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Ball and paddle sync (even running host and client on the same machine) feel super slow at the moment - to the extent that interpolation shows the ball changing directions a long way away from objects it's bouncing off.
The text was updated successfully, but these errors were encountered:
Ball and paddle sync (even running host and client on the same machine) feel super slow at the moment - to the extent that interpolation shows the ball changing directions a long way away from objects it's bouncing off.
The text was updated successfully, but these errors were encountered: