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Releases: Choumiko/FARL

FARL 0.5.25

29 Apr 17:46
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  • requires Factorio 0.12.32+
  • fix LHD not liking right turns, RHD not liking left turns with parallel tracks
  • fixed default blueprints for 0.12.32

If you change the dependency for base in info.json it should still work for 0.12.29. The only thing not working will be the blueprints that FARL comes with due to the changes in 0.12.32

FARL 0.5.24

24 Apr 08:16
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  • fixed error when mining a FARL locomotive 151678
  • requires Factorio 0.12.29+

FARL 0.5.23

18 Apr 12:21
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  • fix maintenance mode not checking cargo contents for parallel tracks
  • added spanish translation by frenchiveruti
  • fix upgrading from versions below 0.5.13

FARL 0.5.22

10 Apr 14:31
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  • fix error with FatController (0.4.1+) where FARL would keep laying tracks while player remote controls another train

FARL 0.5.21

08 Apr 12:48
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  • fixed lamps from Concrete Lamppost mod being added to cargo when removing the pole (145823)
  • save blueprints/settings by player index instead of name (144958)

FARL 0.5.20

27 Mar 10:03
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  • fixed first signal after activation being placed the wrong distance

FARL 0.5.19

25 Mar 19:16
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  • changes to Bulldozer mode:
    • requires a FARL at both ends of the train (direction doesn't matter)
    • removes stuff in front and behind the train
    • doesn't place anything besides the rail it drives on (and removes it afterwards)
  • readded Maintenance mode: removes old layout in front of the train and places the new one. You still have to steer it yourself
  • removed -root mode, nearly the same results with bulldozer now.
  • select a land tile nearby when replacing concrete (less odd looking stripes of land)
  • fix concrete being removed when activating bulldozer
  • fix error when picking up stone path
  • removed unused/old settings
  • minor performance improvement (?)

FARL 0.5.17

11 Mar 22:30
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  • Bulldozer mode (WIP): removes tracks, signals, poles, walls, concrete, lamps in front of the train
  • fix -root mode not working at all
  • fixed parallel curves being placed wrong when trying a 90° turn
  • fixed wrong signal direction when they where placed as ghosts in a blueprint

The signal fix only works for straight blueprints. To be sure just place ghosts as real entities, so that they snap into the right orientation.

FARL 0.5.16

07 Mar 20:23
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  • fixed AssignID error again (hopefully forever)
  • fixed error when a force was created by another mod (e.g. Smarter Circuitrys Actuator)

Known issues (all 0.5.x versions): When trying to do a tight 90° curve with parallel tracks the innermost curve get's placed wrong

No need to update to this one if you don't have anny of the mentioned problems, there will be another update in about 2 days, with Bulldozer mode in it (will probably replace maintenance mode)

FARL 0.5.15

02 Mar 10:23
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  • fixed signals left of the "main track" being placed 1 track too soon
  • Hazard/Fire marking concrete (from Color Coding) are now mirrored correctly when used in blueprints
  • fixed loading error with 5dims trains
  • fixed typo in locale key

If you get a loading error ( "Error in AssignID") with any mod while using FARL, try disabling FARL and see if it's gone, if so please report this as a bug with the mods you are using so i can fix it. It's most likely a mod that adds an electric pole.
I tried with Bob's Power, 5dims trains, energy and it worked just fine.