WADverifier
is a small Command Line Interface tool written in Golang. It is used to quickly check if a DOOM-Engine based IWAD is valid or not, and up to date.
Optionally, WADVerifier can also check through a json file to check the validity of some PWAD files. You can create your own json database if desired!
wadverifier [-v] [-no-enter] [-resfile <filename.json>] <wad.wad[ wad2.wad ...]>
== Flags ==
-v : Be more verbose in case of warning messages
-no-enter : Removes the check to press ENTER at the end of the program
== Arguments ==
-resfile <filename>: opens a custom WAD resources file (.json format).
WADverifier
currently supports these features :
WADverifier can identify these IWADs:
- DOOM v1.0 up to 1.9
- The Ultimate Doom
- DOOM II v1.666 up to 1.9
- Final DOOM (Plutonia & TNT)
- Master levels of DooM II
- FreeDOOM v0.8 up to 0.13.0
- Heretic v1.0 up to 1.3
- Hexen v1.0 & v1.1 (+ Dark Citadel's Addon)
- Strife v1.0 up to 1.31 (+ Veteran Edition)
- HacX v1.0 up to 1.2
- Chex Quest 1, 2, and 3 (v1.0 & 1.4)
- SIGIL v1.0 up to 1.21
- SIGIL II v1.0
- REKKR (v1.16 only, both PWAD or Standalone)
- DOOM 3 XBOX
- DOOM/DOOM2 XBLA
- DOOM 3 BFG (+ NERVE.WAD)
- DOOM 64 (NightDive Studios)
- DOOM & DOOM II - Unity versions
- DOOM & DOOM II - OdaKEX/KexDoom re-release (2024)
- And many many more !
WADverifier looks up if your IWAD is the latest version or not. If it's not, a message tells you what to do to get the latest version of your file !
Windows users can directly drag their IWAD files to the WADverifier executable to quickly verify its validity!
Because having a white-only text in a commandline application is not friendly enough, WADVerifier uses ANSI to color messages. All systems should support it without any issue.
WadVerifier support custom lists (in .json
format), that can be useful to declare PWAD declarations. Check pwaddata.json
for an example.
- Golang 1.17 or newer
- Package
color
from user Fatih (go get github.com/fatih/color
) - Package
go-ansi
from user k0kubun (go get github.com/k0kubun/go-ansi
)
Then, inside the project folder, write go build
.
MD5 is the hash format that is checked by all known DOOM sourceports. We might support SHA-1 hashings in the near future after all...
- Add support for GZDoom .pk3 IWADs (Action DooM / AD2:UB / Adventures of Square / W:BoA / Harmony / Blasphemer / ...)
- Get the earlier "Unity Doom" wad versions from the September 2020 update, and its subwads. (1.0 to 1.4)
- Probably a few code optimizations here and there.
- A small database of PWADs with revision changes could be nice.
- Support an online database that can be read upon launching the program.
- Get missing entries of many, many IWADs.
- Mike Swanson (Chungy) for adding several IWADs to the list !
This program is licenced under GPLv3.