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Update
+Added Bash2 to Grab from +Added a missing Forlix Floodcheck Include +Added Commands and Cvars list *Updated Pluginbase *Updated TODOs and Errors lists
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Commands.txt

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# Here we will collect all insecure or exploitable Commads along with an short Description
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# Example: CMD | Description
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# Please not that this AC is not made for blocking Command spamming, use forlix floodcheck if you need such
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|-Unsorted/Unverified
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|ai_test_los | #
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|changelevel | Similar to 'map'
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|cl_fullupdate | #
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|dbghist_addline | #
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|dbghist_dump | #
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|drawcross | #
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|drawline | #
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|dump_entity_sizes | #
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|dump_globals | #
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|dump_panels | #
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|dump_terrain | #
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|dumpcountedstrings | #
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|dumpentityfactories | #
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|dumpeventqueue | #
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|dumpgamestringtable | #
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|editdemo | #
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|endround | #
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|groundlist | #
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|listdeaths | #
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|listmodels | #
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|map | Similar to 'changelevel'
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|map_showspawnpoints | #
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|mem_dump | #
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|mp_dump_timers | #
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|npc_ammo_deplete | #
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|npc_heal | #
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|npc_speakall | #
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|npc_thinknow | #
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|physics_budget | #
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|physics_debug_entity | #
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|physics_highlight_active | #
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|physics_report_active | #
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|physics_select | #
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|q_sndrcn | #?
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|report_entities | #
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|report_simthinklist | #
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|report_touchlinks | #
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|respawn_entities | #
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|rr_reloadresponsesystems | #
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|scene_flush | #
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|send_me_rcon | #?
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|snd_digital_surround | #
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|snd_restart | #
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|soundlist | #
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|soundscape_flush | #
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|sv_benchmark_force_start | #
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|sv_findsoundname | #
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|sv_soundemitter_filecheck | #
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|sv_soundemitter_flush | #
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|sv_soundscape_printdebuginfo | #
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|wc_update_entity | #
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|speed.toggle | #
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|-Source 2009
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-|Only block if contains Substring: admin, alias, logic_auto, logic_autosave, logic_branch, logic_case, logic_collision_pair, logic_compareto, logic_lineto, logic_measure_movement, logic_multicompare, logic_navigation, logic_relay, logic_timer, ma_, meta, mp_ , point_clientcommand, point_servercommand, quit, rcon, restart, sm, sv_, taketimer, (quti)
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|ent_create | Creates an Entity
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|ent_fire | Fires an Event towards an Entity
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|-CSGO
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|
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|-L4D
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|demo_returntolobby | #
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|-L4D2
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|give | # Check existence in other Games

Cvars.txt

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# Here we will collect all insecure or exploitable Cvars along with their allowed Values, where to check them an a short Description
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# Example: CVAR | Force Value(Range) | SV/CL | Description
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# * Means that the Value depends on the Server Settings
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|-Unsorted/Unverified
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|cl_clock_correction | 1.0 | CL | #
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|cl_leveloverview | 0.0 | CL | #
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|cl_overdraw_test | 0.0 | CL | #
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|cl_phys_timescale | * | CL | #
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|cl_showevents | 0.0 | CL | #
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|host_timescale | * | CL | Sets Timescale(Slowmo or fast as f***)
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|mat_dxlevel | 80.0-X | CL | DirectX 8 is minimal required
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|mat_fillrate | 0.0 | CL | #
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|mat_measurefillrate | 0.0 | CL | #
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|mat_proxy | 0.0 | CL | #
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|mat_showlowresimage | 0.0 | CL | #
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|mat_wireframe | 0.0 | CL | #
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|mem_force_flush | 0.0 | CL | #
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|mp_fadetoblack | * | CL | #
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|r_aspectratio | 0.0 | CL | #
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|r_colorstaticprops | 0.0 | CL | #
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|r_dispwalkable | 0.0 | CL | #
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|r_drawbeams | 1.0 | CL | #
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|r_drawbrushmodels | 1.0 | CL | #
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|r_drawclipbrushes | 0.0 | CL | #
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|r_drawdecals | 1.0 | CL | #
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|r_drawentities | 1.0 | CL | #
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|r_drawmodelstatsoverlay | 0.0 | CL | #
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|r_drawopaqueworld | 1.0 | CL | #
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|r_drawothermodels | 1.0 | CL | #
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|r_drawparticles | 1.0 | CL | #
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|r_drawrenderboxes | 0.0 | CL | #
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|r_drawskybox | 1.0 | CL | #
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|r_drawtranslucentworld | 1.0 | CL | #
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|r_shadowwireframe | 0.0 | CL | #
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|r_skybox | 1.0 | CL | #
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|r_visocclusion | 0.0 | CL | #
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|snd_show | 0.0 | CL | #
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|snd_visualize | 0.0 | CL | #
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|vcollide_wireframe | 0.0 | CL | #
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|sv_gravity | * | CL | Physical Gravity
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|r_drawothermodels | ?1.0? | CL | #
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|cl_clock_correction | 1.0 | CL | #
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|cl_leveloverview | 0.0 | CL | #
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|cl_overdraw_test | 0.0 | CL | #
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|cl_particles_show_bbox | 0.0 | CL | #
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|cl_phys_timescale | * | CL | #
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|cl_showevents | 0.0 | CL | #
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|host_timescale | * | CL | #
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|fps_max | ? | CL | #
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|fps_modem | ? | CL | #
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|fps_override | ? | CL | #
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|cl_sidespeed | ? | CL | #
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|cl_pitchspeed | ? | CL | #
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|cl_forwardspeed | ? | CL | #
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|cl_backspeed | ? | CL | #
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|cl_yawspeed | ? | CL | #
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|developer | ? | CL | #
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|cl_filterstuffcmd | ? | CL | #
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|sv_allowminmodels", Comp_Replicated, Action_Ban);
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|sv_competitive_minspec", Comp_Replicated, Action_Ban);
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|sv_consistency", Comp_Replicated, Action_Ban);
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|sv_footsteps", Comp_Replicated, Action_Ban);
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|-Client Mods(Any) - We ban Everyone whith that Cvars, Everyone who is able to install thoose Mods should know that they can be used for Exploits
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|0penscript | # | CL | #
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|aim_bot | # | CL | #
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|aim_fov | # | CL | #
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|bat_version | # | CL | #
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|beetlesmod_version | # | CL | #
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|est_version | # | CL | #
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|eventscripts_ver | # | CL | #
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|fm_attackmode | # | CL | #
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|lua-engine | # | CL | #
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|lua_open | # | CL | #
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|mani_admin_plugin_version | # | CL | #
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|maniadminhacker | # | CL | #
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|maniadmintakeover | # | CL | #
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|metamod_version | # | CL | #
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|openscript | # | CL | #
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|openscript_version | # | CL | #
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|runnscript | # | CL | #
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|smadmintakeover | # | CL | #
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|sourcemod_version | # | CL | #
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|tb_enabled | # | CL | #
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|zb_version | # | CL | #
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|-Source 2009
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|sv_cheats | 0 | SV/CL | Allow Cheat Protected Commands/Cvars
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|sv_consistency | * | CL | File Consistency, replaced by sv_pure
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|sv_pure | * | CL | File Consistency
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|fog_enable | * | CL | Is the Fog enabled Ingame
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|-CSGO
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|#Add Cvars from the danger zone update
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mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage.
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mp_damage_scale_ct_body : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
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mp_damage_scale_ct_head : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot
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mp_damage_scale_t_body : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
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mp_damage_scale_t_head : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots
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mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
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sv_disable_pas : 1 : , "sv", "cheat", "rep" :
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sv_disable_radar : 1 : , "rep", "cl" :
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sv_grassburn : 1 : , "rep", "cl" :
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sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
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sv_walkable_normal : 0 : , "rep", "cl" :

Errors.txt

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GRAB/Bash/Web.txt

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https://github.com/natejd/bash2

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