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first thanks again, i love your ECS framework :D
My problem is i call world.SetMaxCapacity(chunks.Length); every time i load a new Map, but dont create a new world. Somehow the other calls after the first SetMaxCapacity are ignored. Is this intended? :)
If you read it in time i wish you a happy new Year :)
The text was updated successfully, but these errors were encountered:
This was by design when I added this feature a long time ago, that's why the SetMaxCapacity returns the actual capacity so you would know if the set worked or not. Since then a lot of stuff have changed and I can see this behavior (setting the MaxCapacity only working once for a give component type, and before any component of that type is set) relaxed ;) I will make it so you can change the max capacity if the new value is greater or equals to the current count of components.
If you read it in time i wish you a happy new Year :)
Thanks a lot I hope you had a great new year eve too ^^
Hey Doraku,
first thanks again, i love your ECS framework :D
My problem is i call world.SetMaxCapacity(chunks.Length); every time i load a new Map, but dont create a new world. Somehow the other calls after the first SetMaxCapacity are ignored. Is this intended? :)
If you read it in time i wish you a happy new Year :)
The text was updated successfully, but these errors were encountered: