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malloc-2.7.2.h
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malloc-2.7.2.h
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/*
Default header file for malloc-2.7.2, written by Doug Lea
and released to the public domain. Use, modify, and redistribute
this code without permission or acknowledgement in any way you wish.
Send questions, comments, complaints, performance data, etc to
last update: Sun Feb 25 18:38:11 2001 Doug Lea (dl at gee)
This header is for ANSI C/C++ only. You can set either of
the following #defines before including:
* If USE_DL_PREFIX is defined, it is assumed that malloc.c
was also compiled with this option, so all routines
have names starting with "dl".
* If HAVE_USR_INCLUDE_MALLOC_H is defined, it is assumed that this
file will be #included AFTER <malloc.h>. This is needed only if
your system defines a struct mallinfo that is incompatible with the
standard one declared here. Otherwise, you can include this file
INSTEAD of your system system <malloc.h>. At least on ANSI, all
declarations should be compatible with system versions
*/
#ifndef MALLOC_270_H
#define MALLOC_270_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h> /* for size_t */
/*
malloc(size_t n)
Returns a pointer to a newly allocated chunk of at least n bytes, or
null if no space is available. Additionally, on failure, errno is
set to ENOMEM on ANSI C systems.
If n is zero, malloc returns a minimum-sized chunk. The minimum size
is 16 bytes on most 32bit systems, and either 24 or 32 bytes on
64bit systems, depending on internal size and alignment restrictions.
On most systems, size_t is an unsigned type. Calls with values of n
that appear "negative" when signed are interpreted as requests for
huge amounts of space, which will most often fail.
The maximum allowed value of n differs across systems, but is in all
cases less (typically by 8K) than the maximum representable value of
a size_t. Requests greater than this value result in failure.
*/
#ifndef USE_DL_PREFIX
void* malloc(size_t);
#else
void* dlmalloc(size_t);
#endif
/*
free(void* p)
Releases the chunk of memory pointed to by p, that had been previously
allocated using malloc or a related routine such as realloc.
It has no effect if p is null. It can have arbitrary (and bad!)
effects if p has already been freed or was not obtained via malloc.
Unless disabled using mallopt, freeing very large spaces will,
when possible, automatically trigger operations that give
back unused memory to the system, thus reducing program footprint.
*/
#ifndef USE_DL_PREFIX
void free(void*);
#else
void dlfree(void*);
#endif
/*
calloc(size_t n_elements, size_t element_size);
Returns a pointer to n_elements * element_size bytes, with all locations
set to zero.
*/
#ifndef USE_DL_PREFIX
void* calloc(size_t, size_t);
#else
void* dlcalloc(size_t, size_t);
#endif
/*
realloc(void* p, size_t n)
Returns a pointer to a chunk of size n that contains the same data
as does chunk p up to the minimum of (n, p's size) bytes.
The returned pointer may or may not be the same as p. The algorithm
prefers extending p when possible, otherwise it employs the
equivalent of a malloc-copy-free sequence.
If p is null, realloc is equivalent to malloc.
If space is not available, realloc returns null, errno is set (if on
ANSI) and p is NOT freed.
if n is for fewer bytes than already held by p, the newly unused
space is lopped off and freed if possible. Unless the #define
REALLOC_ZERO_BYTES_FREES is set, realloc with a size argument of
zero (re)allocates a minimum-sized chunk.
Large chunks that were internally obtained via mmap will always
be reallocated using malloc-copy-free sequences unless
the system supports MREMAP (currently only linux).
The old unix realloc convention of allowing the last-free'd chunk
to be used as an argument to realloc is not supported.
*/
#ifndef USE_DL_PREFIX
void* realloc(void*, size_t);
#else
void* dlrealloc(void*, size_t);
#endif
/*
memalign(size_t alignment, size_t n);
Returns a pointer to a newly allocated chunk of n bytes, aligned
in accord with the alignment argument.
The alignment argument should be a power of two. If the argument is
not a power of two, the nearest greater power is used.
8-byte alignment is guaranteed by normal malloc calls, so don't
bother calling memalign with an argument of 8 or less.
Overreliance on memalign is a sure way to fragment space.
*/
#ifndef USE_DL_PREFIX
void* memalign(size_t, size_t);
#else
void* dlmemalign(size_t, size_t);
#endif
/*
valloc(size_t n);
Allocates a page-aligned chunk of at least n bytes.
Equivalent to memalign(pagesize, n), where pagesize is the page
size of the system. If the pagesize is unknown, 4096 is used.
*/
#ifndef USE_DL_PREFIX
void* valloc(size_t);
#else
void* dlvalloc(size_t);
#endif
/*
independent_calloc(size_t n_elements, size_t element_size, void* chunks[]);
independent_calloc is similar to calloc, but instead of returning a
single cleared space, it returns an array of pointers to n_elements
independent elements, each of which can hold contents of size
elem_size. Each element starts out cleared, and can be
independently freed, realloc'ed etc. The elements are guaranteed to
be adjacently allocated (this is not guaranteed to occur with
multiple callocs or mallocs), which may also improve cache locality
in some applications.
The "chunks" argument is optional (i.e., may be null, which is
probably the most typical usage). If it is null, the returned array
is itself dynamically allocated and should also be freed when it is
no longer needed. Otherwise, the chunks array must be of at least
n_elements in length. It is filled in with the pointers to the
chunks.
In either case, independent_calloc returns this pointer array, or
null if the allocation failed. If n_elements is zero and "chunks"
is null, it returns a chunk representing an array with zero elements
(which should be freed if not wanted).
Each element must be individually freed when it is no longer
needed. If you'd like to instead be able to free all at once, you
should instead use regular calloc and assign pointers into this
space to represent elements. (In this case though, you cannot
independently free elements.)
independent_calloc simplifies and speeds up implementations of many
kinds of pools. It may also be useful when constructing large data
structures that initially have a fixed number of fixed-sized nodes,
but the number is not known at compile time, and some of the nodes
may later need to be freed. For example:
struct Node { int item; struct Node* next; };
struct Node* build_list() {
struct Node** pool;
int n = read_number_of_nodes_needed();
if (n <= 0) return 0;
pool = (struct Node**)(independent_calloc(n, sizeof(struct Node), 0);
if (pool == 0) return 0; // failure
// organize into a linked list...
struct Node* first = pool[0];
for (i = 0; i < n-1; ++i)
pool[i]->next = pool[i+1];
free(pool); // Can now free the array (or not, if it is needed later)
return first;
}
*/
#ifndef USE_DL_PREFIX
void** independent_calloc(size_t, size_t, void**);
#else
void** dlindependent_calloc(size_t, size_t, void**);
#endif
/*
independent_comalloc(size_t n_elements, size_t sizes[], void* chunks[]);
independent_comalloc allocates, all at once, a set of n_elements
chunks with sizes indicated in the "sizes" array. It returns
an array of pointers to these elements, each of which can be
independently freed, realloc'ed etc. The elements are guaranteed to
be adjacently allocated (this is not guaranteed to occur with
multiple callocs or mallocs), which may also improve cache locality
in some applications.
The "chunks" argument is optional (i.e., may be null). If it is null
the returned array is itself dynamically allocated and should also
be freed when it is no longer needed. Otherwise, the chunks array
must be of at least n_elements in length. It is filled in with the
pointers to the chunks.
In either case, independent_comalloc returns this pointer array, or
null if the allocation failed. If n_elements is zero and chunks is
null, it returns a chunk representing an array with zero elements
(which should be freed if not wanted).
Each element must be individually freed when it is no longer
needed. If you'd like to instead be able to free all at once, you
should instead use a single regular malloc, and assign pointers at
particular offsets in the aggregate space. (In this case though, you
cannot independently free elements.)
independent_comallac differs from independent_calloc in that each
element may have a different size, and also that it does not
automatically clear elements.
independent_comalloc can be used to speed up allocation in cases
where several structs or objects must always be allocated at the
same time. For example:
struct Head { ... }
struct Foot { ... }
void send_message(char* msg) {
int msglen = strlen(msg);
size_t sizes[3] = { sizeof(struct Head), msglen, sizeof(struct Foot) };
void* chunks[3];
if (independent_comalloc(3, sizes, chunks) == 0)
die();
struct Head* head = (struct Head*)(chunks[0]);
char* body = (char*)(chunks[1]);
struct Foot* foot = (struct Foot*)(chunks[2]);
// ...
}
In general though, independent_comalloc is worth using only for
larger values of n_elements. For small values, you probably won't
detect enough difference from series of malloc calls to bother.
Overuse of independent_comalloc can increase overall memory usage,
since it cannot reuse existing noncontiguous small chunks that
might be available for some of the elements.
*/
#ifndef USE_DL_PREFIX
void** independent_comalloc(size_t, size_t*, void**);
#else
void** dlindependent_comalloc(size_t, size_t*, void**);
#endif
/*
pvalloc(size_t n);
Equivalent to valloc(minimum-page-that-holds(n)), that is,
round up n to nearest pagesize.
*/
#ifndef USE_DL_PREFIX
void* pvalloc(size_t);
#else
void* dlpvalloc(size_t);
#endif
/*
cfree(void* p);
Equivalent to free(p).
cfree is needed/defined on some systems that pair it with calloc,
for odd historical reasons (such as: cfree is used in example
code in the first edition of K&R).
*/
#ifndef USE_DL_PREFIX
void cfree(void*);
#else
void dlcfree(void*);
#endif
/*
malloc_trim(size_t pad);
If possible, gives memory back to the system (via negative
arguments to sbrk) if there is unused memory at the `high' end of
the malloc pool. You can call this after freeing large blocks of
memory to potentially reduce the system-level memory requirements
of a program. However, it cannot guarantee to reduce memory. Under
some allocation patterns, some large free blocks of memory will be
locked between two used chunks, so they cannot be given back to
the system.
The `pad' argument to malloc_trim represents the amount of free
trailing space to leave untrimmed. If this argument is zero,
only the minimum amount of memory to maintain internal data
structures will be left (one page or less). Non-zero arguments
can be supplied to maintain enough trailing space to service
future expected allocations without having to re-obtain memory
from the system.
Malloc_trim returns 1 if it actually released any memory, else 0.
On systems that do not support "negative sbrks", it will always
return 0.
*/
#ifndef USE_DL_PREFIX
int malloc_trim(size_t);
#else
int dlmalloc_trim(size_t);
#endif
/*
malloc_usable_size(void* p);
Returns the number of bytes you can actually use in an allocated
chunk, which may be more than you requested (although often not) due
to alignment and minimum size constraints. You can use this many
bytes without worrying about overwriting other allocated
objects. This is not a particularly great programming practice. But
malloc_usable_size can be more useful in debugging and assertions,
for example:
p = malloc(n);
assert(malloc_usable_size(p) >= 256);
*/
#ifndef USE_DL_PREFIX
size_t malloc_usable_size(void*);
#else
size_t dlmalloc_usable_size(void*);
#endif
/*
malloc_stats();
Prints on stderr the amount of space obtained from the system (both
via sbrk and mmap), the maximum amount (which may be more than
current if malloc_trim and/or munmap got called), and the current
number of bytes allocated via malloc (or realloc, etc) but not yet
freed. Note that this is the number of bytes allocated, not the
number requested. It will be larger than the number requested
because of alignment and bookkeeping overhead. Because it includes
alignment wastage as being in use, this figure may be greater than
zero even when no user-level chunks are allocated.
The reported current and maximum system memory can be inaccurate if
a program makes other calls to system memory allocation functions
(normally sbrk) outside of malloc.
malloc_stats prints only the most commonly interesting statistics.
More information can be obtained by calling mallinfo.
*/
#ifndef USE_DL_PREFIX
void malloc_stats();
#else
void dlmalloc_stats();
#endif
/*
mallinfo()
Returns (by copy) a struct containing various summary statistics:
arena: current total non-mmapped bytes allocated from system
ordblks: the number of free chunks
smblks: the number of fastbin blocks (i.e., small chunks that
have been freed but not use resused or consolidated)
hblks: current number of mmapped regions
hblkhd: total bytes held in mmapped regions
usmblks: the maximum total allocated space. This will be greater
than current total if trimming has occurred.
fsmblks: total bytes held in fastbin blocks
uordblks: current total allocated space (normal or mmapped)
fordblks: total free space
keepcost: the maximum number of bytes that could ideally be released
back to system via malloc_trim. ("ideally" means that
it ignores page restrictions etc.)
The names of some of these fields don't bear much relation with
their contents because this struct was defined as standard in
SVID/XPG so reflects the malloc implementation that was then used
in SystemV Unix.
The original SVID version of this struct, defined on most systems
with mallinfo, declares all fields as ints. But some others define
as unsigned long. If your system defines the fields using a type of
different width than listed here, you should #include your system
version before including this file. The struct declaration is
suppressed if _MALLOC_H is defined (which is done in most system
malloc.h files). You can also suppress it by defining
HAVE_USR_INCLUDE_MALLOC_H.
Because these fields are ints, but internal bookkeeping is done with
unsigned longs, the reported values may appear as negative, and may
wrap around zero and thus be inaccurate.
*/
#ifndef HAVE_USR_INCLUDE_MALLOC_H
#ifndef _MALLOC_H
struct mallinfo {
int arena;
int ordblks;
int smblks;
int hblks;
int hblkhd;
int usmblks;
int fsmblks;
int uordblks;
int fordblks;
int keepcost;
};
#endif
#endif
#ifndef USE_DL_PREFIX
struct mallinfo mallinfo(void);
#else
struct mallinfo dlmallinfo(void);
#endif
/*
mallopt(int parameter_number, int parameter_value)
Sets tunable parameters The format is to provide a
(parameter-number, parameter-value) pair. mallopt then sets the
corresponding parameter to the argument value if it can (i.e., so
long as the value is meaningful), and returns 1 if successful else
0. SVID/XPG defines four standard param numbers for mallopt,
normally defined in malloc.h. Only one of these (M_MXFAST) is used
in this malloc. The others (M_NLBLKS, M_GRAIN, M_KEEP) don't apply,
so setting them has no effect. But this malloc also supports four
other options in mallopt. See below for details. Briefly, supported
parameters are as follows (listed defaults are for "typical"
configurations).
Symbol param # default allowed param values
M_MXFAST 1 64 0-80 (0 disables fastbins)
M_TRIM_THRESHOLD -1 128*1024 any (-1U disables trimming)
M_TOP_PAD -2 0 any
M_MMAP_THRESHOLD -3 128*1024 any (or 0 if no MMAP support)
M_MMAP_MAX -4 65536 any (0 disables use of mmap)
*/
#ifndef USE_DL_PREFIX
int mallopt(int, int);
#else
int dlmallopt(int, int);
#endif
/* Descriptions of tuning options */
/*
M_MXFAST is the maximum request size used for "fastbins", special bins
that hold returned chunks without consolidating their spaces. This
enables future requests for chunks of the same size to be handled
very quickly, but can increase fragmentation, and thus increase the
overall memory footprint of a program.
This malloc manages fastbins very conservatively yet still
efficiently, so fragmentation is rarely a problem for values less
than or equal to the default. The maximum supported value of MXFAST
is 80. You wouldn't want it any higher than this anyway. Fastbins
are designed especially for use with many small structs, objects or
strings -- the default handles structs/objects/arrays with sizes up
to 8 4byte fields, or small strings representing words, tokens,
etc. Using fastbins for larger objects normally worsens
fragmentation without improving speed.
You can reduce M_MXFAST to 0 to disable all use of fastbins. This
causes the malloc algorithm to be a closer approximation of
fifo-best-fit in all cases, not just for larger requests, but will
generally cause it to be slower.
*/
#ifndef M_MXFAST
#define M_MXFAST 1
#endif
/*
M_TRIM_THRESHOLD is the maximum amount of unused top-most memory
to keep before releasing via malloc_trim in free().
Automatic trimming is mainly useful in long-lived programs.
Because trimming via sbrk can be slow on some systems, and can
sometimes be wasteful (in cases where programs immediately
afterward allocate more large chunks) the value should be high
enough so that your overall system performance would improve by
releasing this much memory.
The trim threshold and the mmap control parameters (see below)
can be traded off with one another. Trimming and mmapping are
two different ways of releasing unused memory back to the
system. Between these two, it is often possible to keep
system-level demands of a long-lived program down to a bare
minimum. For example, in one test suite of sessions measuring
the XF86 X server on Linux, using a trim threshold of 128K and a
mmap threshold of 192K led to near-minimal long term resource
consumption.
If you are using this malloc in a long-lived program, it should
pay to experiment with these values. As a rough guide, you
might set to a value close to the average size of a process
(program) running on your system. Releasing this much memory
would allow such a process to run in memory. Generally, it's
worth it to tune for trimming rather tham memory mapping when a
program undergoes phases where several large chunks are
allocated and released in ways that can reuse each other's
storage, perhaps mixed with phases where there are no such
chunks at all. And in well-behaved long-lived programs,
controlling release of large blocks via trimming versus mapping
is usually faster.
However, in most programs, these parameters serve mainly as
protection against the system-level effects of carrying around
massive amounts of unneeded memory. Since frequent calls to
sbrk, mmap, and munmap otherwise degrade performance, the default
parameters are set to relatively high values that serve only as
safeguards.
The trim value It must be greater than page size to have any useful
effect. To disable trimming completely, you can set to
(unsigned long)(-1)
Trim settings interact with fastbin (MXFAST) settings: Unless
compiled with TRIM_FASTBINS defined, automatic trimming never takes
place upon freeing a chunk with size less than or equal to
MXFAST. Trimming is instead delayed until subsequent freeing of
larger chunks. However, you can still force an attempted trim by
calling malloc_trim.
Also, trimming is not generally possible in cases where
the main arena is obtained via mmap.
Note that the trick some people use of mallocing a huge space and
then freeing it at program startup, in an attempt to reserve system
memory, doesn't have the intended effect under automatic trimming,
since that memory will immediately be returned to the system.
*/
#define M_TRIM_THRESHOLD -1
/*
M_TOP_PAD is the amount of extra `padding' space to allocate or
retain whenever sbrk is called. It is used in two ways internally:
* When sbrk is called to extend the top of the arena to satisfy
a new malloc request, this much padding is added to the sbrk
request.
* When malloc_trim is called automatically from free(),
it is used as the `pad' argument.
In both cases, the actual amount of padding is rounded
so that the end of the arena is always a system page boundary.
The main reason for using padding is to avoid calling sbrk so
often. Having even a small pad greatly reduces the likelihood
that nearly every malloc request during program start-up (or
after trimming) will invoke sbrk, which needlessly wastes
time.
Automatic rounding-up to page-size units is normally sufficient
to avoid measurable overhead, so the default is 0. However, in
systems where sbrk is relatively slow, it can pay to increase
this value, at the expense of carrying around more memory than
the program needs.
*/
#define M_TOP_PAD -2
/*
M_MMAP_THRESHOLD is the request size threshold for using mmap()
to service a request. Requests of at least this size that cannot
be allocated using already-existing space will be serviced via mmap.
(If enough normal freed space already exists it is used instead.)
Using mmap segregates relatively large chunks of memory so that
they can be individually obtained and released from the host
system. A request serviced through mmap is never reused by any
other request (at least not directly; the system may just so
happen to remap successive requests to the same locations).
Segregating space in this way has the benefits that:
1. Mmapped space can ALWAYS be individually released back
to the system, which helps keep the system level memory
demands of a long-lived program low.
2. Mapped memory can never become `locked' between
other chunks, as can happen with normally allocated chunks, which
means that even trimming via malloc_trim would not release them.
3. On some systems with "holes" in address spaces, mmap can obtain
memory that sbrk cannot.
However, it has the disadvantages that:
1. The space cannot be reclaimed, consolidated, and then
used to service later requests, as happens with normal chunks.
2. It can lead to more wastage because of mmap page alignment
requirements
3. It causes malloc performance to be more dependent on host
system memory management support routines.
The advantages of mmap nearly always outweigh disadvantages for
"large" chunks, but the value of "large" varies across systems. The
default is an empirically derived value that works well in most
systems.
*/
#define M_MMAP_THRESHOLD -3
/*
M_MMAP_MAX is the maximum number of requests to simultaneously
service using mmap. This parameter exists because
some systems have a limited number of internal tables for
use by mmap, and using more than a few of them may degrade
performance.
The default is set to a value that serves only as a safeguard.
Setting to 0 disables use of mmap for servicing large requests. If
mmap is not supported on a system, the default value is 0, and
attempts to set it to non-zero values in mallopt will fail.
*/
#define M_MMAP_MAX -4
/* Unused SVID2/XPG mallopt options, listed for completeness */
#ifndef M_NBLKS
#define M_NLBLKS 2 /* UNUSED in this malloc */
#endif
#ifndef M_GRAIN
#define M_GRAIN 3 /* UNUSED in this malloc */
#endif
#ifndef M_KEEP
#define M_KEEP 4 /* UNUSED in this malloc */
#endif
/*
Some malloc.h's declare alloca, even though it is not part of malloc.
*/
#ifndef _ALLOCA_H
extern void* alloca(size_t);
#endif
#ifdef __cplusplus
}; /* end of extern "C" */
#endif
#endif /* MALLOC_270_H */