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[Mac OS] Shader compilation fails #124
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Hi @douira , On a linux system this would be "~/.config/Alex", i think it's the same on a mac. It's the equivalent of the %appdata% folder on a windows machine. |
Thanks for looking into it. If you want me to test something, I can try to help. I suspect this issue has something to do with Apple's implementation of OpenGL on macOS. Additionally, it only has support for OpenGL 4.1.
On macOS the equivalent of the %appdata% folder is |
The latest release has a new version of the library responsible for shader compilation, so if you could test this again, that would be great! Tho i'm not very hopeful it's gonna be fixed |
I tried it again now and it still fails on shader compilation. |
same thing for me ;) |
Small update, i have a machine i can test this on now. So i will be looking into the issue as soon as i've got time to do so! |
I wanted to say that I get seemingly the same problem on Guix (Linux). I’m using Mesa (as opposed to CUDA) for OpenGL. |
I have a decent idea of what the issue is, just need to take the time to fix it. It seems like it's todo with the OpenGL version used for the shaders, as i did manage to get it to run when swapping them out for different ones. |
When would there be a fix to this? |
Any update on this? |
Any update? |
I think this might have died. Very sad. |
Describe the bug
The latest release
release-331
crashes with the following error:Additionally a section of the window flickers red/black before it crashes. Resizing the window by any amount stops that.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It should not crash. (and also not flicker)
Screenshots
The window does appear but then disappears after the crash.
The area in the window that is black flickers between black and red every frame.
Some time before the crash but after resizing to make the flickering go away:
Desktop (please complete the following information):
If possible, I would also like to know where Alex stores the downloaded assets and other data.
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