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steam_user.h
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steam_user.h
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/**************************************************************************/
/* steam_user.h */
/**************************************************************************/
/* This file is part of: */
/* EIRTeam.Steamworks */
/* https://ph.eirteam.moe */
/**************************************************************************/
/* Copyright (c) 2023-present Álex Román (EIRTeam) & contributors. */
/* */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STEAM_USER_H
#define STEAM_USER_H
#include "core/object/ref_counted.h"
#include "steam_friends.h"
#include "steamworks_callback_data.h"
#include "steamworks_constants.gen.h"
class ISteamUser;
class HBSteamUser;
class HBAuthTicketForWebAPI : public RefCounted {
GDCLASS(HBAuthTicketForWebAPI, RefCounted);
Vector<uint8_t> ticket_data;
SWC::HAuthTicket auth_ticket_handle;
void _on_get_ticket(Ref<SteamworksCallbackData> p_callback);
protected:
static void _bind_methods();
public:
Vector<uint8_t> get_ticket_data() const;
HBAuthTicketForWebAPI(SWC::HAuthTicket p_ticket);
friend class HBSteamUser;
};
class HBSteamUser : public RefCounted {
GDCLASS(HBSteamUser, RefCounted);
ISteamUser *steam_user = nullptr;
protected:
static void _bind_methods();
public:
Ref<HBAuthTicketForWebAPI> get_auth_ticket_for_web_api(const String &p_identity) const;
void init_interface();
bool is_valid() const;
Ref<HBSteamFriend> get_local_user() const;
};
#endif // STEAM_USER_H