-
Notifications
You must be signed in to change notification settings - Fork 37
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How would you import this project in Godot 3.1 ? #37
Comments
AFAIK, there isn't a version of the project for Godot Engine 3.0, let alone 3.1. |
Does anyone know what version of Godot should I use to edit the project? |
It was originally done in version 2.1.5. You can either use that one, or attempt to port it to version 3.0.6 of the engine. |
@Ertain thanks for the info. |
Just browsed the sources, and apparently there is a branch that's marked 3.1. It hasn't been updated in 6 months, though. If you want, you can check that one out. |
@Ertain thanks, however I'm going to stick to version 2.1.5. I love the engine and can't wait to start using all the goodies in version 3.x but it seems each time I try the engine there is something still missing, the last time I checked it was OpenGLES 2, and C# for Android, and those are a must for me in order to move to version 3.x ...but I'll stop rambling there :) |
It works with Godot 2.1.6, what a dumb question i asked! |
Has anyone managed to add an endless mode? Without stages/levels, that is. |
How would you import this project in Godot 3.1 ?
There is no project.godot file in this project repository ?
Any help would be appreciated.
The text was updated successfully, but these errors were encountered: