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especially for maintenance mode: keep track of areas (and positions?) that have already been prepared (trees/stone removed) and don't prepare again
use count_entities_filtered for item-on-ground. Possibly: switch between using both and only find depending on whether an enttity was found in the last x calls (would reduce api calls when driving through big forests i think)
rewrite maintenance mode; it's awful
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The text was updated successfully, but these errors were encountered: