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In PlayerNameInput when PlayerPrefs(PlayerPrefsNameKey) is empty the 'Continue' button does not get disabled.
This is because of the initial return when PlayerPrefs.HasKey(PlayerPrefsNameKey) is false since it never reaches 'SetPlayerName()'
The text was updated successfully, but these errors were encountered:
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In PlayerNameInput when PlayerPrefs(PlayerPrefsNameKey) is empty the 'Continue' button does not get disabled.
This is because of the initial return when PlayerPrefs.HasKey(PlayerPrefsNameKey) is false since it never reaches 'SetPlayerName()'
The text was updated successfully, but these errors were encountered: