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Performance improvements #32

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Choumiko opened this issue Oct 20, 2015 · 1 comment
Open

Performance improvements #32

Choumiko opened this issue Oct 20, 2015 · 1 comment
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@Choumiko
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  • especially for maintenance mode: keep track of areas (and positions?) that have already been prepared (trees/stone removed) and don't prepare again
  • use count_entities_filtered for item-on-ground. Possibly: switch between using both and only find depending on whether an enttity was found in the last x calls (would reduce api calls when driving through big forests i think)
  • rewrite maintenance mode; it's awful
@Choumiko Choumiko added this to the FARL 1.0 milestone Nov 7, 2015
@Choumiko
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Seems one big issue are long pieces of tracks without signals (for whatever reason): Simplest solution: place/remove fake signals every other tile?
see: http://www.factorioforums.com/forum/viewtopic.php?f=48&t=8209

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