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Commands.txt
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# Here we will collect all insecure or exploitable Commads along with an short Description
# Example: CMD | Description
# Please not that this AC is not made for blocking Command spamming, use forlix floodcheck if you need such
|-Unsorted/Unverified
|ai_test_los | #
|changelevel | Similar to 'map'
|cl_fullupdate | #
|dbghist_addline | #
|dbghist_dump | #
|drawcross | #
|drawline | #
|dump_entity_sizes | #
|dump_globals | #
|dump_panels | #
|dump_terrain | #
|dumpcountedstrings | #
|dumpentityfactories | #
|dumpeventqueue | #
|dumpgamestringtable | #
|editdemo | #
|endround | #
|groundlist | #
|listdeaths | #
|listmodels | #
|map | Similar to 'changelevel'
|map_showspawnpoints | #
|mem_dump | #
|mp_dump_timers | #
|npc_ammo_deplete | #
|npc_heal | #
|npc_speakall | #
|npc_thinknow | #
|physics_budget | #
|physics_debug_entity | #
|physics_highlight_active | #
|physics_report_active | #
|physics_select | #
|q_sndrcn | #?
|report_entities | #
|report_simthinklist | #
|report_touchlinks | #
|respawn_entities | #
|rr_reloadresponsesystems | #
|scene_flush | #
|send_me_rcon | #?
|snd_digital_surround | #
|snd_restart | #
|soundlist | #
|soundscape_flush | #
|sv_benchmark_force_start | #
|sv_findsoundname | #
|sv_soundemitter_filecheck | #
|sv_soundemitter_flush | #
|sv_soundscape_printdebuginfo | #
|wc_update_entity | #
|speed.toggle | #
|-Source 2009
-|Only block if contains Substring: admin, alias, logic_auto, logic_autosave, logic_branch, logic_case, logic_collision_pair, logic_compareto, logic_lineto, logic_measure_movement, logic_multicompare, logic_navigation, logic_relay, logic_timer, ma_, meta, mp_ , point_clientcommand, point_servercommand, quit, rcon, restart, sm, sv_, taketimer, (quti)
|ent_create | Creates an Entity
|ent_fire | Fires an Event towards an Entity
|-CSGO
|
|-L4D
|demo_returntolobby | #
|-L4D2
|give | # Check existence in other Games