkspc in sector map search for non-UTF8 char (#3662)
* Internal Changes
* Remove redundant LuaAPI function: SetEnabled() (#3491)
* vector2 template class (#3646)
* vector2 template class (#3646)
* Fix some GCC build warnings (#3661)
* Don't compress normal maps (#3663)
February 2016
* Minor changes and tweaks
* New behaviour of ESC button (#3618)
* Fixes
* Fix Character.lua / Ship.lua import relationship (#3617)
* Fix Search and Rescue bug not recognizing a competed mission (#3621)
* Only get the SystemBody pointer on system bodies and NOT on ships (#3632)
* Internal Changes
* GL_INVALID_OPERATION warning (win32) (#3620)
* Reduce size of terrain patch skirts (#3622)
* Rendering cleanup, possible perf improvements (#3623)
* Cleaning up Pi.h (#3624)
* Fix terrain cracks (#3625)
* Remove IGNORE_FLAG etc (#3628)
* Moar profiling (#3629)
January 2016
* New Features
* Barnard's star update (#3584)
* Anisotropic Texture Filtering (#3586)
* Minor changes and tweaks
* Search and rescue missions tweaked and fixed #3589
* Fixes
* TextureDescriptor usage updated (#3591)
* Fix ObjectViewer crash/hang (#3588)
* Fix for broken SGM file loading (#3597)
* Show the correct pattern on the ship info screen (#3598)
* Fix serialization bug in S&R missions (#3607)
* Missing text fix (#3608)
* Fix for console window crash (#3611)
* Fix for #3602 and #3517 (#3603)
* Fix bad text size (#3612)
* Fix the vcacheopt type narrowing conversions that I caused (#3613)
* Fix number of police ships being opposite of lawlessness (#3614)
* Internal Changes
* Optional use of std::chrono for Profiler (#3593)
* SGM graceful failure (#3592)
* Convert geometry to use 32-bit indices (#3585)
* Remove TextureDescriptor default constructor arguments (#3594)
* Text rendering performance improvements (#3599)
* Fix #ifdef to allow compilation on various BSDs (#3600)
* MERRY HAPPY 2016 (#3615)
December 2015
* New Features
* PgUp/PgDn increments time acceleration (configurable) (#3544)
* New-UI galactic view (#3549)
* Search & Rescue mission script (#3529)
* New config value UIScaleFactor to scale text and images in the UI (#3552)
* Add return location to mission screen for Search & Rescue missions (#3570)
* One button (F9) is sufficient for changing missile/scanner view (#3556)
* Added pump down button to the EconTrade screen (#3567)
* Fixes
* Fix typo in language strings (#3382)
* Fix crash upon illegal activity in uninhabited system (#3555)