Releases: CraterCrash/godot-orchestrator
Releases · CraterCrash/godot-orchestrator
2.0.rc2
What's Changed
- GH-159 Support all Packed-Array types by @Naros in #160
- GH-155 Allow toggling component panel visibility by @Naros in #161
- GH-158 Correctly escape modulus title text by @Naros in #162
- GH-164 Add Local Variable types Object & Any by @Naros in #165
- GH-167 Use
ubuntu-20.04
for GLIBC 2.31 by @Naros in #168 - GH-152 Do not change node icons when script attached by @Naros in #169
- GH-98 Distribute Orchestrator icon .import files by @Naros in #170
- Update README.md by @Zomphie in #171
- GH-173 Align comment node styles by @Naros in #175
- GH-176 Position all actions menu based on
center_on_mouse
by @Naros in #185 - GH-182 The
ENTER
key releases node input focus by @Naros in #186 - GH-179 Function Call
Target
pin no longer autowired by @Naros in #189 - GH-190 Do not cache instantiated scene node by @Naros in #191
- GH-180 Support variadic function arguments by @Naros in #192
- GH-187 Add BitField input/default value support by @Naros in #188
- GH-194 Reduce title text in call function nodes by @Naros in #195
- GH-177 Fix type propagation for Preload and Instantiate Scene by @Naros in #196
- GH-183 Signal function connection indicator/dialog by @Naros in #197
- GH-193 Allow highlighting selected nodes/connections by @Naros in #198
- GH-176 Move dialog center prior to popup by @Naros in #200
- Rework about dialog by @Naros in #201
Full Changelog: v2.0.rc1...v2.0.rc2
2.0.rc1
What's Changed
- [CMake] Add MacOS universal binary (x86_64,arm64) support by @NullMember in #106
- GH-114 Apply editor display scale to toolbar by @Naros in #119
- GH-116 Correctly update exported default values on nodes by @Naros in #120
- GH-112 Correctly coerce
ComposeFrom
values by @Naros in #113 - Documentation Workflow by @Naros in #123
- GH-111 Correctly handle return type as Variant by @Naros in #125
- GH-126 Render file list like Script tab file list by @Naros in #127
- GH-130 Improve filtering of All Actions dialog by @Naros in #131
- GH-132 Improved graph node rendering by @Naros in #133
- GH-121 Dispatch only script user-defined functions by @Naros in #134
- GH-118 Fix GetSceneNode/NodePath Property resolution by @Naros in #135
- GH-122 Introduce
Instantiate Scene
node by @Naros in #124 - GH-143 Return null rather than 0-sized property info list by @Naros in #144
- GH-136 Add support for accessing Godot autoloads by @Naros in #137
- GH-145 Use arch_linux compatible time formatting by @Naros in #146
- Prepare 2.0.rc1 release by @Naros in #147
New Contributors
- @NullMember made their first contribution in #106
Full Changelog: v2.0.dev3...v2.0.rc1
2.0.dev3
What's Changed
- GH-82 Fix crash when dragging from node pins by @Naros in #83
- GH-89 Correctly resolve new variable names on insert by @Naros in #91
- GH-92 Add short-cut keybindings for Variable drag-n-drop by @Naros in #93
- Performance Optimization Work by @Naros in #102
- GH-74 Add action menu database cache by @Naros in #103
- Update workflow actions by @Naros in #87
- GH-84 Support favorites in "All actions" menu by @Naros in #105
Full Changelog: v2.0.dev2...v2.0.dev3
2.0.dev2
What's Changed
- Add GitHub security workflow by @Naros in #51
- GH-48 Fix rendering of "Update Available" on dev builds by @Naros in #49
- GH-54 Add cut/copy/paste/duplicate support by @Naros in #55
- GH-56 Display status text on empty graphs by @Naros in #57
- GH-61 Add floating window mode by @Naros in #62
- GH-52 Work with scene node's script properties & methods by @Naros in #63
- GH-68 Fix
max_call_stack
property key by @Naros in #69 - GH-67 Restore open orchestrations by @Naros in #70
- GH-66 Add local variable name and description by @Naros in #71
- GH-72 Add Await Signal Node Feature by @Naros in #73
- GH-79 Avoid using deprecated
move_to_foreground
by @Naros in #80 - 2.0.dev2 check-list by @Naros in #65
Full Changelog: v2.0.dev1...v2.0.dev2
2.0.dev1
What's Changed
- Update config.yml by @Zomphie in #19
- Fix speaker name behavior in runtime and editor UI by @Naros in #25
- GH-26 Fix when removing unconnected show message choices by @Naros in #27
- GH-29 Add configurable options to ProjectSettings UI by @Naros in #30
- GH-31 Add auto-update feature by @Naros in #32
- GH-33 Add node icons to node list and drag visual by @Naros in #34
- GH-33 Update documentation by @Naros in #36
- GH-31 Update documentation by @Naros in #37
- GH-24 Introduce an
OrchestrationPlayer
scene node by @Naros in #35 - Code improvements by @Naros in #38
- GH-22 Initial support for Godot 4.2 by @Naros in #28
- GH-45 Only export
/addons/**
by @Naros in #46 - GH-43 Port to GDExtension (Godot 4.2+) by @Naros in #44
New Contributors
Full Changelog: v1.0.5...v2.0.dev1
1.1.0
What's Changed
- Update config.yml by @Zomphie in #19
- Fix speaker name behavior in runtime and editor UI by @Naros in #25
- GH-26 Fix when removing unconnected show message choices by @Naros in #27
- GH-29 Add configurable options to ProjectSettings UI by @Naros in #30
- GH-31 Add auto-update feature by @Naros in #32
- GH-33 Add node icons to node list and drag visual by @Naros in #34
- GH-33 Update documentation by @Naros in #36
- GH-31 Update documentation by @Naros in #37
- GH-24 Introduce an
OrchestrationPlayer
scene node by @Naros in #35 - Code improvements by @Naros in #38
- GH-22 Initial support for Godot 4.2 by @Naros in #28
New Contributors
Full Changelog: v1.0.5...v1.1.0
1.0.5
What's Changed
- Fix more load order dependency failures by @Naros in #16
- added wait for action node by @gvrocksnow in #14
- Document wait-for-input-action (#14) by @Naros in #17
New Contributors
- @gvrocksnow made their first contribution in #14
Full Changelog: v1.0.4...v1.0.5