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EffectConfigs.cs
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EffectConfigs.cs
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/// <summary>
/// IDs of all post processing effect configs that can be set via the VTube Studio API.
/// There are currently 258 configs.
///
/// This file was automatically generated on Sunday, 10 March 2024 03:05
/// </summary>
public enum EffectConfigs
{
// --------- Effect: ColorGrading -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
ColorGrading_Strength,
// type: Float, sets_active: False
// min: -180, max: 180
// default: 0
// explanation: Hue shift
ColorGrading_HueShift,
// type: Float, sets_active: False
// min: -100, max: 100
// default: 0
// explanation: Saturation
ColorGrading_Saturation,
// type: Float, sets_active: False
// min: -100, max: 100
// default: 0
// explanation: Brightness
ColorGrading_Brightness,
// type: Float, sets_active: False
// min: -100, max: 100
// default: 0
// explanation: Contrast
ColorGrading_Contrast,
// type: Color, sets_active: False
// default: FFFFFF alpha: False
// explanation: Color filter
ColorGrading_ColorFilter,
// type: Float, sets_active: False
// min: -100, max: 100
// default: 0
// explanation: Whitebalance temperature
ColorGrading_WhitebalanceTemperature,
// type: Float, sets_active: False
// min: -100, max: 100
// default: 0
// explanation: Whitebalance tint
ColorGrading_WhitebalanceTint,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Invert color
ColorGrading_Invert,
// --------- Effect: WeatherEffects -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Rain strength
WeatherEffects_RainStrength,
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Snow strength
WeatherEffects_SnowStrength,
// type: Bool, sets_active: False
// default: True
// explanation: Rain - In front
WeatherEffects_RainInFront,
// type: Bool, sets_active: False
// default: True
// explanation: Snow - In front
WeatherEffects_SnowInFront,
// --------- Effect: Bloom -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
Bloom_Strength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: Model color darken
Bloom_ModelColorDarken,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Background color darken
Bloom_BackgroundColorDarken,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: Bloom threshold
Bloom_MainThreshold,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: Bloom intensity
Bloom_MainIntensity,
// type: Color, sets_active: False
// default: 62159B alpha: False
// explanation: Bloom tint color
Bloom_MainColorTint,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: Light streak threshold
Bloom_StreakThreshold,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: Light streak intensity
Bloom_StreakIntensity,
// type: Color, sets_active: False
// default: 870B8F alpha: False
// explanation: Light streak tint color
Bloom_StreakColorTint,
// type: Bool, sets_active: False
// default: False
// explanation: Light streak vertical
Bloom_StreakVertical,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Microphone effect - Microphone volume boosts strength
Bloom_MicIncreasesBloom,
// type: Int, sets_active: False
// min: 0, max: 10
// default: 7
// explanation: Quality - Bloom quality
Bloom_Quality,
// --------- Effect: Backlight -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
Backlight_Strength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: Blur BG overlay - For Model
Backlight_BgBlurOverModel,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Blur BG overlay - For Background
Backlight_BgBlurOverBg,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: Model color darken
Backlight_DarkenModel,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Background color darken
Backlight_DarkenBg,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 1
// explanation: Backlight strength - Main
Backlight_StrengthNormal,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.7
// explanation: Backlight strength - Directional
Backlight_StrengthDirectional,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.9
// explanation: Backlight brightness limit
Backlight_BrightnessLimit,
// type: Float, sets_active: False
// min: 0, max: 360
// default: 45
// explanation: Backlight direction
Backlight_BacklightDirection,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: Backlight dir. both sides
Backlight_BacklightBothDirections,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.8
// explanation: Backlight softness
Backlight_BacklightSoftness,
// type: Color, sets_active: False
// default: 5E3E96 alpha: False
// explanation: Backlight color tint
Backlight_BacklightColorTint,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.2
// explanation: Backlight col. from background
Backlight_BacklightColorFromBg,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Outline size
Backlight_OutlineSize,
// type: Color, sets_active: False
// default: DD103C alpha: True
// explanation: Outline color
Backlight_OutlineColorMain,
// type: Color, sets_active: False
// default: 070001 alpha: True
// explanation: Outline stripe color
Backlight_OutlineColorStripes,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: Outline stripe count
Backlight_OutlineStripeCount,
// type: Float, sets_active: False
// min: -1, max: 1
// default: 0.2
// explanation: Outline stripe speed
Backlight_OutlineStripeSpeed,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Outline stripe curve
Backlight_OutlineStripeCurve,
// type: Color, sets_active: False
// default: 08090C alpha: True
// explanation: Shadow color
Backlight_ShadowMainColor,
// type: Float, sets_active: False
// min: -10, max: 10
// default: 0
// explanation: Shadow offset X
Backlight_ShadowOffsetX,
// type: Float, sets_active: False
// min: -10, max: 10
// default: 0
// explanation: Shadow offset Y
Backlight_ShadowOffsetY,
// --------- Effect: CustomParticles -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off - Multiplier for opacity
CustomParticles_Strength,
// type: Float, sets_active: False
// min: -1, max: 1
// default: -0.4
// explanation: [All] Move with head movement
CustomParticles_BaseMoveWithHead,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 1
// explanation: [Sparkle] Amount
CustomParticles_SparkleStrength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: [Sparkle] Size
CustomParticles_SparkleSize,
// type: Color, sets_active: False
// default: FF0000 alpha: True
// explanation: [Sparkle] Color A
CustomParticles_SparkleColorA,
// type: Color, sets_active: False
// default: E13457 alpha: True
// explanation: [Sparkle] Color B
CustomParticles_SparkleColorB,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: [Floaty particles] Amount
CustomParticles_FloatyStrength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.2
// explanation: [Floaty particles] Size
CustomParticles_FloatySize,
// type: Color, sets_active: False
// default: 5F3ACE alpha: True
// explanation: [Floaty particles] Color A
CustomParticles_FloatyColorA,
// type: Color, sets_active: False
// default: F8899F alpha: True
// explanation: [Floaty particles] Color B
CustomParticles_FloatyColorB,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 1
// explanation: [Fog] Amount
CustomParticles_CloudStrength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: [Fog] Size
CustomParticles_CloudSize,
// type: Color, sets_active: False
// default: 832525 alpha: True
// explanation: [Fog] Color A
CustomParticles_CloudColorA,
// type: Color, sets_active: False
// default: C83ACE alpha: True
// explanation: [Fog] Color B
CustomParticles_CloudColorB,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.2
// explanation: [Light spheres] Amount
CustomParticles_SphereStrength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.8
// explanation: [Light spheres] Size
CustomParticles_SphereSize,
// type: Color, sets_active: False
// default: 3037E9 alpha: True
// explanation: [Light spheres] Color A
CustomParticles_SphereColorA,
// type: Color, sets_active: False
// default: E810AC alpha: True
// explanation: [Light spheres] Color B
CustomParticles_SphereColorB,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: [Hearts] Amount
CustomParticles_HeartsStrength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: [Hearts] Size
CustomParticles_HeartsSize,
// type: Color, sets_active: False
// default: FF1262 alpha: True
// explanation: [Hearts] Color A
CustomParticles_HeartsColorA,
// type: Color, sets_active: False
// default: FF0031 alpha: True
// explanation: [Hearts] Color B
CustomParticles_HeartsColorB,
// type: SceneItem, sets_active: False
// default:
// explanation: [Custom 1] Texture file
CustomParticles_Custom1TextureFile,
// type: Color, sets_active: False
// default: FFFFFF alpha: True
// explanation: [Custom 1] Color A
CustomParticles_Custom1ColorA,
// type: Color, sets_active: False
// default: FFFFFF alpha: True
// explanation: [Custom 1] Color B
CustomParticles_Custom1ColorB,
// type: Bool, sets_active: False
// default: False
// explanation: [Custom 1] Additive Particles - Will make particles shiny
CustomParticles_Custom1MaterialTypeId,
// type: Bool, sets_active: False
// default: False
// explanation: [Custom 1] Show behind model
CustomParticles_Custom1InBack,
// type: Float, sets_active: False
// min: -1, max: 1
// default: -0.5
// explanation: [Custom 1] Move with head movement
CustomParticles_Custom1MoveWithHead,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: [Custom 1] Size
CustomParticles_Custom1Size,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: [Custom 1] Amount
CustomParticles_Custom1Amount,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: [Custom 1] Fill to center
CustomParticles_Custom1FillToCenter,
// type: Float, sets_active: False
// min: 0, max: 180
// default: 15
// explanation: [Custom 1] Base Rotation
CustomParticles_Custom1BaseRotation,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: [Custom 1] Rotation Speed
CustomParticles_Custom1RotationSpeed,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: [Custom 1] Microphone effect - Microphone volume moves particles faster
CustomParticles_Custom1MoveFasterMicVol,
// type: SceneItem, sets_active: False
// default:
// explanation: [Custom 2] Texture file
CustomParticles_Custom2TextureFile,
// type: Color, sets_active: False
// default: FFFFFF alpha: True
// explanation: [Custom 2] Color A
CustomParticles_Custom2ColorA,
// type: Color, sets_active: False
// default: FFFFFF alpha: True
// explanation: [Custom 2] Color B
CustomParticles_Custom2ColorB,
// type: Bool, sets_active: False
// default: False
// explanation: [Custom 2] Additive Particles - Will make particles shiny
CustomParticles_Custom2MaterialTypeId,
// type: Bool, sets_active: False
// default: False
// explanation: [Custom 2] Show behind model
CustomParticles_Custom2InBack,
// type: Float, sets_active: False
// min: -1, max: 1
// default: -0.5
// explanation: [Custom 2] Move with head movement
CustomParticles_Custom2MoveWithHead,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: [Custom 2] Size
CustomParticles_Custom2Size,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: [Custom 2] Amount
CustomParticles_Custom2Amount,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: [Custom 2] Fill to center
CustomParticles_Custom2FillToCenter,
// type: Float, sets_active: False
// min: 0, max: 180
// default: 15
// explanation: [Custom 2] Base Rotation
CustomParticles_Custom2BaseRotation,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: [Custom 2] Rotation Speed
CustomParticles_Custom2RotationSpeed,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: [Custom 2] Microphone effect - Microphone volume moves particles faster
CustomParticles_Custom2MoveFasterMicVol,
// --------- Effect: BackgroundShift -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
BackgroundShift_Strength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: Zoom in
BackgroundShift_ZoomIn,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Microphone effect - Microphone volume zooms in
BackgroundShift_MicZoomIn,
// type: Float, sets_active: False
// min: -2, max: 2
// default: 0.5
// explanation: Move from X tracking
BackgroundShift_TrackingX,
// type: Float, sets_active: False
// min: -2, max: 2
// default: 0.5
// explanation: Move from Y tracking
BackgroundShift_TrackingY,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: Tracking movement smoothing
BackgroundShift_TrackingSmoothing,
// type: Float, sets_active: False
// min: 0, max: 2
// default: 0.5
// explanation: Move X randomly
BackgroundShift_RandomMovementX,
// type: Float, sets_active: False
// min: 0, max: 2
// default: 0.5
// explanation: Move Y randomly
BackgroundShift_RandomMovementY,
// type: Float, sets_active: False
// min: 0, max: 2
// default: 0.15
// explanation: Rotate randomly
BackgroundShift_RandomMovementRotation,
// type: Float, sets_active: False
// min: 0.01, max: 2
// default: 0.2
// explanation: Random movement speed
BackgroundShift_RandomMovementSpeed,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Blur back visibility
BackgroundShift_BlurMixBack,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Blur back strength
BackgroundShift_BlurMainBack,
// type: Float, sets_active: False
// min: -3, max: 3
// default: 1
// explanation: Blur back brightness
BackgroundShift_BlurBrightnessBack,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Blur front visibility
BackgroundShift_BlurMixFront,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Blur front strength
BackgroundShift_BlurMainFront,
// type: Float, sets_active: False
// min: -3, max: 3
// default: 1
// explanation: Blur front brightness
BackgroundShift_BlurBrightnessFront,
// --------- Effect: SimpleOverlay -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off - Multiplier for opacity
SimpleOverlay_Strength,
// type: SceneItem, sets_active: False
// default:
// explanation: Overlay image file
SimpleOverlay_TextureFile,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.35
// explanation: Zoom in
SimpleOverlay_ZoomIn,
// type: Float, sets_active: False
// min: -2, max: 2
// default: -0.5
// explanation: Move from X tracking
SimpleOverlay_TrackingX,
// type: Float, sets_active: False
// min: -2, max: 2
// default: -0.5
// explanation: Move from Y tracking
SimpleOverlay_TrackingY,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.3
// explanation: Tracking movement smoothing
SimpleOverlay_TrackingSmoothing,
// type: Float, sets_active: False
// min: 0, max: 2
// default: 0.4
// explanation: Move X randomly
SimpleOverlay_RandomMovementX,
// type: Float, sets_active: False
// min: 0, max: 2
// default: 0.4
// explanation: Move Y randomly
SimpleOverlay_RandomMovementY,
// type: Float, sets_active: False
// min: 0, max: 2
// default: 0.1
// explanation: Rotate randomly
SimpleOverlay_RandomMovementRotation,
// type: Float, sets_active: False
// min: 0.01, max: 2
// default: 0.2
// explanation: Random movement speed
SimpleOverlay_RandomMovementSpeed,
// type: Color, sets_active: False
// default: FFFFFF alpha: True
// explanation: Tint color
SimpleOverlay_TintColor,
// --------- Effect: Vignette -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
Vignette_Strength,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.9
// explanation: Smoothness
Vignette_Smoothness,
// type: Color, sets_active: False
// default: 000000 alpha: True
// explanation: Color
Vignette_Color,
// type: Float, sets_active: False
// min: -1, max: 1
// default: 0
// explanation: Center X
Vignette_CenterX,
// type: Float, sets_active: False
// min: -1, max: 1
// default: 0
// explanation: Center Y
Vignette_CenterY,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 1
// explanation: Roundness
Vignette_Roundness,
// type: Bool, sets_active: False
// default: False
// explanation: Even side length
Vignette_Circular,
// --------- Effect: ChromaticAberration -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
ChromaticAberration_Strength,
// type: Bool, sets_active: False
// default: True
// explanation: Blur edges
ChromaticAberration_BlurEdges,
// --------- Effect: OldFilm -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
OldFilm_Strength,
// type: Float, sets_active: False
// min: 0, max: 30
// default: 15
// explanation: FPS limit
OldFilm_FilmFps,
// type: Float, sets_active: False
// min: 0, max: 5
// default: 1
// explanation: Contrast
OldFilm_FilmContrast,
// type: Float, sets_active: False
// min: 0, max: 4
// default: 0.9
// explanation: Film burn
OldFilm_FilmBurn,
// type: Float, sets_active: False
// min: 0, max: 2
// default: 0.9
// explanation: Film dirt size
OldFilm_FilmSceneCut,
// --------- Effect: Lowfps -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
Lowfps_Strength,
// type: Int, sets_active: False
// min: 1, max: 60
// default: 15
// explanation: FPS limit
Lowfps_FpsLimit,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: FPS jitter strength
Lowfps_FpsRandom,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0
// explanation: Screen tearing
Lowfps_ScreenTearing,
// --------- Effect: Datamosh -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
Datamosh_Strength,
// type: Int, sets_active: False
// min: 1, max: 200
// default: 16
// explanation: Size
Datamosh_Size,
// type: Float, sets_active: False
// min: 0, max: 60
// default: 3
// explanation: Reset after seconds
Datamosh_ResetAfterSecs,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: Entropy
Datamosh_Entropy,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: Noise Contrast
Datamosh_NoiseContrast,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: Velocity Scale
Datamosh_VelocityScale,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.5
// explanation: Diffusion
Datamosh_Diffusion,
// --------- Effect: LineScanner -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off
LineScanner_Strength,
// type: Int, sets_active: False
// min: 1, max: 4
// default: 1
// explanation: Direction
LineScanner_Direction,
// type: Int, sets_active: False
// min: 16, max: 2048
// default: 1024
// explanation: Total scan steps
LineScanner_ScanStepTotal,
// type: Int, sets_active: False
// min: 1, max: 16
// default: 4
// explanation: Scan step size
LineScanner_ScanStepSize,
// type: Color, sets_active: False
// default: 0C0001 alpha: True
// explanation: Scan line color
LineScanner_ScanLineColor,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.15
// explanation: Scan line size
LineScanner_ScanLineSize,
// type: Float, sets_active: False
// min: 0, max: 30
// default: 3
// explanation: Wait between scans - Reset after seconds
LineScanner_ScanLineWaitBetweenScansSecs,
// --------- Effect: ParticleShower -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off - Multiplier for opacity
ParticleShower_Strength,
// type: SceneItem, sets_active: False
// default:
// explanation: [Custom 1] Texture file
ParticleShower_TextureFile1,
// type: SceneItem, sets_active: False
// default:
// explanation: [Custom 2] Texture file
ParticleShower_TextureFile2,
// type: SceneItem, sets_active: False
// default:
// explanation: [Custom 3] Texture file
ParticleShower_TextureFile3,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: [Custom 1] Fall speed
ParticleShower_Speed1,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: [Custom 2] Fall speed
ParticleShower_Speed2,
// type: Float, sets_active: False
// min: 0, max: 1
// default: 0.4
// explanation: [Custom 3] Fall speed
ParticleShower_Speed3,
// type: Bool, sets_active: False
// default: False
// explanation: [Custom 1] Show behind model
ParticleShower_InBack1,
// type: Bool, sets_active: False
// default: False
// explanation: [Custom 2] Show behind model
ParticleShower_InBack2,
// type: Bool, sets_active: False
// default: False
// explanation: [Custom 3] Show behind model
ParticleShower_InBack3,
// --------- Effect: AnalogGlitch -------------------------
// type: Float, sets_active: True
// min: 0, max: 1
// default: 0
// explanation: Effect on/off