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fix wrong 3d node def after refactor #7054
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📝 WalkthroughWalkthroughNode definitions in the English locale file are refactored to consolidate 3D-related nodes. Load3D and Preview3D nodes have updated display names reflecting combined functionality, while their separate animation-specific counterpart nodes (Load3DAnimation and Preview3DAnimation) are removed entirely. Changes
✨ Finishing touches🧪 Generate unit tests (beta)
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🎭 Playwright Test Results⏰ Completed at: 11/30/2025, 02:13:52 PM UTC 📈 Summary
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Bundle Size ReportSummary
Category Glance Per-category breakdownApp Entry Points — 3.18 MB (baseline 3.18 MB) • 🟢 -768 BMain entry bundles and manifests
Status: 3 added / 3 removed Graph Workspace — 950 kB (baseline 950 kB) • ⚪ 0 BGraph editor runtime, canvas, workflow orchestration
Status: 1 added / 1 removed Views & Navigation — 6.54 kB (baseline 6.54 kB) • ⚪ 0 BTop-level views, pages, and routed surfaces
Status: 1 added / 1 removed Panels & Settings — 298 kB (baseline 298 kB) • ⚪ 0 BConfiguration panels, inspectors, and settings screens
Status: 6 added / 6 removed UI Components — 139 kB (baseline 139 kB) • ⚪ 0 BReusable component library chunks
Status: 5 added / 5 removed Data & Services — 12.5 kB (baseline 12.5 kB) • ⚪ 0 BStores, services, APIs, and repositories
Status: 2 added / 2 removed Utilities & Hooks — 2.94 kB (baseline 2.94 kB) • ⚪ 0 BHelpers, composables, and utility bundles
Status: 1 added / 1 removed Vendor & Third-Party — 8.56 MB (baseline 8.56 MB) • ⚪ 0 BExternal libraries and shared vendor chunks
Other — 3.84 MB (baseline 3.84 MB) • ⚪ 0 BBundles that do not match a named category
Status: 17 added / 17 removed |
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Actionable comments posted: 0
🧹 Nitpick comments (1)
src/locales/en/nodeDefs.json (1)
8989-9001: Preview label consistency“Preview 3D & Animation” keeps UX terminology consistent with Load3D after the merge. Consider a brief description/tooltip noting it previews both static 3D and animations. (github.com)
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src/locales/en/nodeDefs.json(2 hunks)
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🔇 Additional comments (1)
src/locales/en/nodeDefs.json (1)
4802-4839: EN locale correctly reflects merged node; non-English locales retain stale animation entriesThe Load 3D & Animation and Preview 3D & Animation display names are correctly updated in the English locale. The output signature (image, mask, mesh_path, normal, camera_info, recording_video) matches the merged backend node with lineart properly omitted. However, non-English locale files (zh, fr, es, tr, ru, ko, ja, ar, zh-TW) still contain separate Load3DAnimation and Preview3DAnimation node definitions that should be removed or merged to align with the backend consolidation. Consider a follow-up PR to clean up these stale entries across all locales, or verify whether this PR intentionally leaves them for backward-compatibility with the runtime migration code in src/scripts/app.ts.
christian-byrne
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This usually happens automatically, but the locale generation workflow is currently broken.
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@christian-byrne on currect version of core, it is still missing these changes |
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When do you think we'll have the locale workflow working again? |
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We shouldn't manually edit these files really, it may disrupt the CI/CD. Only if ths current translations are breaking the node. |
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Ok, @christian-byrne let me close this. But as you mentioned, current GitHub workflow is down, just let me know when it is available, I will double check this issue to fix later |
Summary
fix wrong node def for 3d load after refactor, to match BE change in comfyanonymous/ComfyUI#10025
┆Issue is synchronized with this Notion page by Unito