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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include "Game.h"
#include <QKeyEvent>
#include <QPainter>
#include <QTimer>
#include <iostream>
#include <qcolor.h>
// extern Game Thegame;
MainWindow::MainWindow(Game *thegame, QWidget *parent)
: QMainWindow(parent), ui(new Ui::MainWindow), Thegame(thegame) {
// ui->setupUi(this);
// setWindowIcon(QIcon(":/png/tank/p1tankU.png"));
setWindowTitle("Tank War"); // 设置标题
setGeometry(100, 100, Width * 1, Height * 1); // 设置位置和大小
setFixedSize(Width * 1, Height * 1); // 固定大小
timer = new QTimer(this);
timer->setInterval(70); // 70ms
// timer每过Interval触发一次timeout, 然后调用update(),
// 从而导致paintEvent()被调用
connect(timer, &QTimer::timeout, this, &MainWindow::myupdate);
timer->start();
}
MainWindow::~MainWindow() {
delete ui;
timer->stop();
delete timer;
}
void MainWindow::paintEvent(QPaintEvent *event) {
Thegame->Gamepainter.begin(this);
// Thegame->Gamepainter.drawRect(100, 100, 200, 100);
// Thegame->Gamepainter.drawImage(0,
// 0,QImage(":/mapseg/png/mapseg/wall.png"));
Thegame->game_update(); // TODO
Thegame->Gamepainter.end();
}
void MainWindow::keyPressEvent(QKeyEvent *event) {
if (event->key() == Qt::Key_W) {
std::cout << "W" << std::endl;
Thegame->PlayerTank->set_dir(Up);
Thegame->PlayerTank->move(*Thegame);
}
if (event->key() == Qt::Key_S) {
Thegame->PlayerTank->set_dir(Down);
Thegame->PlayerTank->move(*Thegame);
}
if (event->key() == Qt::Key_A) {
Thegame->PlayerTank->set_dir(Left);
Thegame->PlayerTank->move(*Thegame);
}
if (event->key() == Qt::Key_D) {
Thegame->PlayerTank->set_dir(Right);
Thegame->PlayerTank->move(*Thegame);
}
if (event->key() == Qt::Key_J) {
std::cout << "fire" << std::endl;
Missile *tmp = Thegame->PlayerTank->fire();
if (tmp != nullptr)
Thegame->MissileList.push_back(tmp);
}
}
void MainWindow::myupdate() { update(); }