forked from github/game-off-2012
-
Notifications
You must be signed in to change notification settings - Fork 51
/
index.htm
35 lines (33 loc) · 1.36 KB
/
index.htm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link media="screen" href="css/main.css" rel="stylesheet" type="text/css" />
<link rel="shortcut icon" type="image/x-icon" href="img/favicon.ico">
<link rel="apple-touch-icon" sizes="114x114" href="img/touch-icon-114x114.png" />
<link rel="apple-touch-icon" sizes="72x72" href="img/touch-icon-72x72.png" />
<link rel="apple-touch-icon" href="img/touch-icon-iphone.png" />
<script type="text/javascript" src="js/jquery-1.8.2.js"></script>
<script type="text/javascript" src="js/gamejs/yabble.js"></script>
<script type="text/javascript" src="js/gamejs/gamejs.min.js"></script>
<script type="text/javascript" src="js/lib/utils.js"></script>
<script type="text/javascript">
$(document).ready(function(){
var gamejs;
require.setModuleRoot('./js/');
require.run('main');
});
</script>
<title>Alge's Escapade</title>
</head>
<body>
<div id="preload">
<img src="img/loading.gif" />
<img src="img/loading-text.png" />
</div>
<div id="gameWindow">
<canvas id="gjs-canvas"></canvas>
<div id="gameEnd"></div>
</div>
</body>
</html>