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This is a vanilla issue that presents in an unmodded game, and was hoping TM:PE could fix it.
Build two separate tram networks, with separate depots.
Set up lines such that the first stop on one line is closer to the depot on the other.
Complete the lines; note that the trams never spawn and the depots give an error icon saying they "need to be connected to lines".
The game basically seems to be choosing what depots to spawn trams from based on direct distance, without checking if they're actually connected; which is obviously not ideal.
The issue especially seems to present if you have fairly long tram lines, with a depot on one end.
Oh, and I haven't tested this, but I imagine trolleybuses may have the same issue.
Screenshots?
The text was updated successfully, but these errors were encountered:
The game basically seems to be choosing what depots to spawn trams from based on direct distance, without checking if they're actually connected; which is obviously not ideal.
How would you fix that then? To create path you have to select source building and target. Game has no additional logic for checking if vehicle can reach the stop from depot building or not and it applies to all depot building types which spawn vehicles to be used on PT line.
Describe your idea
This is a vanilla issue that presents in an unmodded game, and was hoping TM:PE could fix it.
The game basically seems to be choosing what depots to spawn trams from based on direct distance, without checking if they're actually connected; which is obviously not ideal.
The issue especially seems to present if you have fairly long tram lines, with a depot on one end.
Oh, and I haven't tested this, but I imagine trolleybuses may have the same issue.
Screenshots?
The text was updated successfully, but these errors were encountered: