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steam_networking.h
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steam_networking.h
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/**************************************************************************/
/* steam_networking.h */
/**************************************************************************/
/* This file is part of: */
/* EIRTeam.Steamworks */
/* https://ph.eirteam.moe */
/**************************************************************************/
/* Copyright (c) 2023-present Álex Román (EIRTeam) & contributors. */
/* */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STEAM_NETWORKING_H
#define STEAM_NETWORKING_H
#include "core/object/ref_counted.h"
#include "steamworks_callback_data.h"
#include "steamworks_constants.gen.h"
class ISteamNetworking;
class HBSteamFriend;
class SteamP2PPacket : public RefCounted {
GDCLASS(SteamP2PPacket, RefCounted);
Vector<uint8_t> data;
uint64_t sender_steam_id;
protected:
static void _bind_methods();
public:
Vector<uint8_t> get_data();
Ref<HBSteamFriend> get_sender();
SteamP2PPacket(Vector<uint8_t> p_data, uint64_t p_sender_steam_id);
};
class HBSteamNetworking : public RefCounted {
GDCLASS(HBSteamNetworking, RefCounted);
ISteamNetworking *steam_networking = nullptr;
void _on_p2p_connection_failed(Ref<SteamworksCallbackData> p_callback);
void _on_p2p_session_request(Ref<SteamworksCallbackData> p_callback);
protected:
static void _bind_methods();
public:
bool accept_p2p_session_with_user(Ref<HBSteamFriend> p_user);
void allow_p2p_packet_relay(bool p_allow_packet_relay);
bool close_p2p_session_with_user(Ref<HBSteamFriend> p_user);
bool is_p2p_packet_available(int p_channel = 0);
Ref<SteamP2PPacket> read_p2p_packet(int p_channel = 0);
bool send_p2p_packet(Ref<HBSteamFriend> p_target_user, Vector<uint8_t> p_data, SWC::P2PSend p_send_type = SWC::P2P_SEND_RELIABLE, int p_channel = 0);
void init_interface();
bool is_valid() const;
};
#endif // STEAM_NETWORKING_H