diff --git a/docs/build_linux.md b/docs/build_linux.md index 69224e242c..ab0216aeca 100644 --- a/docs/build_linux.md +++ b/docs/build_linux.md @@ -53,9 +53,9 @@ Finally, you will need an Unreal project that hosts the environment for your veh Once Colosseum is setup: -- Go to `UnrealEngine` installation folder and start Unreal by running `./Engine/Binaries/Linux/UE4Editor`. +- Go to `UnrealEngine` installation folder and start Unreal by running `./Engine/Binaries/Linux/UnrealEditor`. - When Unreal Engine prompts for opening or creating project, select Browse and choose `Colosseum/Unreal/Environments/BlocksV2` (or your [custom](unreal_custenv.md) Unreal project). -- Alternatively, the project file can be passed as a commandline argument. For Blocks: `./Engine/Binaries/Linux/UE4Editor /Unreal/Environments/Blocks/BlocksV2.uproject` +- Alternatively, the project file can be passed as a commandline argument. For Blocks: `./Engine/Binaries/Linux/UnrealEditor /Unreal/Environments/Blocks/BlocksV2.uproject` - If you get prompts to convert project, look for More Options or Convert-In-Place option. If you get prompted to build, choose Yes. If you get prompted to disable Colosseum plugin, choose No. - After Unreal Editor loads, press Play button.