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Thanks for your feedback. When you create the TriangleVertexArray for the ConcaveMeshShape, do you provide your own vertices normals or not? If you don't provide normals they are computed automatically by the library. I am wondering that maybe some normals are not correct at the vertices in the edges or your ConcaveMeshShape. That might cause this issue. |
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Hi,
I'm using reactphysics3d in the game engine I'm developing and the physics works great most of the time, however I have a weird behaviour I show in the video link when a sphere is close to an edge, the terrain is generated as a concave mesh shape and the sphere with an sphere shape.
Any idea what can be happening?
Video showing the sphere issue
Thank you for this great physics engine.
Vicente
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