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I checked in example in MultiTexOffScreenActivity . I only you show one draw bitmap when tap on screen ?
How to use MultiTexOffScreenCanvas with one consumedTextures ?
I try modify some bitmap on other textureID and need merge it with MultiTexOffScreenCanvas , but i don't know output target of MultiTexOffScreenCanvas.
I think getDrawingBitmap not best solution in my case , glReadPixels function will take time if bitmap too big ,
Please help me resolve problem.
The text was updated successfully, but these errors were encountered:
The getDrawingBitmap is just for showing what is drawn in this example. If you want to use what the MultiTexOffScreenCanvas draws, you can use a consumer view or OffScreenCanvas to consume what the MultiTexOffScreenCanvas produces. You can take the GLMultiTexConsumerView for example.
I checked in example in MultiTexOffScreenActivity . I only you show one draw bitmap when tap on screen ?
How to use MultiTexOffScreenCanvas with one consumedTextures ?
I try modify some bitmap on other textureID and need merge it with MultiTexOffScreenCanvas , but i don't know output target of MultiTexOffScreenCanvas.
I think getDrawingBitmap not best solution in my case , glReadPixels function will take time if bitmap too big ,
Please help me resolve problem.
The text was updated successfully, but these errors were encountered: