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Merge Interludes cart from prologue-epilogue branch #95

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@Vawlpe Vawlpe commented Jan 14, 2024

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Not ready to merge, will keep updating for a while before requesting review.


Sub-tasks for branch:

  • Prologue/Epilogue levels & graphics by Sheeb
  • WIP Bird nest room
  • Bird nest graphics by Vania
  • Classic graphics
  • and some WIP code changes to handle the 3 different areas of the cart
  • Fix level transitions
  • Port classic mechanics code
  • Port classic levels
  • Maybe some dialog cutscenes idk?

Out of scope of this branch but related, in vawlpe_multicart_stuff:

  • Proper load(...,<extra_arg>) parse on init to load into the appropriate scene/area of the cart

- fix mistakes from previous commits
- Make falling platform in prologue trigger when you're under it
- Non-linear exit for birdnest secret
- Loading now takes comma-separated string for parameters instead of an arbitrary string
- [Epilogue] Same bridge gap
- [Epilogue] Birb room outline
- [p8 version bump] 32 -> 33
TODO:
- Port classic gfx
- Port classic chest, big_chest, orb, flag
- Port classic levels
@Vawlpe Vawlpe self-assigned this Jan 15, 2024
@Vawlpe Vawlpe linked an issue Oct 14, 2024 that may be closed by this pull request
@Vawlpe Vawlpe added the Code label Oct 14, 2024
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Prologue/Epilogue Level Design
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