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- # Current Version: 5
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+ # Current Version: 6
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# About the Legend of Zelda: A Link to the Past Randomizer (or ALttPRandomizer)
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This is a simple program that moves around items in the Legend of Zelda: A Link to the Past (ALttP). It is used for racing the game.
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Right now there is only one difficulty, "Casual". There may be other difficulties in the future.
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+ # Think You're Stuck? #
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+ Randomizing the game definitely tests how well you know it.
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+ Here's a few places where people commonly get stuck.
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+ ##### Unable get all three pendants and can't get the Master Sword to enter Hyrule Castle Tower?
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+ Try using the cape to enter the tower instead of the Master Sword.
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+ ##### No Book of Mudora to enter Desert Palace?
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+ If you have the Ocarina and Titan's Mitt, you can use that instead.
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+ ##### No Fire Rod for use in the Ice Palace?
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+ Try the Bombos Medallion instead. It makes lots of fire.
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+ ##### Need the Hookshot to enter Misery Mire?
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+ Try using the Pegasus Boots to charge into the block, jumping the gap with the recoil.
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+
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# Differences from the normal game
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There are a number of differences from a randomized game to the normal game. Here's a short list:
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- The game text is in Japanese _ (this obviously isn't different if you are used to playing in Japanese. See below for why.)_
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# What's new in Randomizer?
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+ v6
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+ - SRAM Trace checkbox now available. Check out Zarby89's HUD at https://zarby89.github.io/ZeldaHud/ to learn how to use this.
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+ - The third phase of Ganon has no additional warps.
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+ - Removed a key door in Ganon’s Tower (1F) and Misery Mire (B2) for better key randomization.
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+ - Adjustments to Desert Palace, Misery Mire, and Ganon's Tower key logic.
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+ - Pegasus Boots will now only show up in places where Titan's Mitt is not needed.
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+ - The Magic Bat now has a 1/3 chance to give 1/4 Magic instead of 1/2 Magic.
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+ - The Chest Game is limited to 2 chests per session to prevent crashes.
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+ - The cursed dwarf is removed when you die or s+q with him following you.
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+ - The sanctuary priest is now immortal and also refills your magic.
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+ - The old man on Death Mountain also refills your magic.
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+ - The 3 pots in Link’s house have been changed from hearts to a full
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+ magic jar and 2 faeries.
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+ - Defeating Agahnim removes followers and keeps the doors to Hyrule
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+ Castle open.
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+ - Removed the opening psychic message and invisible follower.
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+ - Removed all Pyramid text after defeating Agahnim.
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+ - Graphical bug fixes (shadow pendant, big key icons, wide sprites,
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+ faerie fountains, toggle items, arrow HUD icon.)
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+ - Other minor logic changes
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+
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v5
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- Added capability for Mushroom/Powder and Shovel/Ocarina to be carried simultaneously.
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- Mushroom, Powder, and Ocarina added to randomization pool.
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