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override fun onSurfaceCreated() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f) // 期待绘制透明色,实际上是黑色,5.0 以下才有这个问题 }
The text was updated successfully, but these errors were encountered:
试一下BaseGLCanvasTextureView的setRenderBackgroundColor或者setOpaque?
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override fun onSurfaceCreated() {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f) // 期待绘制透明色,实际上是黑色,5.0 以下才有这个问题
}
The text was updated successfully, but these errors were encountered: