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Make the death link happen a bit faster.
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ArchipelagoMuseDash/Archipelago/DeathLinkHandler.cs

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@@ -93,7 +93,7 @@ private void OnDeathLinkReceived(DeathLink deathLink) {
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var battleStage = ArchipelagoStatic.BattleComponent;
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if (battleStage == null || battleStage.isDead || battleStage.isPause || battleStage.isSucceed)
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_deathDelay = 5f;
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_deathDelay = 3f;
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}
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public string GetDeathLinkReason() {

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