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hum I didn't add subscriptions for world components but it wouldn't be too hard to do (as the current subscription is only for entity components) so for now it is intended ^^". Thanks for the feed back :)
Thanks for your amazing library.
I want to monitor addition of a
bool
component to the world:When I execute the code
called
should betrue
, but it isfalse
.If I do the same for an entity
called
is set totrue
, as expected. Is this the intended behaviour or is this a bug?Thanks for your time,
Daniel
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