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Odd Things Happening to Spell Effects in Ogre Battle #44
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Thanks for reporting. Please see your other issue first for some general stuff. The descriptions remind me of issues solved in the latest version (please try the standalone version to be sure, if you can). If they are not, I'll need screenshots to try to identify them, and save-games for further analysis. It may still be issues already reported, but I'd have to see it for a more educated guess. |
I downloaded bsnes_hd_beta_10_3_linux.zip and here are the results:
Aside: The mode 7 enhancements make Ogre Battle look incredible! It's like this game was made for bsnes-hd. Aside: It may take me awhile to get back to the other issue since I'm going to need to find time to recompile retroarch. Off the top of my head, I'm wondering if maybe it's due to having two different settings trying to crop the overscan (one in the core, plus retroarch's generic "crop overscan" feature). |
Thanks for the further tests.
Great.
I'll put it on the to-do pile when I have the save. I'm quite curious if this will turn out to be a unique issue or just a different manifestation of another one already reported.
I'll look into that. It would not be the first time I hooked up a setting in the wrong way... In general I will have to reevaluate the structure of the settings at some point.
Would be great if you could post some screenshots of the best scenes. I'll have to collect some from allover and put together a gallery sooner or later.
No rush, update it when you're ready. |
Alrighty, here's a save state and screenshot. If you load the save state and let the battle run 3 turns, the monk (back center) will cast a healing spell on her front left knight and the spell's sparkly overlay effect will also be visible on the feet of the opposing fighter standing opposite him (I put a red box around this). It's not super visible in this screenshot, but it's tremendously obvious when animated.
I've also uploaded some sample screenshots: |
Tested this again with beta 10.6, and the spell overlay issue might maybe be fixed. |
Interesting. Thanks for the update. |
Seems like the save state format changed. I'll need to play through to the same spot. May be a few days before I have time for that. |
No rush. Thanks for the help. |
(I'm using the retroarch core of bsnes-hd. Not sure if this is the right place for such bug reports.)
BSNES-HD does some weird things to the spell effects in Ogre Battle.
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