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Describe the Bug
When kacr_eyes_antiwall enabled server drop fps and start lagging after the round start.
Server sv: is around 0-10 when the server population is around 30 players.
To Reproduce
Steps to reproduce the Behavior:
Compile plugin
Run SRCDS
Use net_graph 5 to see vars.
See fps drop
kacr_status output
Nothing here
Additional
Nothing here
The text was updated successfully, but these errors were encountered:
The Eyecheck runs every Frame and checks the View from every Client to his Enemys.
In general, this could be Performance intense, i probably havent noticed performance Problems yet since i do not have Testers that run high traffic Servers.
Its on my todo to rewrite the Eyecheck, still i cant promise an performance improvement since it is an Performance intense Task in general. I will keep this in Mind anyway, maybe i can do periodically check the Clients and make something like a Suspicion System
Game
CSS - Linux
Metamod: Source version 1.10.7-dev
Built from: alliedmodders/metamod-source@6c8495f
Build ID: 971:6c8495f
Loaded As: Valve Server Plugin
Compiled on: Mar 28 2019
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
SourceMod Version Information:
SourceMod Version: 1.10.0.6460
SourcePawn Engine: 1.10.0.6460, jit-x86 (build 1.10.0.6460)
SourcePawn API: v1 = 5, v2 = 12
Compiled on: Jan 7 2020 13:39:09
Built from: alliedmodders/sourcemod@2896435
Build ID: 6460:2896435
http://www.sourcemod.net/
KACR build
cb1bd15
Describe the Bug
When kacr_eyes_antiwall enabled server drop fps and start lagging after the round start.
Server sv: is around 0-10 when the server population is around 30 players.
To Reproduce
Steps to reproduce the Behavior:
net_graph 5
to see vars.kacr_status output
Nothing here
Additional
Nothing here
The text was updated successfully, but these errors were encountered: