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arthur.py
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# Andrew Edwards -- almostimplemented.com
# =======================================
# A checkers agent implementaiton based
# on Arthur Samuel's historic program.
#
# Last updated: July 21, 2014
import sys
# Constants
BLACK, WHITE = 0, 1
VALID_SQUARES = 0x7FBFDFEFF
INFINITY = sys.maxsize
# Feature functions
def adv(board): # Advancement
"""
The parameter is credited with 1 for each passive man in the
fifth and sixth rows (counting in passive's direction) and
debited with 1 for each passive man in the third and fourth
rows.
"""
passive = board.passive
rows_3_and_4 = 0x1FE00
rows_5_and_6 = 0x3FC0000
if passive == WHITE:
rows_3_and_4, rows_5_and_6 = rows_5_and_6, rows_3_and_4
bits_3_and_4 = rows_3_and_4 & board.pieces[passive]
bits_5_and_6 = rows_5_and_6 & board.pieces[passive]
return bin(bits_5_and_6).count("1") - bin(bits_3_and_4).count("1")
def back(board): # Back Row Bridge
"""
The parameter is credited with 1 if there are no active kings
on the board and if the two bridge squares (1 and 3, or 30 and
32) in the back row are occupied by passive pieces.
"""
active = board.active
passive = board.passive
if active == BLACK:
if board.backward[BLACK] != 0:
return 0
back_row_bridge = 0x480000000
else:
if board.forward[WHITE] != 0:
return 0
back_row_bridge = 0x5
if bin(back_row_bridge & board.pieces[passive]).count('1') == 2:
return 1
return 0
def cent(board): # Center Control I
"""
The parameter is credited with 1 for each of the following
squares: 11, 12, 15, 16, 20, 21, 24, 25 which is occupied by
a passive man.
"""
passive = board.passive
if passive == WHITE:
center_pieces = 0xA619800
else:
center_pieces = 0xCC3280
return bin(board.pieces[passive] & center_pieces).count("1")
def cntr(board): # Center Control II
"""
The parameter is credited with 1 for each of the following
squares: 11, 12, 15, 16, 20, 21, 24, 25 that is either
currently occupied by an active piece or to which an active
piece can move.
"""
active = board.active
if active == BLACK:
center_pieces = 0xA619800
else:
center_pieces = 0xCC3280
active_center_count = bin(board.pieces[active] & center_pieces).count("1")
moves = board.get_moves()
if moves[0] < 0:
moves = map(lambda x: x*(-1), moves)
destinations = reduce(lambda x, y: x|y,
[(m & (m ^ board.pieces[active])) for m in moves])
active_near_center_count = bin(destinations & center_pieces).count("1")
return active_center_count + active_near_center_count
def deny(board): # Denial of Occupancy
"""
The parameter is credited 1 for each square defined in MOB if
on the next move a piece occupying this square could be
captured without exchange.
"""
rf = board.right_forward()
lf = board.left_forward()
rb = board.right_backward()
lb = board.left_backward()
moves = [0x11 << i for (i, bit) in enumerate(bin(rf)[::-1]) if bit == '1']
moves += [0x21 << i for (i, bit) in enumerate(bin(lf)[::-1]) if bit == '1']
moves += [0x11 << i - 4 for (i, bit) in enumerate(bin(rb)[::-1]) if bit == '1']
moves += [0x21 << i - 5 for (i, bit) in enumerate(bin(lb)[::-1]) if bit == '1']
destinations = [0x10 << i for (i, bit) in enumerate(bin(rf)[::-1]) if bit == '1']
destinations += [0x20 << i for (i, bit) in enumerate(bin(lf)[::-1]) if bit == '1']
destinations += [0x1 << i - 4 for (i, bit) in enumerate(bin(rb)[::-1]) if bit == '1']
destinations += [0x1 << i - 5 for (i, bit) in enumerate(bin(lb)[::-1]) if bit == '1']
denials = []
for move, dest in zip(moves, destinations):
B = board.peek_move(move)
active = B.active
ms_taking = []
ds = []
if (B.forward[active] & (dest >> 4)) != 0 and (B.empty & (dest << 4)) != 0:
ms_taking.append((-1)*((dest >> 4) | (dest << 4)))
ds.append(dest << 4)
if (B.forward[active] & (dest >> 5)) != 0 and (B.empty & (dest << 5)) != 0:
ms_taking.append((-1)*((dest >> 5) | (dest << 5)))
ds.append(dest << 5)
if (B.backward[active] & (dest << 4)) != 0 and (B.empty & (dest >> 4)) != 0:
ms_taking.append((-1)*((dest << 4) | (dest >> 4)))
ds.append(dest >> 4)
if (B.backward[active] & (dest << 5)) != 0 and (B.empty & (dest >> 5)) != 0:
ms_taking.append((-1)*((dest << 5) | (dest >> 5)))
ds.append(dest >> 5)
if not ms_taking:
continue
else:
for m, d in zip(ms_taking, ds):
C = B.peek_move(m)
if C.active == active:
if not dest in denials:
denials.append(dest)
continue
if not C.takeable(d):
if not dest in denials:
denials.append(dest)
return len(denials)
def kcent(board): # King Center Control
"""
The parameter is credited with 1 for each of the following
squares: 11, 12, 15, 16, 20, 21, 24, and 25 which is occupied
by a passive king.
"""
passive = board.passive
if passive == WHITE:
center_pieces = 0xA619800
passive_kings = board.forward[WHITE]
else:
center_pieces = 0xCC3280
passive_kings = board.backward[BLACK]
return bin(passive_kings & center_pieces).count("1")
def mob(board): # Total Mobility
"""
The parameter is credited with 1 for each square to which the
active side could move one or more pieces in the normal fashion
disregarding the fact that jump moves may or may not be
available.
"""
rf = board.right_forward()
lf = board.left_forward()
rb = board.right_backward()
lb = board.left_backward()
destinations = [0x10 << i for (i, bit) in enumerate(bin(rf)[::-1]) if bit == '1']
destinations += [0x20 << i for (i, bit) in enumerate(bin(lf)[::-1]) if bit == '1']
destinations += [0x1 << i - 4 for (i, bit) in enumerate(bin(rb)[::-1]) if bit == '1']
destinations += [0x1 << i - 5 for (i, bit) in enumerate(bin(lb)[::-1]) if bit == '1']
if not destinations:
return 0
return bin(reduce(lambda x, y: x|y, destinations)).count("1")
def mobil(board): # Undenied Mobility
"""
The parameter is credited with the difference between MOB and
DENY.
"""
return mob(board) - deny(board)
def mov(board): # Move
"""
The parameter is credited with 1 if pieces are even with a
total piece count (2 for men, and 3 for kings) of less than 24,
and if an odd number of pieces are in the move system, defined
as those vertical files starting with squares 1, 2, 3, and 4.
"""
black_men = bin(board.forward[BLACK]).count("1")
black_kings = bin(board.backward[BLACK]).count("1")
black_score = 2*black_men + 3*black_kings
white_men = bin(board.backward[WHITE]).count("1")
white_kings = bin(board.forward[WHITE]).count("1")
white_score = 2*white_men + 3*white_kings
if white_score < 24 and black_score == white_score:
pieces = board.pieces[BLACK] | board.pieces[WHITE]
if board.active == BLACK:
move_system = 0x783c1e0f
else:
move_system = 0x783c1e0f0
if bin(move_system & pieces).count("1") % 2 == 1:
return 1
return 0
def thret(board): # Threat
"""
The parameter is credited with 1 for each square to which an
active piece may be moved and in doing so threaten to capture
a passive piece on a subsequent move.
"""
moves = board.get_moves()
destinations = map(lambda x: (x ^ board.pieces[board.active]) & x, moves)
origins = [x ^ y for (x, y) in zip(moves, destinations)]
jumps = []
for dest, orig in zip(destinations, origins):
if board.active == BLACK:
rfj = (board.empty >> 8) & (board.pieces[board.passive] >> 4) & dest
lfj = (board.empty >> 10) & (board.pieces[board.passive] >> 5) & dest
if orig & board.backward[board.active]: # piece is king
rbj = (board.empty << 8) & (board.pieces[board.passive] << 4) & dest
lbj = (board.empty << 10) & (board.pieces[board.passive] << 5) & dest
else:
rbj = 0
lbj = 0
else:
rbj = (board.empty << 8) & (board.pieces[board.passive] << 4) & dest
lbj = (board.empty << 10) & (board.pieces[board.passive] << 5) & dest
if dest & board.forward[board.active]: # piece at square is a king
rfj = (board.empty >> 8) & (board.pieces[board.passive] >> 4) & dest
lfj = (board.empty >> 10) & (board.pieces[board.passive] >> 5) & dest
else:
rfj = 0
lfj = 0
if (rfj | lfj | rbj | lbj) != 0:
jumps += [-0x101 << i for (i, bit) in enumerate(bin(rfj)[::-1]) if bit == '1']
jumps += [-0x401 << i for (i, bit) in enumerate(bin(lfj)[::-1]) if bit == '1']
jumps += [-0x101 << i - 8 for (i, bit) in enumerate(bin(rbj)[::-1]) if bit == '1']
jumps += [-0x401 << i - 10 for (i, bit) in enumerate(bin(lbj)[::-1]) if bit == '1']
return len(jumps)
def piece_score_diff(board, player):
black_men = bin(board.forward[BLACK]).count("1")
black_kings = bin(board.backward[BLACK]).count("1")
black_score = 2*black_men + 3*black_kings
white_men = bin(board.backward[WHITE]).count("1")
white_kings = bin(board.forward[WHITE]).count("1")
white_score = 2*white_men + 3*white_kings
return black_score - white_score if player == BLACK else white_score - black_score
def position_score(board, player):
scores = [0x88000, 0x1904c00, 0x3A0502E0, 0x7C060301F]
i = 1
total = 0
for s in scores:
total = i*bin(board.pieces[player] & s).count("1")
i += 1
return total
def score(board_old, board_new):
if board_old.is_over():
return -INFINITY
if board_new.is_over():
return INFINITY
_adv = adv(board_new) - adv(board_old)
_back = adv(board_new) - back(board_old)
_cent = cent(board_new) - cent(board_old)
_cntr = cntr(board_new) - cntr(board_old)
_deny = deny(board_new) - deny(board_old)
_kcent = kcent(board_new) - kcent(board_old)
_mob = mob(board_new) - mob(board_old)
_mobil = _mob - _deny
_mov = mov(board_new) - mov(board_old)
_thret = thret(board_new) - thret(board_old)
undenied_mobility = 1 if _mobil > 0 else 0
total_mobility = 1 if _mob > 0 else 0
denial_of_occ = 1 if _deny > 0 else 0
control = 1 if _cent > 0 else 0
_demmo = 1 if denial_of_occ and not total_mobility else 0
_mode_2 = 1 if undenied_mobility and not denial_of_occ else 0
_mode_3 = 1 if not undenied_mobility and denial_of_occ else 0
_moc_2 = 1 if not undenied_mobility and control else 0
_moc_3 = 1 if undenied_mobility and not control else 0
_moc_4 = 1 if not undenied_mobility and not control else 0
board_score = _moc_2*(-1)*(2**18) \
+ _kcent*(2**16) \
+ _moc_4*(-1)*(2**14) \
+ _mode_3*(-1)*(2**13) \
+ _demmo*(-1)*(2**11) \
+ _mov*(2**8) \
+ _adv*(-1)*(2**8) \
+ _mode_2*(-1)*(2**8) \
+ _back*(-1)*(2**6) \
+ _cntr*(2**5) \
+ _thret*(2**5) \
+ _moc_3*(2**4) \
+ piece_score_diff(board_new, board_old.active)*(2**20) \
+ position_score(board_new, board_old.active)*(2**14)
return board_score
def negamax(board_old, board_new, depth, alpha, beta, color):
if depth == 0 or board_new.is_over():
return score(board_old, board_new)*color
best_value = -INFINITY
for move in board_new.get_moves():
B = board_new.peek_move(move)
if B.active != board_new.active:
val = -negamax(board_new, B, depth - 1, -beta, -alpha, -color)
else:
val = negamax(board_new, B, depth, alpha, beta, color)
best_value = max(best_value, val)
alpha = max(alpha, val)
if alpha >= beta:
break
return best_value
def move_function(board, depth=7):
def search(move):
B = board.peek_move(move)
if B.active == board.active:
return negamax(board, B, depth, -INFINITY, INFINITY, 1)
else:
return negamax(board, B, depth, -INFINITY, INFINITY, -1)
return max(board.get_moves(), key=search)
#pairs = zip(zip(board.get_moves(), get_move_strings(board)),
#map(search, board.get_moves()))
#print "Moves and ratings"
#for pair in pairs:
#print pair[0][1] + " with a rating of " + str(pair[1])
#print ""
#best_pair = max(pairs, key=lambda x: x[1])
#return best_pair[0][0]
def get_move_strings(board):
rfj = board.right_forward_jumps()
lfj = board.left_forward_jumps()
rbj = board.right_backward_jumps()
lbj = board.left_backward_jumps()
if (rfj | lfj | rbj | lbj) != 0:
rfj = [(1 + i - i//9, 1 + (i + 8) - (i + 8)//9)
for (i, bit) in enumerate(bin(rfj)[::-1]) if bit == '1']
lfj = [(1 + i - i//9, 1 + (i + 10) - (i + 8)//9)
for (i, bit) in enumerate(bin(lfj)[::-1]) if bit == '1']
rbj = [(1 + i - i//9, 1 + (i - 8) - (i - 8)//9)
for (i, bit) in enumerate(bin(rbj)[::-1]) if bit == '1']
lbj = [(1 + i - i//9, 1 + (i - 10) - (i - 10)//9)
for (i, bit) in enumerate(bin(lbj)[::-1]) if bit == '1']
if board.active == BLACK:
regular_moves = ["%i to %i" % (orig, dest) for (orig, dest) in rfj + lfj]
reverse_moves = ["%i to %i" % (orig, dest) for (orig, dest) in rbj + lbj]
return regular_moves + reverse_moves
else:
reverse_moves = ["%i to %i" % (orig, dest) for (orig, dest) in rfj + lfj]
regular_moves = ["%i to %i" % (orig, dest) for (orig, dest) in rbj + lbj]
return reverse_moves + regular_moves
rf = board.right_forward()
lf = board.left_forward()
rb = board.right_backward()
lb = board.left_backward()
rf = [(1 + i - i//9, 1 + (i + 4) - (i + 4)//9)
for (i, bit) in enumerate(bin(rf)[::-1]) if bit == '1']
lf = [(1 + i - i//9, 1 + (i + 5) - (i + 5)//9)
for (i, bit) in enumerate(bin(lf)[::-1]) if bit == '1']
rb = [(1 + i - i//9, 1 + (i - 4) - (i - 4)//9)
for (i, bit) in enumerate(bin(rb)[::-1]) if bit == '1']
lb = [(1 + i - i//9, 1 + (i - 5) - (i - 5)//9)
for (i, bit) in enumerate(bin(lb)[::-1]) if bit == '1']
if board.active == BLACK:
regular_moves = ["%i to %i" % (orig, dest) for (orig, dest) in rf + lf]
reverse_moves = ["%i to %i" % (orig, dest) for (orig, dest) in rb + lb]
return regular_moves + reverse_moves
else:
regular_moves = ["%i to %i" % (orig, dest) for (orig, dest) in rb + lb]
reverse_moves = ["%i to %i" % (orig, dest) for (orig, dest) in rf + lf]
return reverse_moves + regular_moves