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todo.txt
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todo.txt
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+Create/join server
+Copy short link for joining specific server
+Display connected players
+Display player cursors
+Colored cursors
+Dice with physics and shadows
+Recover dice that fall off screen
+Render 3D text to texture
+ create tile, set tile text, create new rendertexture, render camera to it, assign rendertexture to tile, delete camera and text
+Roll dice (multiple at once)
+Board JSON descriptions
+Move pieces
+Procedurally display board and cards
+Card JSON descriptions
+Zoom to see better
Add sounds
+ dice
+ tokens
+ cards
+Draw cards
+Tokens knock on board while moving
++++ rclick?
Card manipulation:
+ draw card from deck
+++ click on deck and drag away quickly
+ flip card/deck over
+++ rclick?
+ add card to deck
+++ drag card onto deck and release at low speed
+ create deck
+++ three or more cards in collision with similar orientation
+ pick up deck
+++ click on deck and hold in place for a while
+ shuffle deck
+++ shake?
+ rotate card/deck on view axis
+++ ???
+ put top card on bottom
+++ mousewheel?
+Add colored play areas for each player at bottom of screen
+Borders for dice?
+Add coins
+Fix health token reset
+Password
+Exit back to menu from game
+Chat
+Help
+Card icons
+Preserve aspect ratio on desktop version
+Music play
x customizable controls
+reduce card "target" values
+Splash screen
Networking:
Set up our own master server and facilitator
Perform connection test to investigate when port forwarding is needed
Check server to see if have latest update
Interface:
Manual
Pick up multiple coins at once
Reset game confirmation dialog (can only be used by server)
Undo/redo? (to fix griefer damage)
"Change password" option for server
More coins
Coin color should match between card and coin lvl 1
Deck color should match board colors
Player colors should match figurine/placemat
Player colors in chat window
Some way to tell when others are zoomed
Automatically right orientation of blood tokens
Graphics:
UI display (windows and borders?)
Lower top barrier for easier dice read?
Investigate possible race condition when rendering to texture
--- refresh render to texture when context recreated
--- someone reported moving tile render to Start() helps with unity 4 issues
Add in-game manual and pancompendium?
Rules:
Some benefit to doubles
Clarify limbo
Easier way to put cards on bottom of deck
Some way to take other player's equipment
--- Maybe wilderness tile
Unflinching sword breaks when you die
Fewer creatures option for shorter games?
Resurrecting serene way requires sacrificing victory card with non-zero points
Cemetary: maybe opponent chooses card to fight?
Audio:
Stone sounds for blood tokens
Metal sounds for coins
Crystal sounds for figurines
Art:
Make backs of cards match board areas
Make coin icon match 1-coins
Organize high-res assets for prototype export
Nicer UI skin